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Standard Passimian/Mew With 3 Power Huddle

Acetrainer_Samwise

Aspiring Trainer
Member
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 9

* 1 Oranguru SUM 113
* 1 Carbink FCO 49
* 1 Marshadow-GX BUS 80
* 3 Passimian UPR 70
* 1 Passimian SUM 73
* 2 Mew-EX LTR 139

##Trainer Cards - 43

* 2 Professor Kukui SUM 128
* 4 Nest Ball SUM 123
* 2 Cynthia UPR 119
* 3 Choice Band GRI 121
* 2 Float Stone BKT 137
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 1 Lusamine CIN 96
* 4 N FCO 105
* 2 Professor Sycamore PHF 101
* 3 Rescue Stretcher GRI 130
* 2 Ultra Ball DEX 102
* 2 Switch SUM 132
* 2 Super Scoop Up SLG 66
* 1 Super Potion XY 128
* 1 Acerola BUS 112
* 1 Brigette BKT 134
* 2 Brooklet Hill GRI 120
* 1 Gladion CIN 95
* 2 Skyla BKT 148
* 1 Rotom Dex SUM 159

##Energy - 8

* 2 Fighting Energy 6
* 2 Counter Energy CIN 100
* 4 Double Colorless Energy SLG 69

Total Cards - 60

****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

This is the same idea as all the other Passimian variants with a few different techs. Marshadow incase the one team Play Passimian get Knocked out. Rotom and Gladion in case a Passimian gets prized. Carbink in case I run into a mill/ energy disruption deck. Mew is there for buzzwole and as an extra attacker.

I've played a few matches the most notable win was against an Empoleon deck.

Thank you in advance for any recommendations ! :)
 
****** Pokémon Trading Card Game Deck List ******

##Pokémon - 9
* 1 Oranguru SUM 113
* 1 Carbink FCO 49
* 1 Marshadow-GX BUS 80
* 3 Passimian UPR 70
* 1 Passimian SUM 73
* 2 Mew-EX LTR 139

##Trainer Cards - 43
* 2 Professor Kukui SUM 128
* 4 Nest Ball SUM 123
* 2 Cynthia UPR 119
* 3 Choice Band GRI 121
* 2 Float Stone BKT 137
* 2 Field Blower GRI 125
* 3 Guzma BUS 115
* 1 Lusamine CIN 96
* 4 N FCO 105
* 2 Professor Sycamore PHF 101
* 3 Rescue Stretcher GRI 130
* 2 Ultra Ball DEX 102
* 2 Switch SUM 132
* 2 Super Scoop Up SLG 66
* 1 Super Potion XY 128
* 1 Acerola BUS 112
* 1 Brigette BKT 134
* 2 Brooklet Hill GRI 120
* 1 Gladion CIN 95
* 2 Skyla BKT 148
* 1 Rotom Dex SUM 159

##Energy - 8
* 2 Fighting Energy 6
* 2 Counter Energy CIN 100
* 4 Double Colorless Energy SLG 69

Total Cards - 60
****** Deck List Generated by the Pokémon TCG Online www.pokemon.com/TCGO ******

This is the same idea as all the other Passimian variants with a few different techs. Marshadow incase the one team Play Passimian get Knocked out. Rotom and Gladion in case a Passimian gets prized. Carbink in case I run into a mill/ energy disruption deck. Mew is there for buzzwole and as an extra attacker.

I've played a few matches the most notable win was against an Empoleon deck.

Thank you in advance for any recommendations ! :)

I've got some ideas on this list, as I've recently been helping my father build and play Passimian in the current Standard format. Let's give this some notes.
My basis and therefore my father's basis for this list is of Jeremy Barnett's 58th place finish in Charlotte Regionals 2018.

First, thoughts on covering Pokémon.
➤ Don't play Oranguru, instead focus on having your ability draw based around Octillery BKT. You're able to easily search for Remoraid with Brooklet Hill and in a lot of situations with this deck and how much resources you need to obtain to gain knockouts, the Abyssal Hand to 5 is a lifesaver compared to Instruct to 3.
➤ Carbink isn't necessary. Even ignoring the fact that energy discarding is not big in this format, with Enhanced Hammer seeing a lot less play, and deck archetypes such as mill or energy disruption aren't as prominent, Your opponent would rather knockout your Passimian with a Double Colorless Energy attached than spend their Trainer cards or anything else to discard your energy.
➤ Marshadow is an interesting tech, but really it's an attacker that gives up two prizes when one of the deck's offensive benefits is giving up only one prize with Passimian. Simply playing Rescue Stretcher and retreating out of the active slot can just get you back into a position to attack with Team Play without giving up two prizes for a single (and quite fragile) attacker. The negative qualities far outweigh the positive ones.
➤ This is the same for Mew-EX. You have Mew FCO to do the exact same thing while giving up only one prize, using the exact same role as Mew-EX with a retreat cost of zero instead of one. Don't use two-prize attackers when you have one-prize attackers that do the exact same thing.

I'm going to be honest, I may be harsh but I have to make many revisions for your Trainer cards in this list. I'll rattle off my thoughts here real quick about them.
➤ Rotom Dex (SUM 159)
Why? I get that the point is to shuffle in a prized Passimian to the deck in order to search it back out, but Gladion is so much better at retrieving cards from your prizes. Rotom Dex only works off luck to not end up prizing something else you want, doesn't give you the clear confirmation of prizing Gladion does, and forces the entire set of prizes to the deck and forces you to continue using your resources to receive the (in almost every situation) only one card you're playing Rotom Dex for.
➤ Switch (SUM 132)
You're already playing two Float Stone in a deck where almost all of your Pokémon are going to have a retreat cost of one. This takes up deck slots, potentially clogs hands or game states, and really gives you a card that you can just simply accomplish the reason of by simply retreating for zero with your Float Stone rather than playing a separate card to do that for you.
➤ Super Scoop Up (SLG 66)
I have no clue what you're accomplishing by playing this. You're not going to be retrieving damaged attackers since your attackers are sure to be knocked out in one attack by any other attacker in the format. You also have zero Pokémon that directly benefit by being played down several times a turn or being returned to your hand. I don't see how you benefit by having this card in any situation.
➤ Super Potion (XY 128)
Your Pokémon are going to be knocked out in one attack anyways, and you're picking possibly the worst healing card in the game to try and nullify that aspect of the deck. Discarding the energy does not benefit the deck, and you'll very rarely be in a good opportunity to heal one of your Pokémon as, since previously stated, everything is fragile in this deck and will not stand up to any prominent attackers in the entire format.
➤ Acerola (BUS 112)
This is the exact same reasoning for the two previous examples, except worse now that you're wasting your Supporter per turn on accomplishing something the deck will never benefit from.
➤ Brigette (BKT 134)
You play 4 Nest Ball and 2 Brooklet Hill. Don't use your early-game supporter to accomplish the same thing these early-game search cards can do for you without wasting your supporter slot. You're over-devoting to something you already have covered in the deck and can use the first or second-turn supporter slot so much better.
➤ Lusamine (CIN 96)
This card heavily clashes against the type of deck you're playing. You'd rather spend your supporter slot to be able to draw more or make an offensive play through a card like Guzma rather than spending a "safe" turn to manage your resources. This slows the deck down, to a halt in some cases.

Onto the energy, I would simply just suggest dropping Fighting Energy as a whole. You're going to want to attach Counter Energy or Double Colorless Energy to immediately attack, and not have to spend two turns powering up a fragile attacker to sit there and immediately be knocked out due to having to attach two energy when you're already capable of attaching two at once to follow up quickly with an attack.

These revisions aside, I highly advise you check out Jeremy Barnett's 58th place finish list from Charlotte Regionals, or Kevin Baxter's 41st place finish list from Collinsville Regionals. Hopefully using these two lists as a basis you can work towards a list that flows better and uses its deck slots for something better than... well... Super Potion. I will be honest in saying this is the roughest start to a Passimian list I've seen, but you have resources and reviews to adapt your list even for a more interesting rogue deck such as this.

Hope this helps! @Acetrainer_Samwise
 
Thanks for all the helpful insight @VioletValkyrie ! I'll be honest I just kind of threw a few of the trainer cards in there... The Marshadow is nice in case my team play Passimian gets prized and has won me a few close games. After playing a few games I noticed that the Carbink was unnecessary, and just took up valuable bench space. What should I replace it with?
Oranguru is the same as Carbink (just dead weight). The Rotom dex is nice because I don't have to play my supporter cards which are extremely important at the beginning of a game. Like in one game I prized ALL of my Passimian (Just my luck) and Rotom dex got me out of that situation and I went on to win the game. You are also right about the Acerola, since I play two super scoop ups.

I misread the super potion card (probably the worst card in the game.) (it lost me a game)

Most of the time, this deck is it's own worst enemy, for example starting Power huddle Passimian basically just ends the Game.

The deck also struggles with Empoleon and Zoroark, because your bench is almost always full.

I've played 3 Empoleon decks and the games were very close but I only won 1 of the Games.
 
You are also right about the Acerola, since I play two super scoop ups.

My point is that Super Scoop Up is an awful fit for this deck, and Acerola is an awful fit for the deck because it accomplishes the same thing. Both are completely unnecessary.

The deck also struggles with Empoleon and Zoroark, because your bench is almost always full.

This deck should not struggle against Zoroark-GX. They're using two-prize attackers that take double damage from your attacks, therefore requiring you to devote less for safer knockouts without giving up as much as they are to trade knockouts.. I see how you would think that in theory just because of Zoroark-GX's consistent set-up engine and their ability to take knockouts, except you're winning a fantastic prize trade with weakness to benefit.

Most of the time, this deck is it's own worst enemy, for example starting Power huddle Passimian basically just ends the Game.

Use your search engine to find a better Active Pokémon, attach Float Stone, and retreat. The game is now saved.
 
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