Pokemon:
Strategy:
The idea for this deck, is to make sure that my opponent sleeps everytime i use Malmar's ability, and to keep them sleeping as long as I can and also using it's attack to add damage to it and by using Seismitoad's Quaking Punch they won't be able to use item cards. Spiritomb is going to be used for having my opponent not evolving on their next turn.
Since my last edit, I have tweeked the deck and I added in Victini Victory Star, so that actually helps me not use Trick Coin, as it's ability does it as well as weakens Metal Decks. I also added in the stadium card Shadow Circle so that way I can protect my Malamar EX by not having a weakness towards Fighting decks such as Donphan decks which seem to be very popular right now.
Any advice would be most helpful or suggestion you may have to make it stronger would be most appreciated.
4 Spiritomb (Phantom Forces)
3 Malamar EX (Phantom Forces)
3 Seismitoad EX (Furious Fists)
4 Victini
2 Muscle Band
3 Lysandre
3 Lysandre's Trump Card
3 Vs. Seeker
2 Pokemon Center Lady
2 Professor Sycamore
2 Colress
3 Xerosic
4 Enhanced Hammer
2 Shadow Circle
2 Jamming Net
10 Darkness Energy
4 Double Colorless Energy
6 Fire Energy
Strategy:
The idea for this deck, is to make sure that my opponent sleeps everytime i use Malmar's ability, and to keep them sleeping as long as I can and also using it's attack to add damage to it and by using Seismitoad's Quaking Punch they won't be able to use item cards. Spiritomb is going to be used for having my opponent not evolving on their next turn.
Since my last edit, I have tweeked the deck and I added in Victini Victory Star, so that actually helps me not use Trick Coin, as it's ability does it as well as weakens Metal Decks. I also added in the stadium card Shadow Circle so that way I can protect my Malamar EX by not having a weakness towards Fighting decks such as Donphan decks which seem to be very popular right now.
Any advice would be most helpful or suggestion you may have to make it stronger would be most appreciated.