Misdreavus HP 60 Psychic
Basic Pokémon
[P] Slip Through 20
If there is a Stadium card in play, ignore all Energy in this attack's cost.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Basic Pokémon
[P] Slip Through 20
If there is a Stadium card in play, ignore all Energy in this attack's cost.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Mismagius HP 110 Psychic
Stage 1 - Evolves from Misdreavus
/Ability/ ~ Illusive Entrance
Once during your turn, (before your attack) if this Pokémon is in your hand, you may switch it with 1 of your Stage 1 Pokémon in play. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Put the first Pokémon into your hand.
[C][C] Shadow Spin 60
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Stage 1 - Evolves from Misdreavus
/Ability/ ~ Illusive Entrance
Once during your turn, (before your attack) if this Pokémon is in your hand, you may switch it with 1 of your Stage 1 Pokémon in play. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Put the first Pokémon into your hand.
[C][C] Shadow Spin 60
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Dawn Wings Necrozma HP 130 Psychic
Basic Pokémon (Ultra Beast)
/Ability/ ~ Prism Beast
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may send 1 of your ◇ Pokémon in play into the Lost Zone. If you do, put this Pokémon onto your Bench. This Pokémon cause the attacks of that Pokémon. (You still need the necessary Energy to use each attack.)
[P][P][P] Ultra Strike 150
If you have less Prize cards remaining than your opponent, this attack does nothing.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Basic Pokémon (Ultra Beast)
/Ability/ ~ Prism Beast
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may send 1 of your ◇ Pokémon in play into the Lost Zone. If you do, put this Pokémon onto your Bench. This Pokémon cause the attacks of that Pokémon. (You still need the necessary Energy to use each attack.)
[P][P][P] Ultra Strike 150
If you have less Prize cards remaining than your opponent, this attack does nothing.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Yamask HP 60 Psychic
Basic Pokémon
[C] Not Forgotten
Choose a Supporter card in the Lost Zone and use it as the effect of this attack.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 2
Basic Pokémon
[C] Not Forgotten
Choose a Supporter card in the Lost Zone and use it as the effect of this attack.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 2
Cofagrigus-GX HP 220 Psychic
Stage 1 - Evolves from Yamask
[P] Snatch
Your opponent reveals their hand. Choose an Item card you find there (except Pokémon Tool cards) and use it as the effect of this attack. Send that card to the Lost Zone.
[P][P][C] Mummy's Curse 120
Whenever your opponent plays a Supporter card from their hand during their next turn, put that card into the Lost Zone.
[P][P][P] Graveyard Groove GX 200-
Your opponent may send any number of their Pokémon in play to the Lost Zone. This attack does 40 less damage for each Pokémon sent to the Lost Zone in this way. (You can't use more than 1 GX attack in a game.)
When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 3
Stage 1 - Evolves from Yamask
[P] Snatch
Your opponent reveals their hand. Choose an Item card you find there (except Pokémon Tool cards) and use it as the effect of this attack. Send that card to the Lost Zone.
[P][P][C] Mummy's Curse 120
Whenever your opponent plays a Supporter card from their hand during their next turn, put that card into the Lost Zone.
[P][P][P] Graveyard Groove GX 200-
Your opponent may send any number of their Pokémon in play to the Lost Zone. This attack does 40 less damage for each Pokémon sent to the Lost Zone in this way. (You can't use more than 1 GX attack in a game.)
When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 3
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