We all remember how good Decidueye/Vileplume was right? I for one found it very frustrating to get past and was often locked out of the game. But now, I think I've found a way to revive it in the form of Luxray! As well as item lock, this deck has extremely good snipe potential and can potentially OHKO everything no matter where it is on the field. Here is a list I've been thinking about.
4 Rowlet SUM
2 Dartrix SUM
4 Decidueye GX SUM
2 Shinx ULP
2 Luxio ULP
2 Luxray ULP
2 Tapu Lele GX GUR
2 Shining Celebi PRSM
4 Ultra Ball SUM
4 Rare Candy SUM
4 Max Potion GUR
2 Enhanced Hammer GUR
2 Choice Band GUR
2 Float Stone BKT
2 Field Blower GUR
4 N FCO
4 Cynthia ULP
2 Guzma BUS
2 Brigette BKT
4 Grass Energy GUR
4 Counter Energy CRI
I haven't playtested this yet but I am very curious to see how well it could work. The strategy is simple: Continuously first turn item lock and keep going with it, and adding pressure with constant feather arrows. If at any point your opponent overtakes you in the prize race, Luxray can utilise Counter Energy to snipe 150 to the bench. Add 1 Feather Arrow and you're doing 170 which will KO a Lele. Add 2 and you hit 190, KOing Buzzwole. 3 Feather Arrows make 210 which gets rid of Zoroark. The possibilities really are endless. One thing I was thinking of doing is thickening out the Luxray line but I'm not sure of which cards to cut. Any advice would be much appreciated, and thanks for reading.
4 Rowlet SUM
2 Dartrix SUM
4 Decidueye GX SUM
2 Shinx ULP
2 Luxio ULP
2 Luxray ULP
2 Tapu Lele GX GUR
2 Shining Celebi PRSM
4 Ultra Ball SUM
4 Rare Candy SUM
4 Max Potion GUR
2 Enhanced Hammer GUR
2 Choice Band GUR
2 Float Stone BKT
2 Field Blower GUR
4 N FCO
4 Cynthia ULP
2 Guzma BUS
2 Brigette BKT
4 Grass Energy GUR
4 Counter Energy CRI
I haven't playtested this yet but I am very curious to see how well it could work. The strategy is simple: Continuously first turn item lock and keep going with it, and adding pressure with constant feather arrows. If at any point your opponent overtakes you in the prize race, Luxray can utilise Counter Energy to snipe 150 to the bench. Add 1 Feather Arrow and you're doing 170 which will KO a Lele. Add 2 and you hit 190, KOing Buzzwole. 3 Feather Arrows make 210 which gets rid of Zoroark. The possibilities really are endless. One thing I was thinking of doing is thickening out the Luxray line but I'm not sure of which cards to cut. Any advice would be much appreciated, and thanks for reading.