Here's a random deck I just threw together with little thought that will not see the light of day until America gets its copy's from the Dragon blade/blast sets. Take a gander and tell me what you think of this build. What to add and/or remove.
Pokemon ~ 22
3-2-2 Vileplume
4 Ninjask
4 Shedinja
4 Nincada
2 Giratina EX
1 Cleffa
Trainer/Supporter ~ 23
2 Professor Juniper
3 PONT
3 twins
3 seeker
2 Sage's Training
4 Pokemon collector
1 N
3 Pokemon Communication
2 rare candy
Energy ~ 15
3 Rescue energy
4 Blend energy{G}{P}{R}{D}
5 Grass
3 psychic
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The goal of this deck is simply "hit and run" with Ninjask dealing a fair 60 damage, then switch into a benched Shedinja as a sacrificial lamb and prevent catcher with vileplume and repeat the cycle if Shedinja lives. Giratina is for a heavy sweep for mid-late game bulking HP180.
Ninjask - Grass - HP60
Stage 1 - Evolves from Nincada
Ability: Casted Shell
Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon and your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokemon from your hand or discard pile.
[G][C] Night Slash: 60 damage. You may switch this Pokemon with 1 of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Shedinja - Psychic - HP60
Stage 1 - Evolves from Nincada
Ability: Empty Shell
When this Pokemon is Knocked Out, your opponent doesn't take any Prize cards.
[P] Cursed Drops: Put 3 damage counters on your opponent's Pokemon in any way you like.
Weakness: none (x2)
Resistance: none
Retreat: 0
Giratina-EX - Dragon - HP180
Basic Pokemon
[G][P][C] Tear: 90 damage. This attack's damage isn't affected by any effects on the Defending Pokemon.
[G][P][C][C] Dragon Pulse: 130 damage. Discard the top three cards from your deck.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Dragon (x2)
Resistance: none
Retreat: 3
Pokemon ~ 22
3-2-2 Vileplume
4 Ninjask
4 Shedinja
4 Nincada
2 Giratina EX
1 Cleffa
Trainer/Supporter ~ 23
2 Professor Juniper
3 PONT
3 twins
3 seeker
2 Sage's Training
4 Pokemon collector
1 N
3 Pokemon Communication
2 rare candy
Energy ~ 15
3 Rescue energy
4 Blend energy{G}{P}{R}{D}
5 Grass
3 psychic
-------------
The goal of this deck is simply "hit and run" with Ninjask dealing a fair 60 damage, then switch into a benched Shedinja as a sacrificial lamb and prevent catcher with vileplume and repeat the cycle if Shedinja lives. Giratina is for a heavy sweep for mid-late game bulking HP180.
Ninjask - Grass - HP60
Stage 1 - Evolves from Nincada
Ability: Casted Shell
Once during your turn, when you play this Pokemon from your hand to evolve 1 of your Pokemon and your Bench isn't full, you may put Shedinja onto your Bench as a Basic Pokemon from your hand or discard pile.
[G][C] Night Slash: 60 damage. You may switch this Pokemon with 1 of your Benched Pokemon.
Weakness: Fire (x2)
Resistance: none
Retreat: 1
Shedinja - Psychic - HP60
Stage 1 - Evolves from Nincada
Ability: Empty Shell
When this Pokemon is Knocked Out, your opponent doesn't take any Prize cards.
[P] Cursed Drops: Put 3 damage counters on your opponent's Pokemon in any way you like.
Weakness: none (x2)
Resistance: none
Retreat: 0
Giratina-EX - Dragon - HP180
Basic Pokemon
[G][P][C] Tear: 90 damage. This attack's damage isn't affected by any effects on the Defending Pokemon.
[G][P][C][C] Dragon Pulse: 130 damage. Discard the top three cards from your deck.
When Pokemon-EX has been Knocked Out, your opponent takes 2 Prize cards.
Weakness: Dragon (x2)
Resistance: none
Retreat: 3