Pokémon: 16
4x Minccino CRI
4x Chinccino CRI
2x Oranguru SM-P
1x Alolan Vulpix GRI
2x Trubbish BKP
2x Garbodor BKP
1x Oricorio GRI (Sensu Form)
Trainers: 38
4x Hypnotoxic Laser
3x Virbank City Gym
4x Professor Sycamore
3x N
1x Gladion
4x VS Seeker
2x Battle Compressor
1x Colress
4x Choice Band
3x Float Stone
4x Ultra Ball
2x Flare Grunt
2x Rocket's Handiwork
4x Crushing Hammer
3x Trick Shovel
1 Life Dew
Energy: 6
2x Double Colorless (for Guru)
4x [Insert Energy here] (it doesn't matter at all)
Translations:
STRATEGY: Your opponent essentially chooses whether to take the damage, or let you set-up (note: I don't play expanded right now, I don't know anything about the meta. Other than Night March, that is.)
4x Minccino CRI
4x Chinccino CRI
2x Oranguru SM-P
1x Alolan Vulpix GRI
2x Trubbish BKP
2x Garbodor BKP
1x Oricorio GRI (Sensu Form)
Trainers: 38
4x Hypnotoxic Laser
3x Virbank City Gym
4x Professor Sycamore
3x N
1x Gladion
4x VS Seeker
2x Battle Compressor
1x Colress
4x Choice Band
3x Float Stone
4x Ultra Ball
2x Flare Grunt
2x Rocket's Handiwork
4x Crushing Hammer
3x Trick Shovel
1 Life Dew
Energy: 6
2x Double Colorless (for Guru)
4x [Insert Energy here] (it doesn't matter at all)
Translations:
Minccino – Colorless – HP60
Basic Pokemon
[C] Tickle: 10 damage. Flip a coin. If heads, your opponent is now Paralyzed and you’re in trouble.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Basic Pokemon
[C] Tickle: 10 damage. Flip a coin. If heads, your opponent is now Paralyzed and you’re in trouble.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Cinccino – Colorless – HP90
Stage 1 – Evolves from Minccino
[C] Huge Request: Choose 2 cards from your discard pile, show them to your opponent, and ask your opponent if you may put them in your hand. If your opponent says yes, put the cards in your hand. If your opponent says no, return the cards to your discard pile and do 80 damage to the opponent’s Active Pokemon.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Stage 1 – Evolves from Minccino
[C] Huge Request: Choose 2 cards from your discard pile, show them to your opponent, and ask your opponent if you may put them in your hand. If your opponent says yes, put the cards in your hand. If your opponent says no, return the cards to your discard pile and do 80 damage to the opponent’s Active Pokemon.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Gladion – Trainer
Supporter
Look at your face-down Prizes cards, choose 1 of them, and switch it with this Gladion. Put the card you chose in your hand. Then, shuffle Gladion and the Prize cards you looked at and return them face-down as Prize cards.
You may play only 1 Supporter card during your turn (before your attack).
Supporter
Look at your face-down Prizes cards, choose 1 of them, and switch it with this Gladion. Put the card you chose in your hand. Then, shuffle Gladion and the Prize cards you looked at and return them face-down as Prize cards.
You may play only 1 Supporter card during your turn (before your attack).
STRATEGY: Your opponent essentially chooses whether to take the damage, or let you set-up (note: I don't play expanded right now, I don't know anything about the meta. Other than Night March, that is.)
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