This is a rouge deck I have been testing for a while. Main strategy is to use pangoro's first attack and switching into wobbuffet. Zoroark, is to draw into cards we need, and to keep chaining puzzles for potion, devoured field, and choice band. The deck is mostly a control deck. Float stone, Guzma, and max potion are all to either bring wobbuffet back to bench, switching into Pangoro again, or to deny prizes. 2 sycamore is low, but space is tight, and we have zoroark. The deck works, but the main problem is it does not hit for enough damage. Any ideas would be appreciated-Thanks!
Pokémon - 18
* 1 Hoopa SLG 55
* 4 Pangoro BKP 75
* 3 Zorua BKT 89
* 2 Zoroark-GX SLG 53
* 4 Pancham BKP 71
* 2 Tapu Lele-GX GRI 137
* 2 Wobbuffet GEN 111
Trainer Cards - 36
* 1 Rescue Stretcher GRI 130
* 2 Professor Sycamore BKP 107
* 4 Puzzle of Time BKP 109
* 2 Brigette BKT 134
* 1 Field Blower GRI 125
* 4 Guzma BUS 115
* 3 Float Stone PLF 99
* 4 Ultra Ball SUM 135
* 4 N FCO 105
* 3 Choice Band GRI 121
* 3 Devoured Field CIN 93
* 3 Mallow GRI 127
* 2 Max Potion GRI 128
Energy - 6
* 6 Darkness Energy 7
* 1 Hoopa SLG 55
* 4 Pangoro BKP 75
* 3 Zorua BKT 89
* 2 Zoroark-GX SLG 53
* 4 Pancham BKP 71
* 2 Tapu Lele-GX GRI 137
* 2 Wobbuffet GEN 111
Trainer Cards - 36
* 1 Rescue Stretcher GRI 130
* 2 Professor Sycamore BKP 107
* 4 Puzzle of Time BKP 109
* 2 Brigette BKT 134
* 1 Field Blower GRI 125
* 4 Guzma BUS 115
* 3 Float Stone PLF 99
* 4 Ultra Ball SUM 135
* 4 N FCO 105
* 3 Choice Band GRI 121
* 3 Devoured Field CIN 93
* 3 Mallow GRI 127
* 2 Max Potion GRI 128
Energy - 6
* 6 Darkness Energy 7