Hi all. I'm new to this forum and while I've been a big TCG collector since the beginning, I've never really gone into actually playing it competitively. Recently I've gotten into the online game and have created a deck that I'm wondering if I can get feedback for. It's been pretty decent thus far, but isn't without slight issues here and there. See below and let me know what you all think or if there's anything you may change at all.
Pokemon: 3
Trainer: 36
Supporter: 15
Tool: 2
Energy: 4
Obviously the main point of the deck is to get that Noctowl out as quickly as possible and utilize its High Flight attack. With a deck stacked with trainer cards (and supporters that help you draw more cards), High Flight can do a 1 hit KO on any Pokemon (Primal Kyogre EX being the strongest it's taken out in 1 hit). Also, due to the quickness in which this can occur, it prevents the opponent from retaliating unless they realize to stack energy on a benched Pokemon. In that case, that benched Pokemon would need to do 150 damage in one shot to KO Noctowl Break with the Giant Cape attached.
Like I said, though, there are some issues. One being the rare occurrence that Noctowl ends up as a prize card (in which case it's impossible to win). Another being the length in which it takes Hoothoot to be drawn at the beginning, thus heightening the amount of cards my opponent gets at the start (this has both its benefits and drawbacks; benefit in that they'll have more trainer cards to help Noctowl's High Flight attack, and drawback in it gives them plenty of cards to play with to foil my plan).
And other issues are cards that can utilize Noctowl's High Flight attack (like Mew), as well as just not getting the right cards in the beginning to quickly get Noctowl out to do major damage before my opponent can react.
So, any thoughts or ideas as to how this can be improved in any way? Like I said, I'm new at this so go easy on me lol
Thanks in advance!
Pokemon: 3
- 1 Hoothoot BKT
- 1 Noctowl BKT
- 1 Noctowl Break PROMO
Trainer: 36
- 3 Level Ball AOR
- 4 Potion BKP
- 4 Energy Retrieval PRC
- 3 Pokeball
- 4 Energy Search
- 4 Great Ball XY
- 2 Roller Skates XY
- 4 Professor's Letter XY
- 4 Crushing Hammer
- 4 Evosoda XY
Supporter: 15
- 3 Wally ROS
- 4 Tierno PHF
- 4 Pokemon Center Lady FLF
- 4 Cheren
Tool: 2
- 2 Giant Cape
Energy: 4
- 4 Any Basic Energy
Obviously the main point of the deck is to get that Noctowl out as quickly as possible and utilize its High Flight attack. With a deck stacked with trainer cards (and supporters that help you draw more cards), High Flight can do a 1 hit KO on any Pokemon (Primal Kyogre EX being the strongest it's taken out in 1 hit). Also, due to the quickness in which this can occur, it prevents the opponent from retaliating unless they realize to stack energy on a benched Pokemon. In that case, that benched Pokemon would need to do 150 damage in one shot to KO Noctowl Break with the Giant Cape attached.
Like I said, though, there are some issues. One being the rare occurrence that Noctowl ends up as a prize card (in which case it's impossible to win). Another being the length in which it takes Hoothoot to be drawn at the beginning, thus heightening the amount of cards my opponent gets at the start (this has both its benefits and drawbacks; benefit in that they'll have more trainer cards to help Noctowl's High Flight attack, and drawback in it gives them plenty of cards to play with to foil my plan).
And other issues are cards that can utilize Noctowl's High Flight attack (like Mew), as well as just not getting the right cards in the beginning to quickly get Noctowl out to do major damage before my opponent can react.
So, any thoughts or ideas as to how this can be improved in any way? Like I said, I'm new at this so go easy on me lol
Thanks in advance!