14 Pokemon
4 Stoutland BC 122
2 Herdier BW 82
2 Lillipup BW 81
2 Lillipup BW 80 (all the pre-evolutions in this deck are from Black & White, so I'll just give you the link to all the BW scans, they're at the bottom)
2 Tornadus EX
1 Ho Oh EX
1 Victini NV 98
35 Trainers
4 Pokemon Catcher
4 Rare Candy
4 Ultra Ball
3 Switch
2 Tool Scrapper
1 Super Rod
4 Professor Juniper
4 Cheren
2 N
2 Skyla
2 Random Receiver
2 Aspertia City Gym
1 Computer Search
11 Energy
4 Double Colorless Energy
1 Fire Energy
1 Water Energy
1 Psychic Energy
1 Fighting Energy
1 Metal Energy
1 Grass Energy
1 Darkness Energy
The strategy is to stop your opponent from setting up with Stoutland's "Sentinel" Ability.
Card explanations:
Tornadus EX
It's there as your early game attacker, and as a way to stop Landorus EX from saying "attach, hammerhead, GG"
Ho-Oh EX
This guy is in case you have no way to get energies after an N to 1 or 2, and need an attacker.
Victini (A.K.A. Fliptini)
This let's you re-flip for Wild Tackle to keep him alive for longer.
Not so much N
N gives your opponent a new hand, something you don't want to be doing. But it's still useful for getting your opponent down to a low hand size and not allowing them to Juniper there way out.
Aspertia City Gym
You run 99% Colorless Pokemon, and it gives Blow Through more power. Seems obvious.
That's all folks. Let me know any advice you can give. Thanks.
4 Stoutland BC 122
2 Herdier BW 82
2 Lillipup BW 81
2 Lillipup BW 80 (all the pre-evolutions in this deck are from Black & White, so I'll just give you the link to all the BW scans, they're at the bottom)
2 Tornadus EX
1 Ho Oh EX
1 Victini NV 98
35 Trainers
4 Pokemon Catcher
4 Rare Candy
4 Ultra Ball
3 Switch
2 Tool Scrapper
1 Super Rod
4 Professor Juniper
4 Cheren
2 N
2 Skyla
2 Random Receiver
2 Aspertia City Gym
1 Computer Search
11 Energy
4 Double Colorless Energy
1 Fire Energy
1 Water Energy
1 Psychic Energy
1 Fighting Energy
1 Metal Energy
1 Grass Energy
1 Darkness Energy
The strategy is to stop your opponent from setting up with Stoutland's "Sentinel" Ability.
Card explanations:
Tornadus EX
It's there as your early game attacker, and as a way to stop Landorus EX from saying "attach, hammerhead, GG"
Ho-Oh EX
This guy is in case you have no way to get energies after an N to 1 or 2, and need an attacker.
Victini (A.K.A. Fliptini)
This let's you re-flip for Wild Tackle to keep him alive for longer.
Not so much N
N gives your opponent a new hand, something you don't want to be doing. But it's still useful for getting your opponent down to a low hand size and not allowing them to Juniper there way out.
Aspertia City Gym
You run 99% Colorless Pokemon, and it gives Blow Through more power. Seems obvious.
That's all folks. Let me know any advice you can give. Thanks.
~MtC