Finished One Night Werewolf: Daybreak - Town Wins!

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Machamp The Champion

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One Night Werewolf: Daybreak
One Night Werewolf is back, ladies and gentlemen! This time with even more classes, based off the official Expansion to One Night Werewolf.
Ever thought Werewolf was too long, or that dying night 1 sucks? Well look no further than One Night Werewolf! Based on this, One Night Werewolf is exactly what it sounds like: Werewolf that only lasts one night. Along with this drastic change, there are, of course, several other changes to accommodate this.

Werewolf is a hidden role game. Each player will be sent a role PM, which will tell them which role they'll be using in the game. No one else will know what your role is, unless they find out with the power of another role. These roles are split up into 2 main teams: Town and Werewolves. The goal of the Town is to kill one of the Werewolves. The goal of the Werewolves is for all of them to survive until the end of the game. If you're town, you want to try to use deduction, process of elimination, and sometimes your role to figure out who the Werewolves are, and lynch them. If you're a Werewolf, you want to try to blend into the crowd, and not act suspicious enough to be the days lynch target, and hopefully try to pin the blame on someone else and get them lynched instead. During the game, there are 3 (yes, 3) phases:

Night Phase
During the night phase, players may not post in the game thread. Some roles get to use a night action to get them closer to finding the Werewolves, or to cause more confusion! (See your role PM if you have a night action.) To use a night action, PM me stating that you wish to use the night action, and on which player/unused role you're using it on (more on unused roles later). The night phase will last 3 in real life days, or when all players have submitted a Night Action.

Day Phase
During the day phase, players may post in the game thread. This is your opportunity to tell the other players what you have found out during the night, and deduce which players are the Werewolves. During the day, you may cast a vote. To cast a vote, PM me saying which player (besides yourself) you'd like to vote for. If at any time you want to take back your vote, or vote for someone else, PM me saying you'd like to unvote for the player you're currently voting for. You may vote for someone again after unvoting, but you don't have to. Voting during this phase is only necessary if you don't think you'll have time to vote during the voting phase (more on that next). This means there is no hammering players, but at any point during the day phase, if everyone, minus 3 people say END DAY PHASE in the thread, the day phase will end and we'll go straight to the voting phase (more on what voting does in the voting phase). If at any time you'd like to change your mind about wanting the day to end, you may post CANCEL END DAY PHASE, and your vote to end the day phase will be revoked. The day phase will last 5 in real life days.

Voting Phase
This phase was added specifically for this type of Werewolf. During this phase, you cannot use actions or post in the game thread. You may only PM me with votes. Once everyone has cast a vote, or 2 in real life days have passed, all the votes will be tallied up, and whoever has the most votes will be lynched, thus killing them. If multiple people have the most votes on them, all players with the most votes will die. If a Werewolf dies, the Town wins. If a Townie is lynched, the Werewolves win. If a Werewolf and a Townie die, the Town wins, since a Werewolf has been lynched, and that is the Towns main goal.

Something new to this game is unused roles. When players are being dealt their roles, 3 additional roles will be added to the game. Example: If 10 players are playing, 13 roles will be dealt out, and the 3 roles that do not get assigned to players will be the unused roles. Players will not know exactly what these roles are, unless they find out through the power of a role. Not only does this give the Wolves an easier time getting away with a fake claim, but this also means 1 or all of the Werewolves will be unused.

Some other minor rules:
  • Each role with a night action has a priority. Whatever class has the lowest number priority has their night action happen first, even if they sent in their night action later than someone with a higher number priority.
  • If a player switches your role with their night action, you will not (normally) be informed of your role being switched. Additionally, you will not know if your win condition changes.
  • If a player switches your role with their night action, the original owner of that role will use its night action, not the person who is the new owner of that role.
  • If all the Werewolves and Minion are in the unused roles, the Town can only win by lynching no one. You cannot vote for a no lynch, but if all players have the same number of votes at the end of the voting phase, no one will be lynched. (The town also wins if everyone votes for no one.) If the Town lynch someone with no Werewolves or Minion in the game, the Town loses. If the Werewolves are in the unused roles, but the Minion is not, the Town must lynch the Minion to win.
All the possible roles in this game will be public to the players, mostly because they're all carbon copies of the ones in the game sold in stores. I may invent new roles if we play enough of this game, but for now, we'll just be using the roles in this game. When the game starts, the players will be told which roles of these are in the game.


Vanilla Werewolf (There are 2 of these in the game)
Werewolves
You are a Vanilla Werewolf, the main antagonist of this game. You are more peaceful than most Werewolves, as you do not kill anyone during the night. You plan on waiting until the next night to eat all of the Town.

Passive Effect: You know who the other Werewolves are, whose identities will be sent to you in another PM. If no ones name is sent to you, then all the Werewolves must be in the unused roles. You may NOT communicate with your other Werewolf outside of the game thread, if there is one.

Win Condition: Have no Werewolves lynched during the voting phase.

Minion
Werewolves
You are the Minion, the only Werewolf-aligned player who is not a Werewolf. In fact, you're just a regular-old human. You're pretty much a masochist, as you only wish for the Werewolves to survive. Not even you need to survive for you to be satisfied.

Passive Effect: You know who the Werewolves are, whose identities will be sent to you in another PM. They will not know who you are, however. If there are less than two Werewolves in that separate PM, that means one or more of them are in the unused roles. You are not a "Werewolf", so if you are lynched, the Werewolves do not lose.

Win Condition: Have no Werewolves lynched during the voting phase.

Mason (There are 2 of these in the game)
Town
You are a Mason. You live with your brother, who also goes by Mason (it's your last name). You two don't make that much money, so you combine your salary to afford the same, small house. As much as you hate living with him, it appears to have come in handy in this Werewolf crisis.

Passive Effect: You know who the other Mason is, whose identity will be sent to you in another PM. If there is no other Mason in that separate PM, that means it is in the unused roles.

Win Condition: Lynch at least 1 Werewolf.

Seer
Town - Priority 5
You are the Seer. You've been a Fortune Teller in this town for years. Most people think you just do it to scam people out of money, but you know that your Fortune Telling abilities are 100% accurate. Now that these Werewolves are out and about, they're sure to believe your powers are real! Right? RIGHT?!

Night Action: During the night phase, you may either PM me the name of a player, OR 2 of the 3 unused roles (e.g. unused role 1, 2, 3 or 4 if there is an Alpha Wolf). You will learn that players role, or the 2 roles you looked at within the unused roles.

Win Condition: Lynch at least 1 Werewolf.

Robber
Town - Priority 8
You are the Robber. Even though you've stooped to the life of crime, that doesn't mean you want the Werewolves to kill everyone! Well, at least, as long as it doesn't benefit you...

Night Action: During the night phase, you may PM me the name of a player. You will learn that players role, then switch your Robber role with theirs.

Win Condition: Lynch at least 1 Werewolf.

Troublemaker
Town - Priority 9
You are the Troublemaker. Even with these vile Werewolves running around, that doesn't mean there's not a reason to have some fun! These old prudes could use some more joy in their lives.

Night Action: During the night phase, you may PM me the name of 2 players (one of which may be yourself). Those 2 players will switch roles.

Win Condition: Lynch at least 1 Werewolf.

Drunk
Town - Priority 11
You are the town Drunk. You're normally a hopeless alcoholic, but with these Werewolves attacking the village, tonight may be the time to pick up your act and give your life some meaning by saving the town from these foul beasts! Let's hope those 5 glasses of beer you had an hour ago don't affect your efforts...

Night Action: During the night phase, you must PM me with the number of an unused role (1, 2, 3, or 4 if there is an Alpha Wolf). If you don't send me a number, I will randomly choose one for you. You will switch your role with that unused role, without knowing either what your role was, or what your new role is.

Win Condition: Lynch at least 1 Werewolf.

Insomniac
Town
You are the Insomniac. As if sleeping wasn't hard enough for you, now everyone's going around doing all these night actions! Can't anyone get some peace and quiet in this town?! At least you'll be awake if any intruders come to your house.

Passive Effect: At the end of the night phase, you will know if your role has been changed by another player's night action.

Win Condition: Lynch at least 1 Werewolf.

Hunter
Town
You are the Hunter. You're pretty used to hunting animals, but not when they're disguised as humans! No one will let you use your gun anyway, so you feel pretty out of place here. But that's no excuse for these Werewolves to be terrorizing the town, now is it?

Passive Effect: If you are lynched, you will shoot the person you are voting for, and they will die along with you.

Win Condition: Lynch at least 1 Werewolf.

Simple Villager (There are any number of these in the game)
Town
You are a Simple Villager. You are- wait, SIMPLE!? Why do they keep calling you that? You help this town's economy just as much anyone else in this town, heck probably more than half of the other schmucks in this town. Why does everyone keep putting you down by calling you simple? Who cares about these Werewolves? These jerk-faces need to learn a lesson about calling you SIMPLE!

You have no special abilities. In fact, you help the Werewolves in this game by giving them an easy thing to claim... Maybe they're right about you being simple...

Win Condition: Lynch at least 1 Werewolf.

Doppelganger
Independent - Priority 2
You are the Doppelganger. As if Werewolves aren't weird enough for this town, you've come along to cause more trouble. Unlike these Werewolves, you don't know what you want to do with your life. Maybe this person you're copying the soul of will know.

Night Action: During the night phase, you must PM me the name of a player. If you don't, I will randomly choose one for you. You will learn that player's role, then your Doppelganger role will become that player's role. If you copy a role with an Ability, you may use it with a Priority decided when you copy the role.

Win Condition: Whatever the win condition is of the role you copied.

(Note: If this role is in the game, the Werewolves, Minion, and Mason will get the identities of the Werewolves/Masons with a Priority of 2.1, in case the Doppelganger copies a Werewolf, Minion, or Mason.
(Note #2: If you are the Doppelganger, please be fast with your night actions so I may get the night phase over with faster.)
(Note #3: I may not use the Doppelganger much, due to how complicated it is.)

Tanner
Independent
You are a Tanner. You make leather... Not exactly helpful for finding Werewolves... Y'know what? Screw it. You're sick of all this. You don't enjoy your job. You don't enjoy your life. Where is it going to go from here? No where, THAT'S WHERE! Maybe these Werewolves can just maul you and end it all...

Wait, these Werewolves don't kill people? DANG IT! Then maybe you can get the Town to kill you. If you can convince people you're a Werewolf, they'll lynch you. Yeah! That's it! You'll get yourself lynch. Finally, a way out of all this. I guess you could just jump off a bridge, but this is much more dramatic.

Win Condition: Get lynched.

(Note: You being lynched does not satisfy the Werewolves win condition, thus making them lose if you are lynched, even if a Towns person is also lynched. If you and a Werewolf are lynched in the voting phase, however, the Town will win along with you.)

New roles!
Recruiter
Werewolves - Priority 3
You are the Recruiter Wolf, the leader of all the wolves. You are the wolf who turned all the other wolves into what they are, and you're willing to make more. If this town isn't willing to accept your kind, why should you be willing to accept them.

Night Action: With this role in the game, there is a fourth unused role, which is always a Vanilla Werewolf. During the night, you may PM me the name of a player. You will switch that player's role with the fourth unused Vanilla Werewolf role.

Passive Effect: You know who the other Werewolves are, whose identities will be sent to you in another PM. If no ones name is sent to you, then all the Werewolves must be in the unused roles. You may NOT communicate with your other Werewolf outside of the game thread, if there is one.

Win Condition: Have no Werewolves lynched during the voting phase.

Mystic Wolf
Werewolves - Priority 4
You are the Mystic Wolf. Before you were a Werewolf, you knew the local Seer very well. Well enough to have picked up some of their magic powers. When turned into a Werewolf, you kept these powers, and plan to use them for evil.

Night Action: During the night, you may PM me the name of a player. You will learn that player's role.

Passive Effect: You know who the other Werewolves are, whose identities will be sent to you in another PM. If no ones name is sent to you, then all the Werewolves must be in the unused roles. You may NOT communicate with your other Werewolf outside of the game thread, if there is one.

Win Condition: Have no Werewolves lynched during the voting phase.

Sleepy Wolf
Werewolves
You are the... Sleepy... Wolf... *yawn* Man, is it already time to meet with the other Werewolves? Man, I don't feel like... getting... up... Erm... they'll be fine... *yawn* without me...

Passive Effect: You do not learn the identities of other Werewolves, as you are too busy sleeping.

Win Condition: Have no Werewolves lynched during the voting phase.

Sentinel
Town - Priority 1
You are the Sentinel, protector of this town. You know how to keep people away, and in this Werewolf crisis, that's going to be useful. You can't protect everyone, so you're going to have to choose your allies.

Night Action: During the night, you may PM me the name of a player. That player cannot have their role switched, or looked at. The player you target is public knowledge to players as of the moment you target them.

Win Condition: Lynch at least 1 Werewolf.

(Note: Players may redo their night actions after hearing who you have targeted.)

Apprentice Seer
Town - Priority 6
You are the Apprentice Seer. You've been learning magic abilities from the local Seer recently, in hopes to become one. You originally thought it was all some hoax to make money, but now you know the Seer's real powers.

Night Action: During the night, you may PM me 1 unused role (1, 2, 3, or 4 if there is a Recruiter). You will learn what that role is.

Win Condition: Lynch at least 1 Werewolf.

Paranormal Investigator
Town - Priority 7
You are the Paranormal Investigator. You've been telling these towns-folk about Werewolves for years, and no one listened. No one believed your crazy ideas. But now, they have to believe you, because the Werewolves are RIGHT IN FRONT OF EVERYONE'S FACES! TAKE THAT JERKS! Let's not hope your previous contact with Werewolves makes you vulnerable to their powers.

Night Action: During the night, you may PM me the name of 2 players, numbered 1 through 2. You will learn the roles of those players, in order of what number you assign to them. If at any point, you find a non-Town role, you will stop looking at roles and change your win condition to the one of that role.

Win Condition: Lynch at least 1 Werewolf.

Witch
Town - Priority 10
You are the Which. Unlike the harmless Seer, several bad things have happened because of your magic. You don't want to harm anyone, your magic just isn't stable. Some suspect that you're the cause of this Werewolf outbreak. Ha! What a ridiculous thought. Although, you aren't hesitant to join whatever the winning side is.

Night Action: During the night, you may PM me the number of an unused role (1, 2, 3, or 4 if there is an Alpha Wolf). You will learn what role it is. Then, after learning that role, you may PM the name of a player (including yourself). You switch that player's role with the one you found in the unused roles.

Win Condition: Lynch at least 1 Werewolf.

Village Idiot
Town - Priority 12
Hur dur, I wonder what this magic potion does. It looks shiny!

Night Action: During the night, you may PM me up or down. You will rotate all player's role (excluding yourself) in that direction.

Win Condition: Lynch at least 1 Werewolf.

Revealer
Town - Priority 13
You are the Revealer. You come from a far away village, and know very powerful magic. You didn't learn magic to make some cheap cash off the stupid towns-folk, oh no, no; you learned magic to keep peace in this world. Protecting it from threats like the Werewolves. This Werewolf threat was the reason you traveled to this village in the first place.

Night Action: During the night, you may PM me the name of a player. You will learn that player's role. If the role you find it a Town role, that player's role will be posted in the Day update (including who that role belongs to).

Win Condition: Lynch at least 1 Werewolf.

Aura Seer
Town
You are the Aura Seer. Similar to the Seer, you ask for money from the town to see your wondrous powers. But unlike the Seer, your powers sense a much wider range than just one person, but they aren't as specific.

Passive Effect: At the end of the night, you will learn the identities of all players who have viewed or moved any roles (including the Insomniac), but not which Ability they performed.

Win Condition: Lynch at least 1 Werewolf.

Bodyguard
Town
You are the Bodyguard. You've got quite the large figure. People are too scared of you to try to act against you. Even in this Werewolf crisis, they won't follow reason if it means they can avoid a punch from your massive fist.

Passive Effect: The player you vote for is immune to death. If they have the most votes, the player with the second-most votes will die instead (unless they only have 1 vote).

Win Condition: Lynch at least 1 Werewolf.

Prince
Town
You are the Prince. On the way back to your extravagant kingdom, your horse-drawn carriage broke down near this dismal town. They would've helped fix your carriage, but they're dealing with a Werewolf crisis at the current time. You're not exactly happy to help, but if it means getting you home faster, you're more than willing to speed it up.

Passive Effect: You cannot die. If you have the most votes, the player with the second-most votes will die instead (unless they only have 1 vote).

Win Condition: Lynch at least 1 Werewolf.

Cursed Villager
Town
You are the Cursed Villager. For the longest time now, you've had these evil thoughts in your mind. "Kill these humans," "make them suffer." These messages and similar ones come into your consciousness constantly. What do they mean? You don't believe them. Maybe these Werewolves are the cause of these thoughts.

Passive Effect: If a Werewolf-aligned player votes for you, your win condition will become the one of the Werewolves.

Win Condition: Lynch at least 1 Werewolf.
These are rules you need to follow/know to play the game. If you break one of these rules, you may either get a warning, be replaced with another player, or be blacklisted from further games, depending on how badly you break some of these rules.
  • You cannot edit or delete posts.
  • You cannot communicate with other players about this game outside of the game thread.
  • You cannot screenshot anything I have PMed you, nor can you screenshot anything you send to me.
  • You are ALLOWED to like posts, as you cannot die in this game.
  • Play to fulfill your win condition (or at least what you think is your win condition). Don't be that guy who's a villager and claims Wolf.
  • Be nice, and don't bash other members or me for any reason.
  • All other Forum rules and Forum Game rules apply to this game.
  • Be sure to have fun!
1) GM Draclord
2) bbninjas
3) Celever
4) Ice Espeon
5) Squirtle Squad
6) PMJ
7) Jeremy1026
8) Omega Soul
9) Keeper of Night
10)

Substitutes:
1)
2)

And that's the game, folks (minus the things I probably forgot)! If you have any questions, feel free to post them in the thread, or PM me. I play this game all the time in real life, and it's really a blast. I recommend you buy the real life version, as well as the Daybreak expansion to support these people for making this game. And just to have a really fun game.

If there are any roles you do or don't want to be in this game, let me know! Suggestions will be helpful, as I'm not entirely sure which roles I want to play with.

Werewolf Master Document & Terminology Thread
 
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RE: One Night Werewolf: Daybreak - Sign Ups End Nov 21st

in it to break it
 
RE: One Night Werewolf: Daybreak - Night Ends Nov 24th

Alright, the deadline has passed. Gonna send out the roles now (edit: sent). Here are the roles in the game:

(Red = New roles)
Recruiter
Mystic Wolf

Robber
Troublemaker
Drunk
Insomniac
Mason x2
Apprentice Seer
Revealer
Bodyguard

Tanner

Make sure to read all the new roles, especially the Recruiter. The Recruiter and Mystic Wolf roles have been updated to include that they know the identities of the other Werewolves. If you have any questions about the roles, feel free to PM me.

Edit: I messed up the terminology in some of the roles. Ability and Night Action mean the same thing, and Recruiter and Alpha Wolf mean the same thing. Sorry 'bout that.

Remember to submit your night actions. The night phase ends the 24th 4:59am GMT/23rd 11:59pm EST.
 
RE: One Night Werewolf: Daybreak - Day Phase Ends Dec 2nd

Apologies for the late update, but now I'm ready to start this game! If I forgot to give you results for your Night Action, PM me.

The day phase has begun! Since this weekend is Thanksgiving in the US, I'll make the day phase a little longer than usual. The day phase will end on December 3rd 4:59am GMT/2nd 11:59pm EST.

Remember to PM me your votes.
If you want to end the day phase early, put END DAY PHASE in one of your posts.
 
RE: One Night Werewolf: Daybreak - Day Phase Ends Dec 2nd

>supports mass claim
>doesn't claim

Suspicious.
 
RE: One Night Werewolf: Daybreak - Day Phase Ends Dec 2nd

Well well well... I'm going to assume mass claiming is the norm after reading the previous game's posts... I was the drunk. I'm not going to disclose what I chose yet since I don't want to be caught in a trap!
 
RE: One Night Werewolf: Daybreak - Day Phase Ends Dec 2nd

As a mason, I can confirm both roles are active. I'll let my partner out themselves.
 
RE: One Night Werewolf: Daybreak - Day Phase Ends Dec 2nd

I was the troublemaker and switched myself and Draclord... So I can confirm Drac as town! But now I don't know what I am so if Drac would please let me know what he was... (And what I now am...)
 
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