TCG Fakes Nyora's Fakes

I really wanted to spam today, but rules :V
Ambipom HP 80 Colorless
Stage 1 - Evolves from Aipom

/Ability/ ~ Skill Link
Whenever this Pokemon attacks, you may flip 2 coins. If both of them are heads, this Pokemon may attack again. (If the previous attack Knocks Out your opponent's Active Pokémon, you may attack again after your opponent chooses a new Active Pokémon.)

[C] Smack 30

[C] Runs 30

[C] Jump 30

[C] Hug 30

[C] Memes 30

[C] Touch 30

[C] Stare 30

[C] Rage 30

[C] Headbutt 30

[C] Tackle 30

[C] Lick 30

[C] Low Sweep 30

[C] Slam 30

[C] Kick 30

[C] Pow 30

[C] Oof 30

[C] Punch 30

[C] Tackle 30

Weakness: Fighting x2
Resistance: None
Retreat: 1
 
Castform HP 70 Water
Basic Pokémon

[W] Weather Ball
If there is a stadium card in play, this attack does 40 damage to 1 of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).

[C][C] Cold Storm 10x
This attack does 10 damage times the number of cards in your opponent's hand. If there are 8 or more cards in your opponent's hand, the Defending Pokémon is now Paralyzed.

Weakness: Metal x2
Resistance: None
Retreat: 1
Castform HP 70 Water
Basic Pokémon

[W] Weather Ball
If there is a stadium card in play, this attack does 40 damage to 1 of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).

[C][C] Hydro Hurricane 30x
Your opponent reveals their hand. This attack does 30 damage times the number of Energy cards you find there. Then, shuffle those cards into your opponent's deck.

Weakness: Lightning x2
Resistance: None
Retreat: 1
Castform HP 70 Fire
Basic Pokémon

[R] Weather Ball
If there is a stadium card in play, this attack does 40 damage to 1 of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).

[C][C] Burning Beam
The Defending Pokémon is now Burned. Put 1 more damage counter on that Pokémon for this Special Condition for each card in your opponent's hand.

Weakness: Water x2
Resistance: None
Retreat: 1
Castform HP 70 Colorless
Basic Pokémon

[C] Weather Ball
If there is a stadium card in play, this attack does 40 damage to 1 of your opponent's Pokémon (don't apply Weakness and Resistance for Benched Pokémon).

[C][C] Hyper Beam 90
This Pokémon can't attack during your next turn. If your opponent has 6 or more cards in their hand, ignore this effect.

Weakness: Fighting x2
Resistance: None
Retreat: 1
Rockruff HP 60 Fighting
Basic Pokémon

[F] Rear Kick 10

[F][F] Rock Throw 30

Weakness: Grass x2
Resistance: None
Retreat: 1
Lycanroc HP 90 Fighting
Stage 1 - Evolves from Rockruff

[F] Stone Slide 30
Your opponent's Active Pokémon can't Retreat during their next turn.

[F][F] Accelerock 80
If you have more than 4 [F] Pokémon on your Bench, ignore all Energy in this attack's cost.

Weakness: Grass x2
Resistance: None
Retreat: 0
 
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Get ready for sand.
Hippopotas HP 90 Fighting
Basic Pokémon

[F] Sandy Winds
Put 1 damage counter on each Basic Pokémon in play (except [F] Pokémon).

[F][C][C] Gobble Up 40+
If the Defending Pokémon has fewer remaining HP than this Pokemon, this attack does 40 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 3
Hippowdon-GX HP 230 Fighting
Stage 1 - Evolves from Hippopotas

/Ability/ ~ Sand Stream
As long as this Pokémon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon with Energy attached to them at any time in between turns.

[F][C][C] Sandstorm Cannon 50+
You may discard a [F] Pokémon you have in play. If you do, this attack does 110 more damage.

[F][C][C] Towering Sand Twister GX 300-
This attack does 20 less damage for each Pokémon in play. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Grass x2
Resistance: None
Retreat: 3
Drilbur HP 70 Fighting
Basic Pokémon

[C] Drill Run 10+
Flip a coin. If heads, this attack does 10 more damage.

Weakness: Grass x2
Resistance: None
Retreat: 2
Excadrill HP 110 Fighting
Stage 1 - Evolves from Drilbur

/Ability/ ~ Drill Construct
Stadium cards in play cannot be discarded, and each player cannot play any Stadium cards from their hand.

[F][C][C] Sandstorm Rush 70+
This attack does 20 more damage for each Energy card attached to your opponent's Active Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 2
Sandstorm Stadium - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player's turn, that player may discard a card from their hand. If they do, they put 1 damage counter on each Pokémon in play (except [F] Pokémon).
Perfectly Constructed Building - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Basic Energy cannot be discarded from Pokémon in play any effect of an opponent's attack, Ability, or Trainer card.
Tyranitar ◇ HP 170 Fighting
Basic Pokémon

(Prism star) rule ~ You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

[F] Roaring Rampage 20+
This attack does 20 more damage for each damage counter on this Pokémon.

[F][F][F] Sandstorm Hammer 110
You may discard up to 3 [F] Energy from this Pokemon. For each Energy discarded, put 2 damage counters on each Pokémon in play (except [F] Pokémon).

Weakness: Water x2
Resistance: None
Retreat: 4
 
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Fiery bois.
Slugma HP 80 Fire
Basic Pokémon

/Ability/ ~ Magma Armor
If this Pokémon has any [R] Energy attached to it, it cannot be affected by Special Conditions.

[R] Lava Plume 10
This attack does 10 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: Water x2
Resistance: None
Retreat: 3
Magcargo HP 130 Fire
Stage 1 - Evolves from Slugma

/Ability/ ~ 18,000 Flames
Once during your turn, (before your attack) you may use this Ability. Put 6 damage counters on your opponent's Active Pokemon. This Pokémon is now Knocked Out.

[R] Burst Shell
Put 3 damage counters on each of your opponent's Pokémon. Discard a [R] attached to this Pokémon.

Weakness: Water x2
Resistance: None
Retreat: 4
Magma Monstrosity - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

At the beginning of each player's turn, that player flips a coin. If tails, they discard an Energy attached to 1 of their Pokémon in play (except [R] Pokémon). If heads, they may leave their opponent's Active Pokémon Burned (except [R] Pokémon).
Vulpix HP 50 Fire
Basic Pokémon

/Ability/ ~ Firesight
If this Pokémon has any [R] Energy attached to it, it can evolve during your first turn or the turn you played this Pokémon.

[R][C] Will-O-Wisp 10
The Defending Pokémon is now Burned.

Weakness: Water x2
Resistance: None
Retreat: 1
Ninetales-GX HP 210 Fire
Stage 1 - Evolves from Vulpix

/Ability/ ~ Super-heated Sun
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may use this Ability. During your next turn, the attacks of each of your [R] Pokémon do 60 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). If you do, your turn ends.

[R][C] Fire Manipulation 30x
Choose 1 of your Pokémon. Move all [R] Energy from that Pokémon to another 1 of your Pokémon. This attack does 30 damage times the amount of Energy moved.

[R] Supernatural Firecharge GX 10+
Search your deck for up to 3 [R] Energy and attach them to your Pokémon in any way you like. Then, shuffle your deck. If you attached all 3 Energy to 1 of your Ninetales-GX in play, this attack does 90 more damage. (You can't use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water x2
Resistance: None
Retreat: 1
Charizard ◇ HP 160 Fire
Basic Pokémon

(Prism Star) rule ~ You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

[R] Flame Charge 30
Search your deck for up to 2 [R] Energy and attach them to this Pokémon. Then, shuffle your deck.

[R][R][R] Dangerous Blaze 60+
This attack does 30 more damage for each [R] Pokémon on your Bench.

Weakness: Water x2
Resistance: None
Retreat: 2
 
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Wingull HP 60 Water
Basic Pokémon

[W] Wing Wash 20
Heal 20 damage from 1 of your [W] Pokémon.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 1
Pelipper-GX HP 210 Water
Stage 1 - Evolves from Wingull

/Ability/ ~ Rainy Day
Once during your turn, you may shuffle a [W] Energy from your hand into your deck. If you do, look at the top 3 cards of your deck. Put 1 of those cards into your hand, and shuffle the other cards into your deck.

[C][C] Winged Parade 40+
This attack does 20 more damage for each of your Benched Pokémon with [L] Weakness.

[W][W] Hydro Whirlpool GX
This attack does 90 damage to 1 of your opponent’s Pokémon. Your opponent can’t attach any Energy cards to that Pokémon during their next turn. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
Marine Machine - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player's turn, that player may move an Energy from 1 of their [W] Pokémon to another 1 of their [W] Pokémon.
Ducklett HP 50 Water
Basic Pokémon

[W] Wing Splash 20

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 1
Swanna HP 110 Water
Stage 1 - Evolves from Ducklett

/Ability/ ~ Dance at Dusk
Once during your turn, you may attach a [W] Energy from your hand to 1 of your Ducklett or Swanna in play.

[W] Aqua Swirl 20+
This attack does 20 more damage for Energy each card in your opponent's discard pile.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 0
Gyarados ◇ HP 170 Water
Basic Pokémon

(Prism Star) rule ~ You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

[W][W] Rainstorm Rampage 30+
Discard as many [W] Energy from your hand as you like. This attack does 20 more damage for each card discarded.

[W][W][W][W] Flooding Flow 110+
Choose 1:
- Search your deck for as many [W] Energy as you like and discard them. This attack does 50 more damage for each card discarded.
- Shuffle as many [W] Energy from your discard pile into your deck as you like. This attack does 20 more damage for each card shuffled into your deck.
- Move all [W] Energy from this Pokémon to 1 of your Benched Pokémon. This attack does 40 more damage for each card moved.

Weakness: Lightning x2
Resistance: None
Retreat: 4
@mirdo
 
Hey! These aren’t Pokémon!

Molduga HP 140 Ground
Basic Pokémon

[F] Tremors 20
This attack does 20 damage to each Benched Pokémon in play. (Don’t apply Weakness and Resistance for Benched Pokémon)

[F][F][F][F] Earth Devour 70
For each Benched Pokémon with damage counters on them, discard the top card of your opponent’s deck.

Weakness: Grass x2
Resistance: Lightning -20
Retreat: 3
Keese HP 30 Colorless
Basic Pokémon

[C] Bite 10

[C][C] Elemental Wing Attack 20
Choose 1:
- If this Pokémon has any [R] Energy attached to it, your opponents Active Pokémon is now Burned.
- If this Pokémon has any [L] Energy attached to it, your opponent’s Active Pokémon is now Paralyzed.
- If this Pokémon has any [W] Energy attached to it, your opponent’s Active Pokémon can’t attack during your opponent’s next turn and they can’t attach any Energy from their hand to that Pokémon.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 0
Pac Man-GX HP 190 Fighting
Basic Pokémon

/Ability/ ~ Endless Eats
Whenever you attach an Energy card Fromm your hand to this Pokémon to this Pokémon during your turn, you may heal 30 damage from this Pokémon.

[C][C][C] Pellet Punch 70+
This attack does 20 more damage for each [F] Energy attached to this Pokémon.

[F] Power Pellet GX
During your next turn, each of this Pokémon’s attack’s Knock Out your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, you’re opponent takes 2 Prize cards.

Weakness: Psychic x2
Resistance: None
Retreat: 2
Chihiro Fujisaki - Trainer - Supporter
You may only play 1 Supporter card during your turn (before your attack).

Search your deck for up to 5 Item cards an put them into your hand. If you do, your turn ends.
Fire Pikmin HP 40 Fire
Basic Pokémon (Pikmin)

/Ability/ ~ Bossed Around
If you have not played a Supporter card during this turn, this Pokémon cannot attack.

[R] Team Up 20+
This attack does 20 more damage for each Pikmin on your Bench.

Weakness: Water x2
Resistance: None
Retreat: 0
 
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The power level of these is slightly higher if you notice.
Aegislash ◇ HP 150 Psychic
Basic Pokémon

/Ability/ ~ King’s Equip
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. The at ks of the Pokémon this card is attached to do 30 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance) and it takes 30 less damage from attacks (before applying Weakness and Resistance).

[P][P][P] King’s Slash 120+
This attack’s damage isn’t affected by Resistance. If the Defending Pokémon has [P] Resistance, this attack does 90 more damage.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 3
Mew HP 40 Psychic
Basic Pokémon

[C] Psyscan
Look at your opponent’s hand. Shuffle an Energy card you find there into your opponent’s deck.

[C] Genetic Beam 20+
If this Pokémon has any cards with Unit Energy in its name attached to it, this attack does 80 more damage.

Weakness: Psychic x2
Resistance: None
Retreat: 0
Dusk Mane Necrozma HP 130 Metal
Basic Pokémon (Ultra Beast)

[M] Full Metal March
If you have 4 or less [M] Pokémon on your Bench, this attack does nothing. This attack does 70 damage to 1 of your opponent’s Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

[M][M][M] Sunsteel Hammer 120+
If any of your [M] Ultra Beast Pokémon were Knocked Out by an attack during your opponent’s last turn, this attack does 130 more damage.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 3
 
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Lycanroc HP 110 Fighting
Stage 1 - Evolves from Rockruff

/Ability/ ~ Rock Eeveelution
This Pokémon may evolve from Eevee (this Ability is active even if this Pokémon is in your deck or Prize cards).

[F] Shattered Edge
This attack does 10 damage times the number of your Pokémon in play to 1 of your opponent’s Benched Pokémon (Don’t apply Weakness and Resistance for Benched Pokémon).

[F][F] Accelerated Rocks 70
During your next turn, the attack costs of each of your [F] Pokémon is [F] less and do 40 more damage to the opponent’s Active Pokémon (before applying Weakness Andy Resistance).

Weakness: Grass x2
Resistance: None
Retreat: 1
Diglett HP 30 Fighting
Basic Pokémon

[F] Arena Trap 20
The Defending Pokémon can’t Retreat during your opponent’s next turn.

Weakness: Water x2
Resistance: None
Retreat: 0
Dugtrio HP 60 Fighting
Stage 1 - Evolves from Diglett

[F] Arena Trap 50
The Defending Pokémon can’t Retreat during your opponent’s next turn.

[F] Stealth Rock
As long as you have any Diglett or Dugtrio in play, whenever 1 of your opponent’s Pokémon would be on their Bench and would become their new Active Pokémon, put 1 damage counter on the new Active Pokémon. If this effect is already in play, this attack does nothing.

Weakness: Water x2
Resistance: None
Retreat: 0
Alolan Exeggutor HP 130 Dragon
Stage 1 - Evolves from Exeggcute

/Ability/ ~ Rage of Alola
Each of your Pokémon with Alolan in its name is now [N] in addition to its original types.

[G][C][C] Huge Harvest 30x
Put all Special Energy cards from your discard pile into your hand. This attack does 30 damage times the number of cards you put into your hand in this way.

Weakness: Fairy x2
Resistance: None
Retreat: 3
Alolan Exggutor HP 130 Grass
Stage 1 - Evolves from Exggcute

/Ability/ ~ Foliage of Alola
Each of your Pokémon with Alolan in its name is now [G] in addition to its original types.

[G][C][C] Huge Harvest 30x
Put all Special Energy cards from your discard pile into your hand. This attack does 30 damage times the number of cards you put into you o hand in this way.

Weakness: Fire x2
Resistance: None
Retreat: 3
 
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Deoxys HP 90 Psychic
Basic Pokémon
deoxys-attack.gif

[P] Intelligence Gathering 30
You may draw cards until you have 6 cards in your hand.

[P][P] Psycho Perfection 150
Discard all [P] Energy from your hand. Then, if you don't have exactly 3 cards in your hand, this attack does nothing.

Weakness: Psychic x2
Resistance: None
Retreat: 0
Staryu HP 30 Water
Basic Pokémon
staryu.gif

[P] Core Flash
Search your deck for a Starmie and put it into your hand. Then, shuffle your deck. At the beginning of your next turn, you may put any Starmie in your hand onto your Bench.

Weakness: Grass x2
Resistance: None
Retreat: 0
Starmie HP 80 Water
Stage 1 - Evolves from Staryu
starmie.gif

/Ability/ ~ Seven-colored Core
Once during your turn, (before your attack) you may move an Energy attached to 1 of your Pokémon to another 1 of your Pokémon in any way you like. If you do, switch your Active Pokémon with 1 of your Benched Pokémon, and draw a card. You may not use more than 1 Seven-colored Core Ability during your turn (before your attack).

[P] Geometric Invasion 20x
This attack does 20 damage times the number of your [P] in play.

Weakness: Grass x2
Resistance: None
Retreat: 1
Morelull HP 60 Fairy
Basic Pokémon
morelull.png

[Y] Tree Drain 10
Discard any Stadium card in play. If you do, heal 30 damage from this Pokémon.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 1
Shiinotic HP 100 Fairy
Stage 1 - Evolves from Morelull
shiinotic.png

/Ability/ ~ Treacherous Forest
As long as this Pokémon is your Active Pokémon, your opponent can’t have more than 3 Benched Pokémon. If they have 4 or more Benched Pokémon, they discard Benched Pokémon until they have 3 Pokémon on the Bench. If more than one effect changes the number of Benched Pokémon allowed, use the smaller number.

[Y][C] Dangerous Powder 30
Your opponent's Active Pokémon is now Asleep. While Asleep, that Pokémon has no Abilities and put 3 damage counters on that Pokémon in between turns.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 2
Neutralizing Field - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Each player's Active Pokémon has no Abilities. This card cannot be discarded by an effect of a Pokémon's attack or Ability.
Antimony Research Lab - Trainer - Stadium
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

Once during each player's turn (before their attack) they may flip a coin. If heads, they search their deck for a Special Energy card and attach it to 1 of their Pokémon. Then, they shuffle their deck.
 
Gardevori ◇ HP 160 Fairy
Basic Pokémon

(Prism Star) rule ~ You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

[Y] Grand Star 30+
If the Defending Pokémon has any Special Energy attached to it, this attack does 90 more damage.

[Y][C] Gorgeous Blast 100+
If this Pokémon has any Special Energy attached to it, this attack does 50 more damage.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 2
Blaziken-EX HP 180 Fire
Basic Pokémon

[R] Speed Boost 30
Attach a [R] Energy card from your discard pile to 1 of your Pokémon.

[R][C][C] Firepower Punch 30+
This attack does 50 more damage for each of your opponent's Pokémon-GX in play.

Weakness: Water x2
Resistance: None
Retreat: 1
Marshadow HP 60 Fighting
Basic Pokémon

[F] Shadow Sneak 40
If this is your first turn, ignore all Energy in this attack's cost.

[F] Spectral Thief 30
Discard a random card from your opponent's hand. Then, search your deck for a card and put it into your hand. Then, shuffle your deck.

Weakness: Psychic x2
Resistance: None
Retreat: 0
 
Stakataka HP 130 Fighting
Basic Pokémon (Ultra Beast)

[F] Giant Stomp 30+
If the Defending Pokémon is a Pokémon-GX, this attack dose 30 more damage.

[F][F][F][F] Brickfall
This attack does 80 damage to every other Pokémon in play (Don't apply Weakness and Resistance for Benched Pokémon).

Weakness: Water x2
Resistance: None
Retreat: 4
Rhyhorn HP 90 Fighting
Basic Pokémon

/Ability/ ~ Solid Rock
This Pokémon takes 10 less damage from attacks (before applying Weakness and Resistance).

[F][F][F][C] Horn Drill
Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.

Weakness: Grass x2
Resistance: None
Retreat: 2
Rhydon HP 120 Fighting
Stage 1 - Evolves from Rhydon

[F][F] Heavy Drill 100-
this attack does 20 less damage for each [C] in the Defending Pokémon's Retreat Cost.

[F][F][C] Horn Drill
Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.

Weakness: Grass x2
Resistance: None
Retreat: 3
Rhyperior HP 170 Fighting
Stage 2 - Evolves from Rhydon

[F][F] Rock Rage 30x
This attack does 30 more damage and discard the top card of your deck for each damage counter on this Pokémon.

[F][F] Horn Drill
Flip 2 coins. If both of them are heads, the Defending Pokémon is Knocked Out.

Weakness: Grass x2
Resistance: None
Retreat: 4
Oranguru HP 120 Colorless
Basic Pokémon

[C] Mind Spike
At the beginning of your next turn, draw 5 cards instead of 1.

[C][C][C] Psycho Boost 120
Discard 2 Energy from this Pokémon.

Weakness: Fighting x2
Resistance: None
Retreat: 2
Florges ◇ HP 160 Fairy
Basic Pokémon

(Prism Star) rule ~ You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

/Ability/ ~ Flower Veil
This Pokémon can't be affected by Special Conditions and prevent all effects of your opponent's Pokémon's attacks, excluding damage, done to this Pokémon.

[Y][C][C] Fleur Cannon 160
During your next turn, this Pokémon's Fleur Cannon attack does 80 damage.

Weakness: Metal x2
Resistance: Darkness -20
Retreat: 2
 
I regret I haven't checked out your thread lately in too much depth, Nyora; there's a lot of really cool stuff here! Oranguru's Mind Spike in particular seems neat because it's not an overly complicated effect, yet manages to really make you think about how best it could be used. Ngl, I'd actually love to be able to play with that card IRL. :p

On the wording side of things, Stakataka's Brickfall should include the "both yours and your opponent's" clause, and "every" should be "each". As a general rule, the only time Pokémon wording uses "every" is in the line "This card provides every type of Energy but provides only X Energy at a time", as seen on Rainbow Energy, etc. Any other time, it should be "each". I also think that Florges ◇'s Ability is probably better off split into two sentences.

Are you working on a set atm? Or are these just spontaneous designs? Either way, they're very interesting to read through. Looking forward to seeing more from you in the future. ^.^
 
I regret I haven't checked out your thread lately in too much depth, Nyora; there's a lot of really cool stuff here! Oranguru's Mind Spike in particular seems neat because it's not an overly complicated effect, yet manages to really make you think about how best it could be used. Ngl, I'd actually love to be able to play with that card IRL. :p

On the wording side of things, Stakataka's Brickfall should include the "both yours and your opponent's" clause, and "every" should be "each". As a general rule, the only time Pokémon wording uses "every" is in the line "This card provides every type of Energy but provides only X Energy at a time", as seen on Rainbow Energy, etc. Any other time, it should be "each". I also think that Florges ◇'s Ability is probably better off split into two sentences.

Are you working on a set atm? Or are these just spontaneous designs? Either way, they're very interesting to read through. Looking forward to seeing more from you in the future. ^.^
Thanks! And thanks for the wording help too n.n

I am not currently working on a set, though I may do so in the future. If I do, however, I'll likely include some cards from these past 6 pages, as some of them were cards I thought would be really cool for a certain type of thing for a set or whatever. Like the three weather related batches of fakes I did, for instance.
 
M Blaziken-EX HP 230 Fire
Mega Evolution - Evolves from Blaziken-EX
ht1crcu.gif

Mega Evolution Rule - When 1 of your Pokémon becomes a Mega Evolution Pokémon, your turn ends.

[R][R] Crazy Jump Kicks 80+
You may flip a coin for each [R] Energy attached to this Pokémon. This attack does 80 more damage for each heads. This Pokémon does 40 damage to itself for each tails.

When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.

Weakness: Water x2
Resistance: None
Retreat: 1
Cocoon of Destruction ◇ - Trainer - Item
You may play as many Item cards as you like during your turn (before your attack).

(Prism Star) rule ~ You can't have more than 1 ◇ card with the same name in your deck. If a ◇ card would go to the discard pile, put it in the Lost Zone instead.

Play this card as if it were a 60-HP [D] Basic Pokémon. At any time during your turn (before your attack), you may discard this card from play. This card can't retreat.

Prevent all effects of Trainer cards done to this Pokémon.
Once during your turn, (before your attack) you may discard a ◇ Pokémon from your hand. If you do, at the end of your opponent's next turn, if this Pokémon is still in play, search your deck for a Yveltal-GX and switch it with this Pokémon. (Any attached cards, damage counters, Special Conditions, turns in play, and any other effects remain on the new Pokémon.) Discard Cocoon of Destruction ◇.
Yveltal-GX HP 180 Darkness
Basic Pokémon
yveltal.gif

/Ability/ ~ Cocoon of Destruction
If this Pokémon is your Active Pokémon and is Knocked Out by damage from an opponent's attack, you may switch this Pokémon with Cocoon of Destruction ◇ from your hand instead of discarding it. If you do, your opponent can't take any Prize cards for it.

[D][D][D] Disaster Soars
Discard 2 Energy from this Pokémon. Put 12 damage counters on 1 of your opponent's Pokémon.

[D] Evil Recon GX 30+
Search your deck for a number of cards equal to the number of your [D] Pokémon in play and put them into your hand. Then, shuffle your deck. This attack does 10 more damage for each other [D] Pokémon you have in play. (You can only use 1 GX attack in a game.)

When your Pokémon-GX is Knocked Out, your opponent takes 2 Prize cards.

Weakness: Lightning x2
Resistance: Fighting -20
Retreat: 2
 
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Abra HP 30 Psychic
Basic Pokémon

/Ability/ ~ Sleep Skip
Once during your turn, (before your attack) if this Pokémon is Asleep, you may play an Alakazam from your hand onto this Pokémon to evolve it. You cannot use this Ability during your first turn.

[P] Teleport
Switch this Pokémon with 1 of your Benched Pokémon.
Kadabra HP 70 Psychic
Stage 1 - Evolves from Abra

/Ability/ ~ Strong Psychic Waves
As long as this Pokémon is your Active Pokémon, prevent all effects of your opponent's Item cards done to your Pokémon.

[P] Spoon Bending 20+
If this Pokémon has a Bent Spoon attached to it, put 3 damage counters on 1 of your opponent's Pokémon.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Alakazam HP 120 Psychic
Stage 2 - Evolves from Kadabra

/Ability/ ~ Perfect Memory
This Pokémon can use all the attacks of it's previous evolutions (it still needs the necessary Energy to use the attack).

[P] Intelligence Quake
Put 1 damage counter on each other Pokémon in play (both yours and your opponent's) for each card in each player's hand.

Weakness: Psychic x2
Resistance: None
Retreat: 2
@Anime Psyclone Kadabra is finis. Hope you liki!
 
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God’s Potato -Trainer - Item
You may play as many Item cards during your turn as you like (before your attack).

If there are 12 Pokémon of the same type in play, you win this game.
 
Bruxish HP 80 Psychic

[P] Dazzling Psy
Discard a Special Energy attached to each of your opponent’s Pokémon-EX and Pokémon-GX.

[P][P] Psychic Fangs 80
This attack’s damage isn’t affected by Weakness or Resistance.

Weakness: Psychic x2
Resistance: None
Retreat: 1
Anorith HP 100 Grass
Stage 1 - Evolves from Unidentified Fossil

/Ability/ ~ Eight Wing Soar
When you play this Pokémon from your and to evolve 1 of your Pokémon during your turn (before your attack), you may put and Unidentified Fossil card from your discard pile into your hand.

[G] X-Scissor 30+
Flip a coin. If heads, this attack does 30 more damage.

Weakness: Fire x2
Resistance: None
Retreat: 1
Armaldo HP 160 Grass
Stage 2 - Evolves from Anorith

[G] Primordial Claws 30x
This attack does 30 more damage times the number of Unidentified Fossil and Pokemon you have in play that evolve from Unidentified Fossil in play (including Stage 2 Pokémon).

[G][C][C] Double-Winged Assault 120x
Flip 2 coins. This attack does 120 damage times the number of heads. If at least 1 off them is heads, you may switch this Pokémon with 1 of your Benched Pokémon.

Weakness: Fire x2
Resistance: None
Retreat: 3
Genesect HP 150 Grass
Stage 1 - Evolves from Unidentified Fossil

/Ability/ ~ Fossil Tech
Once during your turn (before your attack), you may discard 2 cards from your hand. If you do, search your deck for a Pokémon that Evolves from Unidentified Fossil and play it onto your Bench. Then, shuffle your deck.

[G] Primordial Ray 20
If you have any Unidentified Fossil in play, during your next turn, this attack does 100 more damage.

Weakness: Fire x2
Resistance: None
Retreat: 1
 
Registeel HP 130 Metal
Basic Pokémon

/Ability/ ~ Seven Steel
Once during your turn, (before your attack) you may discard 7 [M] Energy cards from your hand. If you do, as long as this Registeel is in play, this Pokémon's maximum HP is now 230 and it takes 50 less damage from attacks (before applying Weakness and Resistance). You cannot reduce more than 50 damage in this way.

[M][M] Reparation 40
Put an Energy card from your discard pile into your hand.

Weakness: Fire x2
Resistance: Psychic -20
Retreat: 3
Regirock HP 130 Fighting
Basic Pokémon

/Ability/ ~ Seven Stone
Once during your turn, (before your attack) you may discard 7 [F] Energy cards from your hand. If you do, as long as this Regirock is in play, each of this Pokémon's attacks do 100 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance) and it takes 50 less damage from attacks (before applying Weakness and Resistance). You cannot add more than 100 damage and reduce more than 50 damage in this way.

[F][F] Rock Formation 40
Attach a basic Energy card from your discard pile to 1 of your Pokémon.

Weakness: Grass x2
Resistance: None
Retreat: 3
Regice HP 130 Water
Basic Pokémon

/Ability/ ~ Seven Sleet
Once during your turn, (before your attack) you may discard 7 [W] Energy cards from your hand. If you do, as long as this Regice is in play, ignore all Energy in this Pokémon's attack costs, and it takes 50 less damage from attacks (before applying Weakness and Resistance).

[W][W] Hail Rain 40
Shuffle 2 Energy cards from your discard pile into your deck.

Weakness: Metal x2
Resistance: None
Retreat: 3
Regigigas HP 160 Colorless
Basic Pokémon

/Ability/ ~ Three Perfect Sevens
If you have a Regice in play that has used the Seven Sleet Ability, a Regirock in play that has used the Seven Stone Ability, and a Registeel in play that has used the Seven Steel Ability, this Pokémon's maximum HP is 250, each of its attacks do 120 more damage to your opponent's Active Pokémon, (before applying Weakness and Resistance) ignore all Energy in this Pokémon's attack costs, it has no Retreat cost, and it takes 70 less damage from attacks (before applying Weakness and Resistance).

[C][C][C][C][C] Colossus Crush 130
This attack's damage isn't affected by any effects on your opponent's Active Pokémon.

Weakness: Fighting x2
Resistance: None
Retreat: 4
 
Blacephalon HP 120 Psychic
Basic Pokémon (Ultra Beast)

/Ability/ ~ Enigmatic Explosion
If you took this Pokémon as a face-down Prize card during your turn and your Bench isn't full, before you put it into your hand, you may put it onto your Bench and put 5 damage counters on 1 of your opponent's Pokémon.

[P] Bombsteal
Put 3 damage counters on your opponent's Pokémon that already have damage counters on them and heal 20 damage from this Pokémon for each Pokémon you put damage counters on in this way.

Weakness: Darkness x2
Resistance: Fighting -20
Retreat: 1
Snoring HP 50 Water
Basic Pokémon

[W] Powder Snow 20

Weakness: Metal x2
Resistance: None
Retreat: 1
Froslass HP 120 Water
Stage 1 - Evolves from Snorunt

/Ability/ ~ Snowy Rebirth
Once during your turn (before your attack), if this Pokémon is in your discard pile and your Bench isn't full, you may discard a Sightseer from your hand. If you do, put this Pokémon onto your Bench.

[W] Frightening Cold 30
Whenever your opponent plays a Supporter card from his or her hand during his or her next turn, leave your opponent's Active Pokémon Paralyzed (after any effects of that Supporter card).

Weakness: Metal x2
Resistance: None
Retreat: 1
 
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