Probably too clunky, and unfortunately I lack the cards to create the deck for TCGO. It's a really fun deck and when it works it plows over almost anything pretty easily.
I've used it at a few local events with some solid results, but here is the list:
Pokemon:
3 x Cosmog (SUM)
1 x Cosmoem (SUM)
2 x Solgaleo GX (SUM)
1 x Lunala GX (SUM)
1 x Fomantis (SUM)
1 x Lurantis GX (SUM)
2 x Eevee (SUM)
1 x Umbreon GX (SUM)
1 x Espeon GX (SUM)
Trainers:
4 x Trainers Mail
4 x Ultra Ball
4 x VS Seeker
4 x Max Potion
2 x Rare Candy
2 x Super Rod
2 x Acro Bike
1 x Rotom Deck
1 x Professors Letter
Supporters:
3 x N
2 x Professor Sycamore
2 x Wally
1 x Lysander
Stadiums:
2 x Silent Lab
1 x Parallel Cities
Energy:
4 x Rainbow Energy
4 x Metal Energy
2 x Dark Energy
2 x Psychic Energy
General Strategy:
Solgaleo for primary attacker/tank if facing a EX/GX heavy deck. Lurantis GX/Umbreon for primary attackers against basic focused decks. With the ability to manipulate rainbow energy with Lunala, and the max elixers, you can literally move around energy and heal up almost any pokemon and then immediately have them ready to go again. The Dark energy is just there to use energy evolution for Eevee. I'm considering stepping down to two metal energy and up to 4 psychic for better manipulation, but I'm hesitant because of how good solgaleo is as a primary attacker. Plus you can use Lurantis to pull the discarded energy out of discard and have solgoleo ready to go again next turn.
I know it's a lot of one of tech cards, but with the rotom deck I honestly haven't had a whole lot of trouble with this.
Garbador gives it a little trouble, but not as much as you might think. Vileplume poses an issue as well, but as long as you have Umbreon, you can usually get rid of it fairly quickly.
Decidueye can be troublesome if they get out first turn and can start picking off your Cosmogs before you can Wally/Rare Candy, but even then it's always been a really close match.
I've used it at a few local events with some solid results, but here is the list:
Pokemon:
3 x Cosmog (SUM)
1 x Cosmoem (SUM)
2 x Solgaleo GX (SUM)
1 x Lunala GX (SUM)
1 x Fomantis (SUM)
1 x Lurantis GX (SUM)
2 x Eevee (SUM)
1 x Umbreon GX (SUM)
1 x Espeon GX (SUM)
Trainers:
4 x Trainers Mail
4 x Ultra Ball
4 x VS Seeker
4 x Max Potion
2 x Rare Candy
2 x Super Rod
2 x Acro Bike
1 x Rotom Deck
1 x Professors Letter
Supporters:
3 x N
2 x Professor Sycamore
2 x Wally
1 x Lysander
Stadiums:
2 x Silent Lab
1 x Parallel Cities
Energy:
4 x Rainbow Energy
4 x Metal Energy
2 x Dark Energy
2 x Psychic Energy
General Strategy:
Solgaleo for primary attacker/tank if facing a EX/GX heavy deck. Lurantis GX/Umbreon for primary attackers against basic focused decks. With the ability to manipulate rainbow energy with Lunala, and the max elixers, you can literally move around energy and heal up almost any pokemon and then immediately have them ready to go again. The Dark energy is just there to use energy evolution for Eevee. I'm considering stepping down to two metal energy and up to 4 psychic for better manipulation, but I'm hesitant because of how good solgaleo is as a primary attacker. Plus you can use Lurantis to pull the discarded energy out of discard and have solgoleo ready to go again next turn.
I know it's a lot of one of tech cards, but with the rotom deck I honestly haven't had a whole lot of trouble with this.
Garbador gives it a little trouble, but not as much as you might think. Vileplume poses an issue as well, but as long as you have Umbreon, you can usually get rid of it fairly quickly.
Decidueye can be troublesome if they get out first turn and can start picking off your Cosmogs before you can Wally/Rare Candy, but even then it's always been a really close match.
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