this deck keeps the players hands the same
hitting for high damage with Noctowl and Yanmega for little to no energy, and Liepard and Mandibuzz for pulling out tech/weak/weakened pokemon
Stoutland for draw/Dodrio for low/no retreat costs
of course Uxie for draw, Spiritomb for early lock/set up and Sableye the same thing
up for suggestions
UPDATED!!
20 Pokemon:
3-3 Noctowl (HG/SS)
2-2 Yanmega Prime (Tri)
1-1 Shedinja (SV)
1-1 Dodrio (UD)
2 Spiritomb (AR)
2-1 Uxie Lv.X (LA)
1 Pidgey (Tri)
28 Trainer and Supporter:
2 Pokemon Collector
2 Bebe
2 Poke Communicator
4 Copycat
4 Judge
1 Palmers
4 Expert Belt
2 Revive
4 Pokemon Catcher
1 Fisherman's
2 Bench Shield
12 Energy:
4 DCE
2 RE
6 Grass
=60
i need to find room for switchs/warp points, and/or Seekers/SSU
hitting for high damage with Noctowl and Yanmega for little to no energy, and Liepard and Mandibuzz for pulling out tech/weak/weakened pokemon
Stoutland for draw/Dodrio for low/no retreat costs
of course Uxie for draw, Spiritomb for early lock/set up and Sableye the same thing
up for suggestions
UPDATED!!
20 Pokemon:
3-3 Noctowl (HG/SS)
2-2 Yanmega Prime (Tri)
1-1 Shedinja (SV)
1-1 Dodrio (UD)
2 Spiritomb (AR)
2-1 Uxie Lv.X (LA)
1 Pidgey (Tri)
28 Trainer and Supporter:
2 Pokemon Collector
2 Bebe
2 Poke Communicator
4 Copycat
4 Judge
1 Palmers
4 Expert Belt
2 Revive
4 Pokemon Catcher
1 Fisherman's
2 Bench Shield
12 Energy:
4 DCE
2 RE
6 Grass
=60
i need to find room for switchs/warp points, and/or Seekers/SSU