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Ninja Garden (ninjask/Shedinja/Giratina)

4te

Aspiring Trainer
Member
Here's a random deck I just threw together with little thought that will not see the light of day until America gets its copy's from the Dragon blade/blast sets. Take a gander and tell me what you think of this build. What to add and/or remove.


Pokemon ~ 22

3-2-2 Vileplume
4 Ninjask
4 Shedinja
4 Nincada
2 Giratina EX
1 Cleffa

Trainer/Supporter ~ 23

2 Professor Juniper
3 PONT
3 twins
3 seeker
2 Sage's Training
4 Pokemon collector
1 N
3 Pokemon Communication
2 rare candy


Energy ~ 15

3 Rescue energy
4 Blend energy{G}{P}{R}{D}
5 Grass
3 psychic

-------------
The goal of this deck is simply "hit and run" with Ninjask dealing a fair 60 damage, then switch into a benched Shedinja as a sacrificial lamb and prevent catcher with vileplume and repeat the cycle if Shedinja lives. Giratina is for a heavy sweep for mid-late game bulking HP180.


5.jpg

Ninjask - Grass - HP60
Stage 1 - Evolves from Nincada

Ability: Casted Shell
Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon and your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokemon from your hand or discard pile.

[G][C] Night Slash: 60 damage. You may switch this Pokemon with 1 of your Benched Pokemon.

Weakness: Fire (x2)
Resistance: none
Retreat: 1

18.jpg

Shedinja - Psychic - HP60
Stage 1 - Evolves from Nincada

Ability: Empty Shell
When this Pokemon is Knocked Out, your opponent doesn't take any Prize cards.

[P] Cursed Drops: Put 3 damage counters on your opponent's Pokemon in any way you like.

Weakness: none (x2)
Resistance: none
Retreat: 0

53.jpg

Giratina-EX - Dragon - HP180
Basic Pokemon

[G][P][C] Tear: 90 damage. This attack's damage isn't affected by any effects on the Defending Pokemon.
[G][P][C][C] Dragon Pulse: 130 damage. Discard the top three cards from your deck.

When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Dragon (x2)
Resistance: none
Retreat: 3
 
Since we will probably get these cards in our september set in america try making it BLW on. Since that is what the rotation will probably leave us with
 
xXLANTURNPRIMEXx said:
Since we will probably get these cards in our September set in america try making it BLW on. Since that is what the rotation will probably leave us with

Yeah, at least make it CoL on. But looks like a good strategy, but tech in a Sigyliph or 2 to deal with EXs.
 
I would keep this deck at a 4-4-4 shedinja, ninjask, only because thats what the deck is all about, your opponent not taking prizes. if you want the trainer lock i would recommend using a 3-3 Zebstrika ND or even a 4-3 only to get up quick and stall them with trainer lock while you set up everything else
 
You NEED the card that lets you discard two of your opponents tool cards to stop Gorbador, which would make shedinja useless.
 
I'd
-1 cleffa (1 is enough)
-1 PETM (just not that great)
-2 devolution spray (can't be used with vileplume)
-1 super rod (can't be used with vileplume)
-2 junk arm (^)

+3 twins (good with vileplume and setting up)
+1 collector (for consistency)
+2 N (drawing)
+1 mewtwo as a counter

This deck could use another attacker I think but I hope I helped. :)
 
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