New Pokemon are pilling up, as we go closer to the release date of Pokemon Sun & Moon. Almost each Pokemon has a new ability that may change every format of the competitive Pokemon game. Today's Pokemon are no exception.
Passimian - Fighting type
Ability: Passimian has a new Ability, Receiver..With the Receiver Ability, this Pokemon can inherit the Ability of an ally who faints in battle.
This Pokemon's ability obviously fits double battles. Taking the ability of your fainted ally can come to your aid, and although it seems situational similarly to Trace, it can still be a game changer, no less. Right now, in fact, it seems even better than Trace, since you can control the ability you receive, unlike Trace, in which you rely on your opponent's ability.
Which one is better in your opinion?
The first thing that comes to my mind is Mega Kangaskahn. If Mega Pokemon won't disappear, having Parental Bond gives Passimian the ability to hit twice, one for him and another one in the name of his fainted ally.
What abilities do you think could go well with Passimian?
Looking at Passimian's design, it looks pretty fast, and that Fighting type screams high physical attack. The fact that it is an ability and not a move also helps Passimian to be viable and more versatile.
What do you think Passimian's stats and moves be like?
Next up, we have Oranguru, with the new Normal/Psychic type combo (EDIT:not really, we do have Meloetta)
Yay, Psychic Pokemon with immunity to Ghost. It's already starting good. Inner Focus is nice, I guess, for double battles in particular when it faces Fake Out. We also have the option to run Telepathy, which is only good for doubles, so you can avoid being hit by your ally's moves, such as Surf and Earthquake.
What ability do you like more to use for a competitive battle?
The really interesting thing about Oranguru is the new move :
Instruct is a move that only Oranguru can learn. It can make the selected target use its most recent move again immediately.
Oranguru basically gives its ally the Parental Bond ability (sorta), by enable it to strike again. And with Telapathy, it lets your ally fire off 2 Earthquakes/Surfs without hitting Oranguru. The only down side is that by this, you practically use one Pokemon. However, imagine that Pokemon is Mega Kangaskhan.. Hitting 4 times.. 4 Power Up Punches.. Hmm..
Oranguru's design makes me feel he will be slow, yet bulky. This can be helpful, both for using Instruct after your ally, and also baring your opponent's attacks. What do you think its other moves might be?
Overall, what do you think of these Pokemon? Oh, and do you think they have any merit regarding single battles? It looks like both of them were designed for Double battles.
Discuss :]
Passimian - Fighting type
Ability: Passimian has a new Ability, Receiver..With the Receiver Ability, this Pokemon can inherit the Ability of an ally who faints in battle.
This Pokemon's ability obviously fits double battles. Taking the ability of your fainted ally can come to your aid, and although it seems situational similarly to Trace, it can still be a game changer, no less. Right now, in fact, it seems even better than Trace, since you can control the ability you receive, unlike Trace, in which you rely on your opponent's ability.
Which one is better in your opinion?
The first thing that comes to my mind is Mega Kangaskahn. If Mega Pokemon won't disappear, having Parental Bond gives Passimian the ability to hit twice, one for him and another one in the name of his fainted ally.
What abilities do you think could go well with Passimian?
Looking at Passimian's design, it looks pretty fast, and that Fighting type screams high physical attack. The fact that it is an ability and not a move also helps Passimian to be viable and more versatile.
What do you think Passimian's stats and moves be like?
Next up, we have Oranguru, with the new Normal/Psychic type combo (EDIT:not really, we do have Meloetta)
Yay, Psychic Pokemon with immunity to Ghost. It's already starting good. Inner Focus is nice, I guess, for double battles in particular when it faces Fake Out. We also have the option to run Telepathy, which is only good for doubles, so you can avoid being hit by your ally's moves, such as Surf and Earthquake.
What ability do you like more to use for a competitive battle?
The really interesting thing about Oranguru is the new move :
Instruct is a move that only Oranguru can learn. It can make the selected target use its most recent move again immediately.
Oranguru basically gives its ally the Parental Bond ability (sorta), by enable it to strike again. And with Telapathy, it lets your ally fire off 2 Earthquakes/Surfs without hitting Oranguru. The only down side is that by this, you practically use one Pokemon. However, imagine that Pokemon is Mega Kangaskhan.. Hitting 4 times.. 4 Power Up Punches.. Hmm..
Oranguru's design makes me feel he will be slow, yet bulky. This can be helpful, both for using Instruct after your ally, and also baring your opponent's attacks. What do you think its other moves might be?
Overall, what do you think of these Pokemon? Oh, and do you think they have any merit regarding single battles? It looks like both of them were designed for Double battles.
Discuss :]
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