ORAS (XY 5) and What It Might Mean for the TCG

Some scans have been released on the main page and I like what I'm seeing. EXes are still pretty strong, but evolutions have taken a step up.

Rhyperior - Fighting - HP160 Stage 2 - Evolves from Rhydon

Ω Barrier: Whenever your opponent plays a Trainer card (excluding Pokemon Tools and Stadium cards), prevent all effect of that card done to this Pokemon.

Ability: Rock Wall
As long as this Pokemon is in play, all of your Pokemon take 10 less damage from your opponent’s Pokemon’s attacks.

[F][F][C][C] Hammer Arm: 100 damage. Your opponent discards 1 card from the top of his or her deck.

Weakness: Grass (x2)
Resistance: none
Retreat: 4

Pretty solid stats all around. The fighting typing really helps and best of all, it's O Barrier protects it from hammers.

There's also Kingdra

Kingdra - Dragon - HP130
Stage 2 - Evolves from Seadra

α Growth: When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards.

[C] Gather Strength: Search your deck for up to 4 Basic Energy cards, reveal them, and put them into your hand. Shuffle your deck afterward.
[W][W][L] Dragon Blast: 150 damage: Choose 1 [W] Energy and 1 [L] Energy attached to this Pokemon and discard them.

Weakness: Fairy (x2)
Resistance: none
Retreat: 1

Normally the odd energy cost would make this unplayable, but the ancient trait, a growth, provides a little built in acceleration. Could also see this being good with Plasma Freeze Kingdra to get the energy back in.

I also hope we get more Pokemon with Multistrike. Even if they have crappy attacks, with cards like Celebi EX and the new Memory Shrine, we can look for ways to break this trait their pre-evolutions. So far, the only one I see being remotely good is Drillbur Emerging Powers (hone claws) with Excadrill of this set.

Excadrill - Metal - HP110
Stage 1 - Evolves from Drillbur

Ω Multi Strike: This Pokemon can attack twice. (If your opponent's Active Pokemon is Knocked Out with the first attack, use the second attack after a new Pokemon is made active.)

[C] Bore: Search your deck for up to 2 Energy cards and attach them to this Pokemon. Shuffle your deck afterward.
[M][C][C] Mach Claw: 50 damage. Don’t apply Resistance for this attack’s damage.

Weakness: Fire (x2)
Resistance: Psychic
Retreat: 3
 
Primal Clash Kingdra/Swampert with Seismitoad EX?

Hi guys,
was curious what you thought about the new Swampert from the upcoming Primal Clash working in tandem with Seismitoad EX and potentially with the upcoming Kingdra?

It seems Swampert/Seismitoad EX will be brutal this season but I dont know for certain. also Primal clash Kingdra looks good too.

Swampert's card advantage, higher damage, and faster set up appears to be a nice alternative to garbodor.

what do you guys think?

is Pokemon TCG back on track?? Big basics a thing of the past??
 
RE: Primal Clash Kingdra/Swampert with Seismitoad EX?

I think EX decks, especially Virgen, are going to be a lot less effective when this comes out. Silent Lab is like Garbodor for Basics, and we got some pretty awesome Stage 2s, while some of the EXs are kinda deceiving. If TPCi released something like Broken Time-Space again, Stage 2 usage would skyrocket. Also, about Seismitoad, I honestly am not sure if it will be legal for the next format. In the past, Slowking made every Trainer useless if run at 2-3, and locked your opponent during the rest of the game. While Seismitoad isn't anywhere near that, I think it's kinda ban-worthy. T1 Item lock is fatal for a lot of decks, and makes Stage 2s pretty much unplayable atm. If TPCi really wants the meta to change, Toad doesn't have a place in it, unless Broken Time-Space is reprinted or something like that.
 
Broken Time Space would be pretty cool. Or heck, even a stadium that lets you evolve the same Pokemon twice on the same turn (example: from Wartortle to Blastoise). At least that wouldn't force you to rely on Rare Candy, leaving you SOL against the toad. X and Y has been doing their best to make evolutions playable again. They've made stage 1s viable again, but stage 2s need a little help.
 
RE: Primal Clash Kingdra/Swampert with Seismitoad EX?

Vom said:
I think EX decks, especially Virgen, are going to be a lot less effective when this comes out. Silent Lab is like Garbodor for Basics, and we got some pretty awesome Stage 2s, while some of the EXs are kinda deceiving. If TPCi released something like Broken Time-Space again, Stage 2 usage would skyrocket. Also, about Seismitoad, I honestly am not sure if it will be legal for the next format. In the past, Slowking made every Trainer useless if run at 2-3, and locked your opponent during the rest of the game. While Seismitoad isn't anywhere near that, I think it's kinda ban-worthy. T1 Item lock is fatal for a lot of decks, and makes Stage 2s pretty much unplayable atm. If TPCi really wants the meta to change, Toad doesn't have a place in it, unless Broken Time-Space is reprinted or something like that.

I agree. It would honestly be only fair if we got a card like Broken-Time Space. Without something like that, it is almost impossible to get Stage 2's set up on your second turn wen facing any deck that uses Toad. A Turn 3 Stage 2 might not even happen, since you can't really Ultra Ball or Evo Soda to get out your evolutions. I'm not sure if Seismitoad is ban-worthy, but maybe an errata? Make Quaking Punch cost ( w ) ( c ) , that way you can't start using it until Turn 2, at least giving decks that run evolutions a chance to get their Pokemon out. Either that, or make there a way to get out of that item lock. Maybe a Supporter with a "cleanse" effect that removes ALL status conditions and other effects on all Pokemon (both yours and your Opponents) and it also removes all effects on the trainers.
 
That's kinda Mewtwo EX-Yveltal EX-ish, I think even then it would be easily pulled off (look at Emerald Slash). Maybe [W][W][C]? Or a coin flip? The coin flip would pretty much take away its meta status.
A Supporter like that would be really nice, but I don't think anything close to that is gonna happen. Maybe a Rare Candy-ish Supporter that lets you also search your deck for the Stage 2?
 
RE: Primal Clash Kingdra/Swampert with Seismitoad EX?

Vom said:
I think EX decks, especially Virgen, are going to be a lot less effective when this comes out. Silent Lab is like Garbodor for Basics, and we got some pretty awesome Stage 2s, while some of the EXs are kinda deceiving. If TPCi released something like Broken Time-Space again, Stage 2 usage would skyrocket. Also, about Seismitoad, I honestly am not sure if it will be legal for the next format. In the past, Slowking made every Trainer useless if run at 2-3, and locked your opponent during the rest of the game. While Seismitoad isn't anywhere near that, I think it's kinda ban-worthy. T1 Item lock is fatal for a lot of decks, and makes Stage 2s pretty much unplayable atm. If TPCi really wants the meta to change, Toad doesn't have a place in it, unless Broken Time-Space is reprinted or something like that.

They haven't banned a card in ages iirc, I'm pretty sure Seismitoad will definitely be around next format, they wouldn't have made a card so late into the set if they thought it would be unhealthy for the next format.
 
There are only 3 banned cards, like, ever:

Ancient Mew(for obvious reasons)
Slowking from Neo Genesis(WotC screwed up the translation and were too lazy to errata it, so they banned it)
Sneasel from Neo Genesis(the pseudo reprint's fine): Because of it's absurd sheer power back then, specially when paired with the mistranslated Slowking.

From this set, I'm not fond of any EXs, BUT I am in love with a ton of new trainer cards, so so good
 
THIRTEEN said:
There are only 3 banned cards, like, ever:

Ancient Mew(for obvious reasons)
Slowking from Neo Genesis(WotC screwed up the translation and were too lazy to errata it, so they banned it)
Sneasel from Neo Genesis(the pseudo reprint's fine): Because of it's absurd sheer power back then, specially when paired with the mistranslated Slowking.

Don't forget Birthday Pikachu, which was a banned Promo.
 
daviduk2000 said:
I really want to make beedrill work.

Maybe beedrill, hypno lasers, dragalgae

Dusknoir could be good too. Move all the damage off the Pokemon before it's knocked out. It could set up multiple KOs.
 
pokedan24 said:
daviduk2000 said:
I really want to make beedrill work.

Maybe beedrill, hypno lasers, dragalgae

Dusknoir could be good too. Move all the damage off the Pokemon before it's knocked out. It could set up multiple KOs.
Dusknoir isn't needed and just makes the deck even clunkier than it already is.
 
Anyone have any opinions on Archie/Maxie? Am I the only one who thinks the are broken af?
 
Archie and Maxie are just stupid. I'm going to assume those two work on megas too? So not only do you cheat the evolution rule, you even don't lose your turn. Not to mention drawing 5 cards.
 
GadgetJax said:
THIRTEEN said:
There are only 3 banned cards, like, ever:

Ancient Mew(for obvious reasons)
Slowking from Neo Genesis(WotC screwed up the translation and were too lazy to errata it, so they banned it)
Sneasel from Neo Genesis(the pseudo reprint's fine): Because of it's absurd sheer power back then, specially when paired with the mistranslated Slowking.

Don't forget Birthday Pikachu, which was a banned Promo.



I totally forgot that one, yesh.
 
pokedan24 said:
Archie and Maxie are just stupid. I'm going to assume those two work on megas too? So not only do you cheat the evolution rule, you even don't lose your turn. Not to mention drawing 5 cards.

You forgot to mention that they need to be the only card in your hand at the time that you play it. That makes the engine kind of clunky and less reliable. In my opinion it is quite a balanced card.
 
They are trying to make stage 2's good, but I think the damage has been done.
 
Mr.Muffin said:
They are trying to make stage 2's good, but I think the damage has been done.

If they are trying to make stage 2's viable then they are not doing it right. Stage 2's won't be played when there are basics that do it better.
 
Camoclone said:
pokedan24 said:
Archie and Maxie are just stupid. I'm going to assume those two work on megas too? So not only do you cheat the evolution rule, you even don't lose your turn. Not to mention drawing 5 cards.

You forgot to mention that they need to be the only card in your hand at the time that you play it. That makes the engine kind of clunky and less reliable. In my opinion it is quite a balanced card.

Emptying your hand isn't that difficult with the right cards (ie: Ultra Ball). It also works nicely with battle compressor to get the target in the discard pile while thinning out your hand AND deck.
 
Using it for megas seems balanced to me. Yes you dont iss. Turn but how many cards in your deck will need to be made specifically for its purpose. And how many turns is it going to take you to get it done. I'd prefer to simply miss ONE attack
 
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