Pokemon 20
The idea of this deck is to get set up quickly to make your opponent not able to do any thing by malamars ability to always make coin flips fail then victreebel to make them confused and poisoned and then dragalge to make them not able to retreat. seismtoad is for back up when nothing's going your way shaymin is for getting an good hand.
this is manly an fun deck but could be somewhat competitive.
- 4 Inkay
- 4 Malamar (May's Gym) (not out yet)
- 3 Bellsprout
- 3 Victreebel (FFI)
- 2 Skrelp
- 2 Dragalge
- 1 Seismitoad EX
- 1 Shaymin EX (ROS)
- 2 Hypnotoxic Laser
- 2 Professor's Letter
- 2 Muscle Band
- 3 Evosoda
- 3 Rare Candy
- 2 VS Seeker
- 2 Energy Retrieval
- 1 Enhanced Hammer
- 2 Virbank City Gym
- 1 Wally
- 2 Professor Sycamore
- 2 Lysandre
- 2 Skyla
- 2 N
- 1 Lysandre's Trump Card
- 1 Steven
- 2 DCE
- 6 Grass Energy
- 2 Darkness Energy
The idea of this deck is to get set up quickly to make your opponent not able to do any thing by malamars ability to always make coin flips fail then victreebel to make them confused and poisoned and then dragalge to make them not able to retreat. seismtoad is for back up when nothing's going your way shaymin is for getting an good hand.
this is manly an fun deck but could be somewhat competitive.
Malamar – Darkness – HP90
Stage 1 – Evolves from Inkay
θ Stop: Prevent any effects of your opponent’s Pokemon’s Abilities done to this Pokemon.
Ability: Amanojyaku
As long as this Pokemon is your Active Pokemon, during your opponent’s next turn, treat all coins he or she flips as tails.
[D][C][C] Tuning Wave: 40 damage. If you have the same number of cards in your hand as your opponent, your opponent’s Active Pokemon is now Confused.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2
Stage 1 – Evolves from Inkay
θ Stop: Prevent any effects of your opponent’s Pokemon’s Abilities done to this Pokemon.
Ability: Amanojyaku
As long as this Pokemon is your Active Pokemon, during your opponent’s next turn, treat all coins he or she flips as tails.
[D][C][C] Tuning Wave: 40 damage. If you have the same number of cards in your hand as your opponent, your opponent’s Active Pokemon is now Confused.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 2