TCG Fakes Nyora's Fakes

Misdreavus HP 60 Psychic
Basic Pokémon

[P] Slip Through 20
If there is a Stadium card in play, ignore all Energy in this attack's cost.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Mismagius HP 110 Psychic
Stage 1 - Evolves from Misdreavus

/Ability/ ~ Illusive Entrance
Once during your turn, (before your attack) if this Pokémon is in your hand, you may switch it with 1 of your Stage 1 Pokémon in play. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Put the first Pokémon into your hand.

[C][C] Shadow Spin 60
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Dawn Wings Necrozma HP 130 Psychic
Basic Pokémon (Ultra Beast)

/Ability/ ~ Prism Beast
Once during your turn (before your attack), if this Pokémon is in your discard pile, you may send 1 of your ◇ Pokémon in play into the Lost Zone. If you do, put this Pokémon onto your Bench. This Pokémon cause the attacks of that Pokémon. (You still need the necessary Energy to use each attack.)

[P][P][P] Ultra Strike 150
If you have less Prize cards remaining than your opponent, this attack does nothing.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Yamask HP 60 Psychic
Basic Pokémon

[C] Not Forgotten
Choose a Supporter card in the Lost Zone and use it as the effect of this attack.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 2
Cofagrigus-GX HP 220 Psychic
Stage 1 - Evolves from Yamask

[P] Snatch
Your opponent reveals their hand. Choose an Item card you find there (except Pokémon Tool cards) and use it as the effect of this attack. Send that card to the Lost Zone.

[P][P][C] Mummy's Curse 120
Whenever your opponent plays a Supporter card from their hand during their next turn, put that card into the Lost Zone.

[P][P][P] Graveyard Groove GX 200-
Your opponent may send any number of their Pokémon in play to the Lost Zone. This attack does 40 less damage for each Pokémon sent to the Lost Zone in this way. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 3
 
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Yeah, sure can! It's a little bit of a challenge, since it's my first Tag Team, but I think it turned out nicely! Admittedly, it was very difficult, as normally a Plusle/Minun card will relate to or use the other, but having them in the same card? Difficult. It's not the most creative at all, and I think it could've used slightly more thought, but this is what I have right now.
Minun & Plusle-GX – Lightning – HP 210
Basic Pokémon (TAG TEAM)

[L][L][L] Electrical Parade
Each player reveals their hand. This attack does 10 damage to each of your opponent's Pokémon for each Supporter card in each player's hand (Don't apply Weakness and Resistance for Benched Pokémon). (Up to 6)

[L][L][L]+ Pom-Pom Power GX 170
If this Pokemon has at least 2 extra [L] Energy attached to it (in addition to this attack’s cost), this attack does 100 damage to each of your opponent’s Benched Pokemon with damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.) (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1
 
Yeah, sure can! It's a little bit of a challenge, since it's my first Tag Team, but I think it turned out nicely! Admittedly, it was very difficult, as normally a Plusle/Minun card will relate to or use the other, but having them in the same card? Difficult. It's not the most creative at all, and I think it could've used slightly more thought, but this is what I have right now.
Minun & Plusle-GX – Lightning – HP 210
Basic Pokémon (TAG TEAM)

[L][L][L] Electrical Parade
Each player reveals their hand. This attack does 10 damage to each of your opponent's Pokémon for each Supporter card in each player's hand (Don't apply Weakness and Resistance for Benched Pokémon). (Up to 6)

[L][L][L]+ Pom-Pom Power GX 170
If this Pokemon has at least 2 extra [L] Energy attached to it (in addition to this attack’s cost), this attack does 100 damage to each of your opponent’s Benched Pokemon with damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokemon.) (You can’t use more than 1 GX attack in a game.)

When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fighting (x2)
Resistance: Metal (-20)
Retreat: 1

Nice! Electrical parade is a little under-powered for 3 energy imo, though.
 
Honedge HP 60 Psychic
Basic Pokémon

[C] Cut Through
Discard a random card from your opponent’s hand.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 2
Doublade HP 80 Psychic
Stage 1 - Evolves from Honedge

[P] Cut Off
If this Pokémon evolved from Honedge during this turn, discard 3 random cards from your opponent’s hand.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 3
Aegislash-GX HP 240 Psychic
Stage 2 - Evolves from Doublade

[P] Soul Splitter 60+
If your opponent’s Active Evolved Pokémon has any Basic Pokémon under it and your opponent has room on their Bench, put that Basic Pokémon onto your opponent’s Bench. If you do, this attack does 60 more damage.

[P][C] Spectral Sword 110
If damage from this attack would Knock Out your opponent’s Active Pokémon, put that Pokémon into your opponent’s hand. (Discard any cards attached to it)

[P] Fearsome Blade GX
This attack does 60 damage to each of your opponent’s Pokémon with no damage counters on them (don’t apply Weakness and Resistance for Benched
Pokémon). (You can only use 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness x2
Resistance: None
Retreat: 3
Sandygast HP 70 Fighting
Basic Pokémon

/Ability/ ~ Lost Sand
While this Pokémon is your Active Pokémon and it has a [F] Energy attached to it, whenever your opponent plays a Supporter card from their hand during their turn, (before their attack) send that card to the Lost Zone.

[F][C][C] Vital Absorb 30
Heal 30 damage from this Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 3
Palossand HP 140 Fighting
Stage 1 - Evolves from Sandygast

/Ability/ ~ Haunted Castle
Once during your turn, (before your attack) you may discard all cards attached to this Pokémon and put it into play as a Stadium card named Haunted Castle. This card stays in play when you use this Ability. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can’t use this Ability. While Haunted Castle is in play, once during each player’s turn (before their attack) they may send a Supporter card from their hand to the Lost Zone. If they do, they may send a Special Energy or Pokémon Tool card attached to 1 of their opponent’s Pokémon to the Lost Zone.

[F][F][C] Bone Masses 30x
This attack does 30 damage times the number of Supporter cards in the Lost Zone.

Weakness: Grass x2
Resistance: None
Retreat: 4
Frillish & Jellicent(s?) coming soon!! <3
 
Frillish HP 70 Water
Basic Pokémon

/Ability/ ~ Frillish Friends
As long as this Pokémon is in play, this Pokémon is [P] and [W] type.

[C][C] Absorb Vitality 20
Heal 20 damage from this Pokémon.

Weakness: Grass x2
Resistance: Fighting -20
Retreat: 2
Jellicent HP 120 Water
Stage 1 - Evolves from Frillish

/Ability/ ~ Genderfluid
Once during your turn, (before your attack) you may search your deck for a [P] Jellicent and switch it with this Pokémon. (Any damage counters, Special Conditions, attached cards, turns in play, and any other effects remain on the new Pokémon.) Shuffle the first Pokémon into your deck.

[W][C] Castle of Ships 10+
This attack does 30 more damage times the number of Stadium cards in the Lost Zone.

Weakness: Grass x2
Resistance: None
Retreat: 3
Jellicent HP 120 Psychic
Stage 1 - Evolves from Frillish

/Ability/ ~ Genderfluid
Once during your turn, (before your attack) you may search your deck for a [W] Jellicent and switch it with this Pokémon. (Any damage counters, Special Conditions, attached cards, turns in play, and any other effects remain on the new Pokémon.) Shuffle the first Pokémon into your deck.

[P][C] Seawater Shipwreck 50
Send a Stadium card in play to the Lost Zone. If you do, send a total of 3 Supporter cards from either player’s discard piles to the Lost Zone.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 3
Spectral Energy ◇ - Special Energy
(Prism star) rule - You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

This card provides [C] Energy. While in play, this card provides every type of Energy but provides only 1 Energy at a time. While Spectral Energy ◇ is attached to a Pokémon with an Ability, that Pokémon’s attacks cost [C] less.
Marshadow HP 60 Fighting
Basic Pokémon

[F] Shaded Jab 10+
If the Defending Pokémon is a Pokémon-EX or Pokémon-GX, this attack does 30 more damage and discard a Special Energy attached to that Pokémon.

[F][C] Lost March 20x
This attack does 20 damage times the number of your Pokémon in the Lost Zone (excluding Pokémon Prism Star).

Weakness: Psychic x2
Resistance: None
Retreat: 1
Asmhishr Nsttort - Ytsomrt - Qplrzpm Yppa
Syysvj s Qplrzpm Yppa yp 2 pg upit Qplrzpm yjsy fprdm’y satrsfu jsbr s Qplrzpm Yppa syysvjrf yp oy.

Qtrbrmt saa rggrvyd pg syysvld, omvaifomh fszshr, fpmr yp yjr Qplrzpm yjod vstf od syysvjrf yp (imardd yjr syysvlomh Qplrzpm jsd Asmhishr Nsttort syysvjrf yp oy).
Note: I’m not trying to make fun of anyone who is actually genderfluid, I just thought the Ability name fit Jellicent so perfectly.
 
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Impem JQ 71 Qduvjov
Nsdov Qplrzpm

/Snoaoyu/ ~ VPZZIMOVSYR
Omvr fitomh upit yitm, (nrgptr upit syysvl) upi zsu drstvj upit frvl gpt s Qplrzpm woyj yjr VPIZZMOVSYR Snoaoyu smf qiy oy omyp upit jsmf. Yjrm, djiggar upit frvl. Upit Qplrzpm vsmmpy idr zptr yjsm 2 VPZZIMOVSYR Snoaoyu fitomh upit yitm.

[Q] Imlmpem Sttsu 21+
Og upi jsbr 5 Impem om qasu, yjod syysvl fprd 61 zptr fszshr smf fodvstf s nsdov Rmrthu syysvjrf yp 2 pg upit pqqpmrmy’d Qplrzpm.

Erslmrdd: Qduvjov x3
Trdodysmvr: Mpmr
Trytrsy: 2
Dewpider HP 70 Water
Basic Pokémon

[W] Liquid Buildup
Search your deck for a basic [W] Energy and attach it to 1 of your Pokémon. Then, shuffle your deck.

[W][W] Liquidation 20+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 2
Araquanid-GX HP 210 Water
Stage 1 - Evolves from Dewpider

/Ability/ ~ Storage Bubble
For each [W] Energy attached to this Pokémon, it can have 1 more Pokemon Tool card attached to it. (If this Pokémon has more Pokémon Tool cards attached to it than the amount of [W] Energy attached to it, discard Pokémon Tool cards attached to this Pokémon until it has 1 Pokémon Tool card remaining.) (If this Ability stops working, discard Pokémon Tool cards from this Pokémon until it has 1 Pokémon Tool card remaining.)

[W][W][W] Aquatic Edge 140
Heal 30 damage from this Pokémon.

[W][W] Drown GX
Discard your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 3
Tapu Fini HP 120 Water
Basic Pokémon

/Ability/ ~ Dense Mist
Each of your evolved [Y] Pokémon is play is now a [W] type in addition to its original types.

[C] Wash Ashore 20
Attach a [Y] or [W] Energy from your discard pile to 1 of your Pokémon.

Weakness: Lightning x2
Resistanc;e: Darkness -20
Retreat: 1
Tapu Fini HP 120 Fairy
Basic Pokémon

/Ability/ ~ Fairy Fog
All [Y] Energy in your Pokémon’s attacks can also be paid using [W] Energy.

[C] Wash Ashore 20
Attach a [Y] or [W] Energy from your discard pile to 1 of your Pokémon.

Weakness: Lightning x2
Resistance: Darkness -20
Retreat: 2
Qwilfish HP 80 Water
Basic Pokémon

/Ability/ ~ Giant Inflation
This Pokémon’s maximum HP is equal to the maximum HP of your opponent’s Active Pokémon.

[W][W] Toxic Hold 20
The Defending Pokémon can’t Retreat during your opponent’s next turn. Your opponent’s Active Pokemon is now Poisoned.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Feebas HP 40 Water
Basic Pokémon

[W] Super Tough
You can only use this attack if your re going second, and it is your first turn. Prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn.

Weakness: Grass x2
Resistance: None
Retreat: 0
Milotic-GX HP 220 Water
Stage 1 - Evolves from Feebas

[W] Sea Shower 20x
Heal 30 damage from each of your Pokémon. This attack does 20 damage times the amount of damage healed in this way.

[C][C][C][C] Ocean Scale
Put 3 damage counters on your opponent’s Pokémon in any way you like for each [W] Energy attached to this Pokémon.

[W] Soothing Aura GX
You can only use this attack if your opponent’s Active Pokémon has 12 or more damage counters on it. Heal all damage from your opponent’s Active Pokémon. If you do, take 2 Prize cards. (You can’t use more than 1 GX attack in a game.)

When your Pokemon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 2
Meltan HP 90 Metal
Basic Pokémon

[M] Steel Restore
Put 2 [M] Energy cards from your discard pile into your hand.

[M][M] Nut Noggin 40
If this is your second turn, your opponent’s Active Pokémon can’t attack during your opponent’s next turn.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 1
Melmetal-GX HP 230 Metal
Stage 1 - Evolves from Meltan

/Ability/ ~ Metal Creator
Once during your turn (before your attack) you may discard a card from your hand. If you do, attach a basic [M] Energy card from your hand to this Pokémon.

[M][M][M][M] Iron Barrage 120
If damage from this attack would Knock Out your opponent’s Pokémon, you may use this attack again after your opponent chooses a new Active Pokémon. This Pokémon cannot attack more than twice in this way.

[M][M][M][M][M] Magnum Mortar GX 210
This attack does damage to 1 of your opponent’s Benched Pokemon equal to your opponent’s Active Pokémon’s maximum HP (don’t apply Weakness and Resistance for Benched Pokémon). (You can only use 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 5
 
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My Halloween update.
Nincada HP 40 Fighting
Basic Pokémon

/Ability/ ~ Hide in Darkness
If your opponent is going first, prevent all effects of your opponent’s Trainer cards done to this Pokémon during your opponent’s first turn.

[C] Sharp Claw 10

Weakness: Water x2
Resistance: None
Retreat: 1
Shedinja-GX HP 90 Psychic
Stage 1 - Evolves from Nincada

/Ability/ ~ Wonder Guard
Prevent all effects of attacks, including damage, done to this Pokémon by attacks from Pokemon with Special Energy attached to them and Pokémon-GX and Pokémon-EX.

[P] Panic Shell
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon. Put 4 damage counters on the new Active Pokemon.

[P][C] Screaming Soul GX 120
If any of your Pokémon are Knocked Out during your opponent’s next turn, they cannot take any Prize cards for it. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Ninjask-GX HP 180 Grass
Stage 1 - Evolves from Nincada

/Ability/ ~ Aching Buzz
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn (before your attack) you may leave your opponent’s Active Pokémon Confused.

[G] Fly Away 50
You may shuffle this Pokémon and all cards attached to it into your deck, put this Pokémon and all cards attached to it into your hand, or switch this Pokémon with 1 of your Benched Pokémon.

[G][C] Supersonic Speed GX 170
This attack’s damage isn’t affected by any effects on the Defending Pokémon. (You can’t use more than 1 GX attack in a game.

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire x2
Resistance: None
Retreat: 1
Lost Hotel - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

All Trainer cards are put into the Lost Zone instead of the discard pile after they are played.
Pokémon Tower - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each Basic Pokémon in play (excluding Pokémon-GX and Pokémon-EX) may use the attacks of each Basic Pokémon in the Lost Zone (excluding Pokémon-GX and Pokémon-EX). Those Pokémon still need the necessary Energy to use the attack.
Unown-GX HP 170 Psychic
Basic Pokémon

[P] Unknown Array 20
Discard an Unown Stone card from your hand.

[P] Hidden Power GX 10+
Put all Unown Stone cards from your discard pile into your hand. This attack does 20 more damage for each Unown Stone put into your hand. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Unown Stone (A) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, that attack does 50 more damage (before applying Weakness and Resistance).
Unown Stone (B) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, all damage done to your Unown-GX during your opponent’s next turn is reduced by 50 (before applying Weakness and Resistance).
Unown Stone (C) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may search your deck for a card and put it into your hand. Then, shuffle your deck.
Unown Stone (D) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, draw 6 cards.
Unown Stone (E) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, attach an Energy card from your discard pile to 1 of your Pokémon.
Unown Stone (F) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, each player draws or discards cards from their hands until the amount of cards in their hand equals the amount of Prize cards they have left. (Your opponent does this first.)
Unown Stone (G) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may leave your opponent’s Active Pokémon Burned or Confused.
Unown Stone (H) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may put the attacking Unown-GX and all cards attached to it into your hand.
Unown Stone (I) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may look at your opponent’s hand. Then, you may have them shuffle their hand into their deck and draw a number of cards equal to the number of their remaining Prize cards.
Unown Stone (J) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may switch the attacking Unown-GX with 1 of your Benched Pokémon.
Unown Stone (K) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may ask your opponent to draw 3 cards. If yes, draw 3 cards. If no, they discard the top 3 cards of their deck.
Unown Stone (L) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may leave your opponent’s Active Pokémon Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokémon is still Asleep.
Unown Stone (M) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may heal 80 damage from the attacking Unown-GX.
Unown Stone (N) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, put a card from your discard pile into your hand (excluding Unown Stone).
Unown Stone (O) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, turn all player’s Prize cards face up. (Those cards remain face up for the rest of the game.)
Unown Stone (P) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may leave your opponent’s Active Pokémon Poisoned, and flip a coin. If heads, that Pokémon is also Paralyzed.
Unown Stone (Q) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may switch your opponent’s Active Pokémon with 1 of their Benched Pokémon.
Unown Stone (R) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may discard Unown-GX and all cards attached to it. If you do, put 5 damage counters on 1 of your opponent’s Pokémon.
Unown Stone (S) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may have your opponent shuffle their hand into their deck and draw 3 cards.
Unown Stone (T) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may put a Stage 1 Pokémon from your hand onto the attacking Unown-GX.
Unown Stone (U) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may search your deck for a Basic Pokemon and switch it with the attacking Unown-GX. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Shuffle the Unown-GX into your deck.)
Unown Stone (V) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may flip 5 coins. If all of them are heads, you win this game.
Unown Stone (W) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, the attacking Unown-GX may now have up to 3 Pokémon Tool cards attached to it as long as it is in play. If this effect is removed for any reason, discard Pokémon Tool cards from that Pokémon until it has 1 Pokémon Tool card remaining.
Unown Stone (X) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may have your opponent discard 3 cards from their hand. Then, they may draw 3 cards.
Unown Stone (Y) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card is discarded by the effect of the Unknown Array attack, you may take a Prize card. If you do, your opponent takes another turn after their next turn. (Skip the between-turns step.) You cannot use this effect if you have only 1 Prize card remaining.
Unown Stone (Z) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card was discarded by the effect of the Unknown Array attack, you may shuffle any Stadium card in play into it’s owner’s deck.
Unown Stone (?) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card was discarded by the effect of the Unknown Array attack, you may choose a Pokémon in play. That Pokémon has no Abilities until the end of your opponent’s next turn.
Unown Stone (!) - Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).
You may have up to 28 Unown Stone cards in your deck.

When this card was discarded by the effect of the Unknown Array attack, draw or discard cards from your deck until it has the same amount of cards left in it as your opponent’s deck.
 
Vullaby HP 70 Darkness
Basic Pokémon

[D] Bone Collector
Put a Broken Bones card from your discard pile into your hand.

[C][C] Sky-High Winds 10
This attack does 10 damage to 2 of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Mandibuzz HP 120 Darkness
Stage 1 - Evolves from Vullaby

/Ability/ ~ Bone Hoarder
This Pokémon has +30 HP for each Broken Bones card in your discard pile.

[C][C] Swoop Dash
This attack does 80 damage to 1 of your opponent’s Pokémon that already has damage counters on it.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Darkrai HP 100 Darkness
Basic Pokémon

[D] Nightmare Salvage
Attach a basic Energy card from your discard pile to 1 of your Pokémon for each Broken Bones card in your discard pile in any way you like.

[D][D][D] Distant Dagger 120
If this Pokémon has any damage counters on it, you may switch it with 1 of your a Benched Pokémon.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 2
Sableye HP 50 Darkness
Basic Pokémon

/Ability/ ~ Artifact Crook
When you play this Pokémon from your hand onto your Bench during your turn, (before your attack) you may put an Item card from your discard pile into your hand. If you do, put 4 damage counters on this Pokémon.

[D] Through the Lens
Look at your opponent’s hand. If they have 5 or more Item cards in it, prevent all damage done to this Pokémon by attacks during your opponent’s next turn.

Weakness: None
Resistance: None
Retreat: 1
Duskull HP 60 Psychic
Basic Pokémon

[P] Bone Revival
Each player puts a Broken Bones card from their discard pile into their hand.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 2
Broken Bones - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

You may play 4 Broken Bones cards at once.

- If you played 1 card, put a basic Pokémon from your discard pile onto your Bench (excluding Pokémon-EX and Pokémon-GX).
- If you played 4 cards, put a Pokémon from your discard pile onto your Bench.
Calescent Ashes - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

Look at the top 7 cards of your deck. Discard as many Pokémon and basic Energy cards you find there as you like. Shuffle the remaining cards into your deck.
Cartilage Conflagration - Trainer - Stadium
Whenever any player plays an Item or Supporter card from their hand, prevent all effects of that card done to this Stadium card.

Once during each player’s turn, (before their attack) they may put 3 damage counters on 1 of their Pokémon. If they do, each of that Pokémon’s attacks do 30 more damage to the opponent’s Active Pokémon during this turn (don’t apply Weakness and Resistance for Benched Pokémon).
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I’m not sorry. It had to be done. Also wow, it’s been nearly a month since the last update. I’ll try to keep it more active, but for now enjoy these neat cards.
Wailord & Wishiwashi-GX HP 400 Water
Basic Pokémon (TAG TEAM)

/Ability/ ~ Huge
You can’t have more than 1 Benched Pokémon. If you have 2 or more Benched Pokémon, discard Benched Pokémon until you have 1 Pokémon on the Bench. If more than 1 effect changes the number of Benched Pokémon allowed, use the smaller number.

[W][W][W][W][W] Oversized Swallow 120+
Flip a coin. If heads, heal damage from this Pokémon equal to half the amount of damage this attack did to your opponent’s Active Pokémon (rounded down). If tails, this attack does 50 more damage.

[W][W][W][W]+ Colossal Ocean Beasts GX 200
If this Pokémon has 4 extra [W] Energy attached to it (in addition to this attack’s cost), you may either discard your opponent’s hand or discard their Benched Pokémon until they have 1 Benched Pokémon on the Bench.

TAG TEAM Rule - When your TAG TEAM Pokémon is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning x2
Resistance: None
Retreat: 5
Cherubi HP 40 Grass
Basic Pokémon

/Ability/ ~ Nutrient Evolution
When you attach a basic Energy card from your hand to this Pokémon during your turn, you may search your deck for a card that evolves from this Pokémon and put it into this Pokémon to evolve it. Then, shuffle your deck.

[G] Seed Bomb 20

Weakness: Fire x2
Resistance: None
Retreat: 1
Cherrim HP 70 Grass
Stage 1 - Evolves from Cherubi

/Ability/ ~ Flower Gift
If you have 6 or more in total [G] and [R] Pokémon in play, the attacks of each of your Pokémon in play do 10 more damage to the opponent’s Active Pokémon (before applying Weakness and Resistance) and each of your Pokémon take 10 less damage from attacks (before applying Weakness and Resistance).

[G] Cherry Blossom
Heal all damage from 1 of your Pokémon in play that has exactly 2, 4, 6, 8, 10, 12, 14, or 16 damage counters on it.

Weakness: Fire x2
Resistance: None
Retreat: 1
Ash Greninja HP 180 Darkness
Battle Bond - Evolves from Greninja
When 1 of your Pokémon becomes Ash Greninja, your turn ends.

/Ability/ ~ Shuriken Infinity
At any time in between turns, you may put 3 damage counters on 1 of your opponent’s Pokémon.

[C] Bond Blade 50+
If you played a Supporter card from your hand during this turn, this attack does 70 more damage.

Weakness: Fighting x2
Resistance: Psychic -20
Retreat: 0
Complete Zygarde HP 200 Fighting
Power Construct - Evolves from Zygarde
When 1 of your Pokémon becomes Complete Zygarde, your turn ends.

/Ability/ ~ Buildup
If this Pokémon is your Active Pokémon, at any time in between turns, you may attach a basic [F] Energy card from your discard pile to this Pokémon.

[F][F][F][F][F] Earth’s Fury
Knock Out 1 of your opponent’s Pokémon. Discard all Energy attached to this Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 4
Zen Darmanitan HP 190 Psychic
Zen Mode - Evolves from Darmanitan
When 1 of your Pokémon becomes Zen Darmanitan, your turn ends.

/Ability/ - Meditation Barrier
If this Pokémon has 70 HP or less remaining, it takes 120 less damage from attacks (before applying Weakness and Resistance).

[R][R][C] Mind Blown 180
This Pokémon does 60 damage to itself.

Weakness: Psychic x2
Resistance: None
Retreat: 3
Zygarde Core - Trainer - Item - Pokémon Tool
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.
You may play as many Item cards during your turn as you like (before your attack).

Each Zygarde, Zygarde-EX, and Zygarde-GX in play may use the attacks of the Pokémon this card is attached to (It still needs the necessary Energy to use the attack).
Zygarde Cell - Trainer - Item - Pokémon Tool
Attach a Pokémon Tool card to 1 of your Pokémon which doesn’t already have a Pokémon Tool card attached to it.
You may play as many Item cards during your turn as you like (before your attack).

The Zygarde, Zygarde-EX, or Zygarde-GX this card is attached to has 30+ HP. It may also have up to 4 Zygarde Cell cards attached to it.
Zeraora HP 90 Lightning
Basic Pokémon

/Ability/ ~ Descending Sparks
Whenever 1 of your [L] Pokémon attacks, and that attack would not do any damage to your opponent’s Benched Pokémon, you may send 4 [L] Energy cards from your hand to the Lost Zone. If you do, do that attacks damage to 1 of your opponent’s Benched Pokémon instead of the Active Pokemon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[L][L] Thunderclap 50+
If Thunder Mountain {*} is in play, this attack costs [L] less and does 40 more damage.

Weakness: Fighting x2
Resistance: Metal -20
Retreat: 1
Xerneas HP 120 Fairy
Basic Pokémon

/Ability/ ~ Plentiful Life
If Life Forest {*} is in play, this Pokémon is now [G] and [Y] type and it has +80 HP.

[Y][C][C] Therapeutic Rainbow Spear
Heal 20 damage from each of your Pokémon. Put damage counters on 1 of your opponent’s Pokémon equal to the amount of damage healed.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 2
Volcanion HP 130 Fire
Basic Pokémon

/Ability/ ~ Steam Bonus
If this Pokémon is your Active Pokémon and Heat Factory {*} is in play, once during your turn, (before your attack) you may put a [R] Energy card from your discard pile into your hand. If you do, during this turn, the attacks of each of your basic [R] Pokémon in play do 40 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

[R][R][R] Heat Arc 100+
If your opponent’s Active Pokémon has more Energy attached to it than this Pokémon does, this attack does 80 more damage.

Weakness: Water x2
Resistance: None
Retreat: 3
Carbink HP 70 Fighting
Basic Pokémon

/Ability/ ~ Diamond Shield
If you have Diancie {*} in play, that Diancie {*} takes 20 less damage from attacks (before applying Weakness and Resistance).

[F][F] Jewel Shine 110-
This attack does 20 less damage for each Energy attached to your opponent’s Active Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 1
Heatran HP 130 Fire
Basic Pokémon

[R][R][R][R] Burning Ground 100
All of your opponent’s Pokémon (including Benched Pokémon) are now Burned. Your opponent’s Benched Pokémon can have this Special Condition removed by Evolving or becoming your opponents Active Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 4
Mimikyu HP 70 Fairy
Basic Pokémon

/Ability/ ~ Shaky Disguise
If this Pokémon is your Active Pokémon, it is the same type as each of your Benched Pokémon in addition to this Pokémon’s original types. If it loses this Ability, shuffle this Pokémon and all cards attached to it into your deck.

[Y][C] Puissance Stream 60
You may move any Energy attached to this Pokémon to your Benched Pokémon in any way you like.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 1
 
Baltoy HP 50 Psychic
Basic Pokémon

[P] Spinning Miracle
Search your deck for 2 cards. Put 1 of them into your hand, and discard the other card. Then, shuffle your deck.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Claydol HP 110 Psychic
Stage 1 - Evolves from Baltoy

/Ability/ ~ Mystic Rays
Once during your turn, (before your attack) if this Pokémon is in your discard pile and you have room on your bench, you may send 2 cards from your hand to the Lost Zone. If you do, put this Pokémon onto your Bench.

[P] Eyes of the Past
Shuffle all cards you have in the Lost Zone into your deck. Send this Pokémon and all cards attached to it to the Lost Zone.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Bronzor HP 80 Metal
Basic Pokémon

/Ability/ ~ Rain Coat
If this Pokémon has any [W] Energy attached to it, it has no Weakness and it’s Resistance is now -40.

[C][C] Metal Spin 20

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 2
Bronzong-GX HP 220 Metal
Stage 1 - Evolves from Bronzor

[M] Painful Noise 20
Your opponent’s Active Pokémon is now Confused. While confused, that Pokémon cannot Retreat.

[M][C][C] Ringing Bell 100
For each card in your hand, discard the top card of your deck. Then, you may attach any number of Energy cards discarded to your Pokémon in any way you like.

[C] Rain Portal GX
Shuffle up to 10 of your basic [W] Energy cards from outside of this game into your deck. (Those cards must have the same sleeves as the rest of the deck, including no sleeves if the deck does not have sleeves.) (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 3
Magearna HP 80 Fairy
Basic Pokémon

/Ability/ ~ Soul Vessel
Once during your turn, (before your attack) you may return this Pokémon and all cards attached to it to your hand.

[Y] Fleur Flash 20+
If this is your first turn, you may use this attack on your first turn and prevent all effects of attacks, including damage, done to this Pokémon during your opponent’s next turn. If it is not your first turn, this attack does 20 more damage.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 2
Giratina-GX HP 190 Dragon
Basic Pokémon

[G][P][P][C] Demonic Slugger 80+
You may discard 1 of your Benched Pokémon. If you do, this attack does more damage equal to half of that Pokémon’s remaining HP (rounded down).

[G][P][C] World Path GX 100
Put 1 of your Pokémon from outside of this game onto your Bench. (That card must have the same sleeves as the rest of the deck, including no sleeves if the deck does not have sleeves.) (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fairy x2
Resistance: None
Retreat: 3
Heatran-GX HP 190 Metal
Basic Pokémon

/Ability/ ~ Boiling Blood
Once during your turn, (before your attack) you may discard a [R] Energy card from your hand. If you do, each of your [M] Pokémon in play (including Pokémon newly brought into play) is now a [R] type in addition to its original types until the end of your opponent’s next turn.

[C][C][C] Magma Rush 100
The Defending Pokémon is now Burned.

[C][C][C] Full Metal Meltdown GX
Each of your opponent’s Pokémon with Energy attached to them take 20 more damage from attacks for each Energy attached to those Pokémon (before applying Weakness and Resistance) for the rest of the game. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 3
 
The last set of random fakes qwq
Turtonator {*} HP 160 Fire
Basic Pokémon

Prism Star Rule - You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.

/Ability/ ~ Explosive Shell
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. If the Pokémon this card is attached to is your Active Pokémon and is damaged by an opponent's attack (even if that Pokémon is Knocked Out), put 10 damage counters on the Attacking Pokémon. Then, discard this card.

[R][R] Heat Knockout 20
If, before doing damage, the Defending Pokémon has 15 or more damage counters on it, it is Knocked Out.

Weakness: Water x2
Resistance: None
Retreat: 3
The Prism Star {*} - Trainer - Item - Pokémon Tool
Prism Star Rule - You can’t have more than 1 Prism Star card with the same name in your deck. If a Prism Star card would go to the discard pile, put it in the Lost Zone instead.
You may play as many Item cards as you like during your turn (before your attack).
Attach a Pokémon Tool card to 1 of your Pokémon that doesn’t already have a Pokémon Tool card attached to it.

If the {*} Pokemon this card is attached to is Knocked Out by damage from an attack, put that Pokemon and all cards attached to it into your hand.
Ninjask & Shedinja GX HP 200 Grass
Basic Pokémon (TAG TEAM)

[G] Mystic Husk 30+
If this Pokémon came into play during this turn, during your opponent’s next turn, if this Pokémon is Knocked Out, your opponent takes 2 less Prize cards for it and this attack does 40 more damage.

[G]+ Hollow Invisibility GX
During your opponent’s next turn, prevent all effects of your opponent’s attacks, (excluding damage) Abilities, and Trainer cards done to your Pokémon. If this Pokémon has at least 4 extra [G] Energy attached to it (in addition to this attack’s cost), you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon-GX. While attached to a Pokémon-GX, that Pokémon may use it’s GX attack even if you have used your GX attack. (You can’t use more than 1 GX attack in a game.)

TAG TEAM rule - When your TAG TEAM is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Fire x2
Resistance: None
Retreat: 1
Mew & Mewtwo GX HP 260 Psychic
Basic Pokémon (TAG TEAM)

[P][P] Psychic Creation 50x
Search your deck for up to 2 cards, reveal them, and put them into your hand. Then, shuffle your deck. This attack does 50 damage times the number of Pokémon revealed, heal 40 damage from this Pokémon for each Energy card revealed, and draw 2 more cards for each Trainer card revealed.

[P][C]+ Genetic Revolution GX 30x
Discard all of your Benched Pokémon. This attack does 30 damage for each Pokémon discarded in this way. this Pokémon has at least 7 extra [P] Energy attached to it, (in addition to this attack’s cost) you may put as many Pokémon from your discard pile onto your Bench as you like, and attach as many basic Energy cards from your discard pile to those Pokémon in any way you like. (You can’t use more than 1 GX attack in a game.)

TAG TEAM rule - When your TAG TEAM Pokémon is Knocked Out, your opponent takes 3 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Cofagrigus & Dusknoir GX HP 270 Psychic
Basic Pokémon (TAG TEAM)

[P][P] False Guide
Your opponent reveals their hand. Put all Supporter cards you find there into the Lost Zone. Then, you may choose a Supporter card in the Lost Zone and use it as the effect of this attack. If no Supporter cards were revealed, choose a card from your opponent’s hand and put it into the Lost Zone.

[P][P][P] Spirit Coffin GX
Put 14 damage counters on your opponent’s Pokémon in any way you like. If this Pokémon has at least 4 extra [P] Energy attached to it, (in addition to this attack’s cost) you may put 16 more damage counters on your opponent’s Pokémon in any way you like and put any Pokémon and all cards attached to it Knocked Out by damage from this effect into the Lost Zone. (You can’t use more than 1 GX attack in a game.)

TAG TEAM rule - When your TAG TEAM is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 4

Going to try and start a fake set sometime in the future, so I’ll be taking a break from random fakes like these to determine what that will look like.
 
Introducing my newest set:
bdb43bc5-ccc2-490e-bd14-08e3a11fe34e-png.162684



Much like the game “The Legend of Zelda: Breath of the Wild”, “Sun & Moon: Breath of the Wild” is going to be a Sun & Moon era set featuring TAG TEAMS, Pokémon-GX, Pokémon ◇, and a lot of new Trainer cards (At least 20!), but the set is going to have a more calm mood to it. First cards coming soon!
 
The first 6 cards from Breath of the Wild!
Pidove HP 60 Colorless
Basic Pokémon

[C] Peck 10

[C] Flocking
Search your deck for as many basic Pokémon with a [L] Weakness and [F] Resistance as you like and put them onto your Bench. Then, shuffle your deck.

Weakness: Lightning x2
Resistance: Fighting x2
Retreat: 1
Tranquill HP 90 Colorless
Stage 1 - Evolves from Pidove

/Ability/ ~ Healing Feathers
Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokémon in play with a [L] Weakness and [F] Resistance.

[C][C] Wing Soar 20
Your opponent switches their Active Pokémon with 1 of their Benched Pokémon.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 1
Unfezant HP 140 Colorless
Stage 2 - Evolves from Tranquil

/Ability/ ~ Tranquil
If any damage is done to any of your Pokémon in play with a [L] Weakness and [F] Resistance by attacks, flip a coin. If heads, prevent that damage. You cannot use more than 1 Tranquil Ability when your Pokémon are attacked.

[C][C] Family Roosting
Heal 100 damage from each of your Pokémon in play with a [L] Weakness and [F] Resistance. Discard 2 Energy from this Pokémon.

[C][C][C] Wing Flap 80

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Meloetta HP 90 Colorless
Basic Pokémon

/Ability/ ~ Relic Song
Once during your turn (before your attack), you may switch this Pokémon with a Meloetta in your hand. (Any cards attached to this Pokémon, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.)

[C][C] Wondrous Harmony
For each of your Pokémon in play (excluding Pokémon-EX and Pokémon-GX), you may look at the next card of your deck and put them back on top in any order. Then, if you have 6 Pokémon in play, you may put 1 of your Pokémon in play into your hand.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Comfort Spirit - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

If there are no damage counters on your Pokemon, put as many basic Energy cards from your discard pile into your hand as you like.
Cozy Campfire - Trainer - Stadium
This card stays in play when you play it. If another card with the same name is in play, you can’t play this card. Discard this card if another Stadium card comes into play.

Once during each player’s turn (before their attack), they may discard a basic Energy card from their hand. If they do, they heal 30 damage from each of their Pokémon.
 
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The next 5!
Gardevor ◇ HP 150 Psychic
Basic Pokémon
◇ (Prism star) Rule - You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

/Ability/ ~ Familial Bond
Once during your turn (before your attack), if this Pokémon is in your hand, you may reveal it. If you do, search your deck for a Gallade (including Gallade-GX), Kirlia, or Ralts and put it onto your Bench. Then, shuffle your deck. You may then attach up to 2 basic Energy cards from your hand to that Pokémon. Then, put this Pokémon into the Lost Zone.

[P][C][C] Wondrous Rebound 90
Search your deck for up to 3 cards and put them into your hand. Then, shuffle your deck. Return this Pokémon and all cards attached to it to your hand.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Ralts HP 60 Fairy
Basic Pokémon

/Ability/ ~ Familial Comfort
As long as this Pokémon is your Active Pokémon, at any time between turns, heal 10 damage from each of your Kirlia, Ralts, Gallade, and Gardevoir (including Gallade-GX and Gardevoir-GX) in play.

[C] Dual Teleport
Each player switches their Active Pokémon with 1 of their Benched Pokémon. (Your opponent switches first. If a player does not have a Benched Pokémon, he or she doesn't switch Pokémon.)

Weakness: Metal x2
Resistance: None
Retreat: 1
Kirlia HP 80 Fairy
Stage 1 - Evolves from Ralts

/Ability/ ~ Familial Friendships
When you play Gallade or Gardevoir (including Gallade-GX and Gardevoir-GX) from your hand to evolve this Pokémon, before it evolves, you may use this Ability. During this turn, you may play 2 Supporter cards.

[C] Happy Dance
Each player draws 2 cards. If this Pokémon was on the Bench and became your Active Pokémon this turn, each player draws 2 more cards.

Weakness: Metal x2
Resistance: None
Retreat: 1
Gallade HP 150 Fighting
Stage 2 - Evolves from Kirlia

[F] Familial Connection 60x
This attack does 60 damage times the number of Gallade and Gardevoir (including Gardevoir-GX and Gallade-GX) you have in play. Heal 30 damage from this Pokémon for each Ralts you have in play. Attach an Energy card from your hand to 1 of your Kirlia, Ralts, Gallade, or Gardevoir (including Gallade-GX and Gardevoir-GX) in play for each Kirlia you have in play.

[F][F] Future Blade 90
Choose 1 of your opponent's Pokémon's attacks. During your opponent's next turn, if any of their Pokémon use that attack, before doing damage, put 5 damage counters on that Pokémon.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Gallade-GX HP 250

[F] Courteous Blade 40
Before doing damage, if this Pokémon was on the Bench and became your Active Pokémon this turn, you may switch your opponent's Active Pokémon with 1 of their Benched Pokémon.

[F][F][C] Familial Assistance
Choose an attack of 1 of your Kirlia, Ralts, Gallade, or Gardevoir (including Gallade-GX and Gardevoir-GX) in play and use it as this attack. That attack does 60 more damage (before applying Weakness and Resistance).

[C][C] Royal Team GX
Put a Gallade-GX and Gardevoir-GX from your hand onto your Bench together as a TAG TEAM Pokémon-GX. While in play, that Pokémon has the attacks and Abilities of the Gardevoir-GX and Gallade-GX that it is made up of. If that Pokémon is Knocked Out, your opponent takes 3 Prize cards. That Pokémon's type is [P], it's HP is 290, it's Retreat Cost is 3, it's Weakness is [P] x2, and it has no Resistance. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 2
 
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Why not ?
Team Magma's M Garchomp & Salamence EX GX BREAK ◇ HP 350 Dragon/Fighting
Mega BREAK Evolution - Evolves from Team Magma's Garchomp & Salamence EX GX BREAK ◇
BREAK Evolution (TAG TEAM) (Team Plasma)
Ω Barrier - Whenever your opponent plays a Trainer card (excluding Pokémon Tools and Stadium cards), prevent all effects of that card done to this Pokémon.
Mega Evolution Rule - When 1 of your Pokémon becomes Team Magma's M Garchomp & Salamence EX GX BREAK ◇, your turn ends.
Team Magma's M Garchomp & Salamence EX GX BREAK ◇ retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
◇ (Prism star) Rule - You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

[F][R][R] Enraged Flight 120+
If this Pokémon has any damage counters on it, this attack does 120 more damage and you may do 240 damage to 1 of your opponent's Benched Pokémon instead of their Active Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[F][F][R][R]+ Burn Down GX
Choose 1:
- Discard the top 20 cards of your opponent's deck.
- Discard any number of your opponent's Benched Pokémon and all cards attached to them. This Pokémon does 100 damage to itself for each Pokémon discarded.
If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack's cost), discard your opponent's hand, and put any cards discarded by the effect of this attack into your opponent's Prize cards instead. (You can't use more than 1 GX attack in a game.)

When this Pokémon is Knocked Out, your opponent takes 7 Prize cards.
 
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Why not ?
Team Magma's M Victini & Celebi EX GX BREAK ◇ HP 350 Dragon/Fighting
Mega BREAK Evolution - Evolves from Team Magma's Garchomp & Salamence EX GX BREAK ◇
BREAK Evolution (TAG TEAM) (Team Plasma)
Ω Barrier - Whenever your opponent plays a Trainer card (excluding Pokémon Tools and Stadium cards), prevent all effects of that card done to this Pokémon.
Mega Evolution Rule - When 1 of your Pokémon becomes Team Magma's M Garchomp & Salamence EX GX BREAK ◇, your turn ends.
Team Magma's M Garchomp & Salamence EX GX BREAK ◇ retains the attacks, Abilities, Weakness, Resistance, and Retreat Cost of its previous Evolution.
◇ (Prism star) Rule - You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

[F][R][R] Enraged Flight 120+
If this Pokémon has any damage counters on it, this attack does 120 more damage and you may do 240 damage to 1 of your opponent's Benched Pokémon instead of their Active Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[F][F][R][R]+ Burn Down GX
Choose 1:
- Discard the top 20 cards of your opponent's deck.
- Discard any number of your opponent's Benched Pokémon and all cards attached to them. This Pokémon does 100 damage to itself for each Pokémon discarded.
If this Pokémon has at least 3 extra Energy attached to it (in addition to this attack's cost), discard your opponent's hand, and put any cards discarded by the effect of this attack into your opponent's Prize cards instead. (You can't use more than 1 GX attack in a game.)

When this Pokémon is Knocked Out, your opponent takes 7 Prize cards.
I like that it's actually secretly an M Victini & Celebi EX GX BREAK ◊, and despite being named "Team Magma's ..." is in fact a Plasma Pokémon. The ol' bait-and-switch. :p
 
Ouch lol thanks for pointing that out. I was originally gonna make it victini/celebi but then I decided to do sonething with a mega evolution and i guess I missed that lol.
 
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