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Ninja Ninjask

Hunga

Oh no! Rotation in sight
Member
Greetings. ^^

When I first saw Shedinja and Ninjask from Dragon Blade (yeah, it's been a while since the spoiler came out), I just couldn't help to think about a deck, focusing on this card which helps you to switch into a Pokémon completly useless for your opponent to kill.
The idear is quiet simple. You set up Shedinja and Ninjask and then use Shedinja as a shield, while your Accelgor attacks. Thanks to Accelgor going into your deck, you can switch Shedinja in and be safe, as long as your opponent doesn't has any Pokémon Catchers.

Pokémon (18):

4 Nincada (Dragons Exalted)
4 Ninjask (Dragons Exalted)
4 Shedinja (Dragons Exalted)
3 Shelmet (Dark Explorers)
3 Accelgor (Dark Explorers)

Trainers (39):
4 Pokémon Communication
4 Super Rod
4 N
4 Level Ball
4 Devolution Spray
4 Professor Juniper
4 Great Ball
2 Super Scoop Up
4 Pokémon Catcher
4 Random Reciver
1 Tool Scrapper

Energies (4):
4 Double Colorless

Changes:

Dropped the grass energy, not needed, added Random Reciver, 2 Devospray and cut 2 SSU, added Tool Scrapper.
 
So technically, shedinja is only for walling am i correct? It could work, but almost everyone has catcher in their decks. how would you counter that? have you tried it out on something yet?
 
Haven't tried it yet, but each deck has a maximum of 4 catchers, since junk arm is gone.
Missing the Vileplume, I know. ^^"
 
Haha! no, don't get me wrong. I like your idea, but If you shed out all of the shedinja then you'd be the taking all of those nasty attacks. You could max out the super rod so that you wont be having any problems with running out of shedinja. AND:

-4 SSU (I think you'd want the shedinja knocked out)
+4 Revive
 
I want Shedinja knock out, but how do I get them? I need to get Ninjask back somehow! This is how I can get it then.
That's why 4 SSU. ^^
 
I think I'd just use Devo spray to get back Ninjask. It doesn't require a flip. And I'd like to mention that if you Super Rod three Shedinja, you can get them all back onto the field with Ninjask. Although, for the first part of the game, they'll probably be taking out Ninjasks. The only problem I see is Darkrai Hydreigon, specifically, Sableye. With Junk Hunt, they have an infinite supply of Catchers. I honestly think this is a deck to tech against, but Accelgor may take care of that since Darkrai doesn't run any Switch. A pretty good list, but I think you're lacking Supporters.
 
Hunga said:
I want Shedinja knock out, but how do I get them? I need to get Ninjask back somehow! This is how I can get it then.
That's why 4 SSU. ^^

that's why I said to max out super rod and/or add revives. with revive you get them back on the field immediately. if you SSU them back to your hand how do you think you can get them back on a field? you'd want him discarded then super rod them to get back in the deck. then evolve another ninjask to get the shedinja out.
 
^ I think he means to pick up Ninjask directly after using Cast Off Shell so he can evolve it again to get out another Shedinja.
 
Shedinja is no basic Pokémon. :p
SSU is something to get space on the bench and helping with getting Ninjask/Shedinja also I can prevent catchers, if I know the opponent is playing Sabley!
Super Rod is 3 important, but more than 3? Not sure...
Not sure if Accelgor is the best beater possible, it works great because it switches and doesn't become Catcher targets.
 
Im not sure if you have seen Pooka play this deck on Bad Deck Mondays, but it isn't all that flashy. He did win some games though to say, also his version did not include Accelgor. I love the little guys, but it is an auto loss to Registeel.
 
I re-read revive and I have mistaken it to also get stage 1 Pokémon. Sorry for the mix up.

But I still think that putting in revives in this deck can still be quite good and if ever you use the shedinja as a wall, don't you think it will get OHKO'd a lot?
It only has 60HP and it I think with the possible current matchups you're going to have, shedinja will last for only 1 turn and if your opponent takes out 4 of your shedinja, wouldn't it be better to have 4 super rod to maximize your chances of it being put back in your deck?
Also, if you want ninjask to go back to your hand, wouldn't it be better to use devo spray than SSU? Like what Mora said, its sort of like SSU with the exception of every card going back to your hand and the coin flip.

But this is only a suggestion. In the end, you still choose what you want to put in your deck :D
 
Oh, thought I'd run 4 Devospray, gonna go to 4 and 2 SSU then... ^^"
Super Rod ist quiet important, yeah... Maybe really I should try out 4 of them.
 
Have you thought about Hooligans Jim and Cass? I know its a hit or miss supporter...but if you could discard the Catchers, that would be great. Also, have you thought about running Hammers? With no energy, Switch and Catcher won't matter. Also, I would add Mew, it's a little easier to keep Accelegor's attacks running.

I know I offered a ton of ideas...not sure if I have a place to them yet. You have a pretty tight list. Maybe:

-1 Nincada
-1 Ninjask
-4 Pokemon Communication
-4 Great Ball
-1 Random Receiver (Hooligans will get in the way...)
-2 Super Rod (can't imagine you will need to recycle 4 super rods worth of cards back into the deck)

+4 Mew Ex
+3 Hooligans
+3 Enhanced Hammer
+3 Crushing Hammer

It's a little out there, but it might be fun to play. And again, not sure if those cards are worth it, but you are vulnerable to catcher, switch, and falling victim to not finding Accelegor
 
Sorry, no offense, but if you really suggest, what your suggest, then you should look at the deck please again and how it works.
Adding what you say would destroy it.
You need Shedinja as much as possible, as fast as possible.
Hooligans are crap, sorry to say so, but many people play Bianca or Professor Juniper and are just saying "meh", and move on.
And why should I drop Great Ball/Pokémon Communication if I'm already now vulnerable to not finding Accelegor?
But Mew EX is a good idear, I'm thinking it through!
 
To be fair, I did say the idea was a little out there, but could be fun to play.

But, I added cards that will help you thin your deck. Since you aren't running Gothitelle, you have no protection after you Deck and Cover. Catcher and Switch will really hurt you. In my mind, I see Shedinja as protection for when you finally KO some guy and they bring up their bench hitter.

If you are using Mew, you only need to find 1-2 Accelegors, and late game, you do NOT want to rely on trainers to get that done. I've been N'd too many times to know that. You want to topdeck what you need as much as possible.

Hooligans is a so-so card, I know. But hand disruption can help with your protection, as well as the Hammers. Just trying to think outside the box...because as was already pointed out, Shedinja is KO'd easily. So now you need to replenish Shedinja and your main attacker, Accelegor throughout a game that you are going to do 60-70 each turn. That's really hard to do...
 
I agree with going for some form of disruption. The only problem is Hammers are flippy, and with Garchomp running amok, people are shying away from special energies, at least in my area. If you're not going to be attacking with Ninjask, you could drop on or two for that Mew, and I don't think 4 DCE is going to be enough energy. I might try to find room for at least 2 {G}.
 
Hmm... Mew EX is quiet nice, that's right.
Gonna stick with 4 Ninjask, need them for the Shedinja and as out for Communications.
But what should I cut for Mew EX?
 
Well, other than the Ninjask, I don't see what else you could skimp on. You have 4 Level Ball, Communication, and Great Ball, but since you keep shuffling Accelgor back into the deck, that may be just as well. 3 Super Rod would do; it certainly doesn't take priority. I think I might cut 2 of your Pokemon search trainers, because you currently have 12, and 10 is still pretty high.
 
Hmm... I'll think about something. Gonna ask a friend. :p
But Mew EX would work nice, since I don't need find 2 Pokémon.
 
Add gothitelle, drop the shedinja/ninjask. For a fun deck its great. Not fo the real deal. I love the hammers in this deck!!
 
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