alexmf2 said:I repeat.
Wait... What?
You're not going to be able to attach multiple energy to one Donphan when you're getting OHKOed every turn, which is what will be happening. So you can't use Heavy Impact. Nobody runs Zekrom EX any more, and if they did, they would be attacking with it and OHKOing your Donphans (You hurt your bench, or I have a PP. Not too hard to get), again not letting you Heavy Impact... Again, if your opponent is bad enough that you're able to use Heavy Impact, you're not doing good play testing. Max Potion wont help you when you're getting OHKOed.
Hmm, you don't damage Donphan with Earthquake, but you damage Phanpy. How do you evolve into Donphan again? You only need 10 damage on it to save the ZekEels player a Pluspower, and that's what you give them.
Uh, I read that as "I've never taken more than 4 turns to KO a Tornadus EX because I can just erase all of the points that deny me from 4HKOing." I would love to hear what tournaments you have been winning with Donphan, pre or post DE.
You also only 3HKO an Eviolited Mewtwo, while it is most likely OHKOing you.
I have never had a Donphan get OHKO'd, in 15 games, all but three of those games where against either Zekeels (7) or Darkrai/Tornadus (5).
I run 2 Mewtwo's for Mewtwo EX, but never use them, unless I HAVE to.
I won Battle Roads (Round 1: Darkrai (W), R2: Darkrai (W), R3: Groudon (W), R4: Gods/Eels (W) R5: Quad Entei (L). Top cut Semi: Same deck from R2: (WW), Finals Zekeels (WW)
I never have more than two Donphans out, when I attach two to the benched one, I drop another Phanpy, and attach, Earthquake no longer hurts me. The first Benched one is the only one that usually takes damage, but even then, it can hold it's own with 110 HP left and three energy.
Stop disrespecting the people in my league. They are great players, smart players, and if you make a mistake in a game, they take advantage of it (the reason I lost to Quad Entei).