I think this deck has a good matchup against ability decks (zoroark etc.), simply because with item lock, your opponent will not be able to get rid of that float stone on the garbotoxin.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 18
* 4 Noibat BKT 132
* 3 Noivern-GX BUS 141
* 3 Tapu Lele-GX GRI 155
* 4 Trubbish BKP 56
* 2 Garbodor GRI 51
* 2 Garbodor BKP 57
##Trainer Cards - 31
* 4 Professor Sycamore STS 114
* 1 Rescue Stretcher BUS 165
* 2 Acerola BUS 142
* 1 Parallel City BKT 145
* 1 Super Rod BKT 149
* 4 Ultra Ball SUM 161
* 3 Float Stone BKT 137
* 3 Guzma BUS 143
* 1 Brigette BKT 161
* 3 Choice Band BUS 162
* 2 Field Blower GRI 163
* 4 N NVI 101
* 2 Enhanced Hammer GRI 162
##Energy - 11
* 6 Darkness Energy 7
* 5 Psychic Energy 5
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
I just roughly built this list today and still have several issues with it. First, I feel the consistency could be a problem. In order to set up the strategy, you have to get turn one attachment and set up your bench as well. Second, I'm still not sure whether a 3-2-1 or 4-2-2 line of garb would be better. Also, the energy count is just based on my first impression of the deck. I still need more testings about that.
What do you guys think? Any suggestions would be good.
****** Pokémon Trading Card Game Deck List ******
##Pokémon - 18
* 4 Noibat BKT 132
* 3 Noivern-GX BUS 141
* 3 Tapu Lele-GX GRI 155
* 4 Trubbish BKP 56
* 2 Garbodor GRI 51
* 2 Garbodor BKP 57
##Trainer Cards - 31
* 4 Professor Sycamore STS 114
* 1 Rescue Stretcher BUS 165
* 2 Acerola BUS 142
* 1 Parallel City BKT 145
* 1 Super Rod BKT 149
* 4 Ultra Ball SUM 161
* 3 Float Stone BKT 137
* 3 Guzma BUS 143
* 1 Brigette BKT 161
* 3 Choice Band BUS 162
* 2 Field Blower GRI 163
* 4 N NVI 101
* 2 Enhanced Hammer GRI 162
##Energy - 11
* 6 Darkness Energy 7
* 5 Psychic Energy 5
Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******
I just roughly built this list today and still have several issues with it. First, I feel the consistency could be a problem. In order to set up the strategy, you have to get turn one attachment and set up your bench as well. Second, I'm still not sure whether a 3-2-1 or 4-2-2 line of garb would be better. Also, the energy count is just based on my first impression of the deck. I still need more testings about that.
What do you guys think? Any suggestions would be good.