Pichu for Cinccino/Jumpluff?

Brendan

Hi there
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28-pichu.jpg


For a quick set up is this card worth it or too risky? I'm looking for opinions as I plan on trying the card out in a Cinccino rush setup.
 
pichu good for jumpluff, bad for cinccino

your better of running collectors, dual balls, pokegear, and junk arm to ensure you get your bench full the first turn (for a cinccino deck)
 
YES use pichu starter for any jumpluff deck (I ran jumpluff deck and i used pichu and i owned)
 
Because jumpluff benefits from your opponent having a full bench and there is no benefit to cinccino with a full bench on your opponents side. If anything your opponent can use that to their advantage getting pokemon that can knock out cincinno.
 
No. Pichu can be baby donked, and sets your opponent up. Even then they can control their bench, so you won't maximize damage. If your against a Jumpluff, would you fill your bench because you can? No, you wouldn't do that.
 
I think it works. I mean sure it can be donked, but whatever. ZPS gets really screwed by this, cuz you get a full bench and they don't really wanna pull anything onto theirs except a few zekroms.
 
Pichu works but I think the general sentiment is that if you are trying to chose between running pichu or pokegear to boost consistency and get basics out quickly, Pokegear is the better play. Pichu has minimal use after the first few turns of the game where as pokegear can be used to grab a draw supporter as outs to a bad hand.
 
No...NO don't run babies. Pichu is not needed at all. I get 100+ T2 almost every time with just collector and communication. If you flip tails your deck becomes less speed and more prize bait >_>. Babies are to iffy to be good for you.
 
^ I agree. With Catcher practically here, if Pichu stays asleep for your next turn, it gives them a free prize from what you set out. Heck, even if it wakes, up Zekrom or basics that take advantage from weakness can get a prize T1 or even Tyrouge (Hoppips have what, 30 HP?) can kill something. Also, your opponent can potentially get easier T2 Stage 2 from it (if you use it T2 or something) because it was there on YOUR turn, so they can now evolve anything they set out.

Your much better off with Collectors, Dual Balls, Communication, Junk Arm, and most Draw Supporters
 
I forgot about that. Hoppip has 30 HP too, you you'll run 3-4 of those, 1-2 Cleffas, 0-1 Tyrogue, and 2-4 Pichu. Thats 6-11 Pokemon that can be donked.

You'll be getting donked often without the Pichu, but with Pichu, there's an even better chance.
 
Thats really the only downside to JumpCinno decks. Very low hp basic. And running babies is really a thing of the past now. I wouldn't even run cleffa or tyrogue anymore. If you need a pokemon for hand refresh, for with manaphy.
 
glaceon said:
I forgot about that. Hoppip has 30 HP too, you you'll run 3-4 of those, 1-2 Cleffas, 0-1 Tyrogue, and 2-4 Pichu. Thats 6-11 Pokemon that can be donked.

You'll be getting donked often without the Pichu, but with Pichu, there's an even better chance.

LOL wut? I have

4-4-4 Jumpluff
4-4 Cinccino
4 Stantler
2-2 Sunflora (Will be taken out for 4 Catcher)

No babies and it gets 100+ T2 almost every time.
 
Pichu is awesome I'd run it with mew so T1 you fill your bench (and possibly your opponents) and get mews out T2 you lost zone a Jumpluff then T3 you attack for massive damage you could also run evolite, defender, and Plus Power to maximize the power (and bulk) of mew also in the future when the hype mewtwo comes out you could use this to tear him to shreds :D
 
catutie said:
4-4-4 Jumpluff
4-4 Cinccino
4 Stantler
2-2 Sunflora (Will be taken out for 4 Catcher)
WOW, that's a big line… I'd run 3-3 max for Cinccino, and 3-2-3 Jumpluff max… but whatever works…

On topic: Pichu is actually a great choice for Jumpluff. Why? Sure, it gets donked, but there's the same risk with Cleffa, and oh, look, it's a five dollar card.

So, I'm hyping Pichu. Everyone's main concern is, "My opponent can set up basics, too." However, you have to think like your opponent. If they're smart, they'd know that the only reason you'd be playing Pichu is if you were playing a Jumpluff deck. So now, they think. If they take even one basic, that's another forty damage. And for three, another sixty. That's pretty harsh. However, if they decide not to grab basics, and not even with Pichu, with Collector, Dual Ball, etc., they're impairing their setup. Either they take more damage, or they take a major disadvantage.

Looking at it that way, Pichu doesn't seem so bad now, does it?
 
^I guess the main problem Pichu has is setting up decks where setup is the weakness. When you look at ReshiPhlosion, after it gets set up, it can take prizes fairly quickly. As long as ReshiPhlosion keeps a bench of 3 Pokémon, maybe 4, Jumpluff's probably not going to OHKO any Reshiram regardless of damage placed by Typhlosion. Same goes for ReshiBoar. The main advantage Jumpluff (and Cincinno) has over Reshiram decks (and to an extent some other Stage 2 decks, such as Magnezone) is that it can get going fairly quickly. With Pichu, you take this away, and Reshiram starts OHKOing you left and right.

Against quick decks, however– Stage 1, ZPS, etc.– Pichu is a valuable option if you can use it. ZPS doesn't gain much from putting anything other than Zekrom on the bench, which shouldn't be Zekrom's biggest problem anyways. Stage 1 can usually get out the Basics it needs; it's a fast deck anyways, and Pichu won't change much.

One of the disadvantages of using Pichu is that your opponent can immediately evolve the Pokémon he or she has placed down from Pichu. That means even if you run Catcher, you have less of a chance of getting that Solosis out of play before it's evolved. Same goes for Vileplume, and even any Yanma, Phanpy, and Zorua that could cause you problems.

In the end, I guess your choice to run Pichu depends on your metagame and how much it helps your specific list. I'm personally not in favor of playing Pichu, but it's certainly an option.
 
Decmaster said:
WOW, that's a big line… I'd run 3-3 max for Cinccino, and 3-2-3 Jumpluff max… but whatever works…

On topic: Pichu is actually a great choice for Jumpluff. Why? Sure, it gets donked, but there's the same risk with Cleffa, and oh, look, it's a five dollar card.

So, I'm hyping Pichu. Everyone's main concern is, "My opponent can set up basics, too." However, you have to think like your opponent. If they're smart, they'd know that the only reason you'd be playing Pichu is if you were playing a Jumpluff deck. So now, they think. If they take even one basic, that's another forty damage. And for three, another sixty. That's pretty harsh. However, if they decide not to grab basics, and not even with Pichu, with Collector, Dual Ball, etc., they're impairing their setup. Either they take more damage, or they take a major disadvantage.

Looking at it that way, Pichu doesn't seem so bad now, does it?

you are so right :D the only thing that would keep me feeling safe in that case is a Yanmega Prime which is like not happening in most decks as Reshiram clearly dominates right now.
 
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