WOW, that's a big line… I'd run 3-3 max for Cinccino, and 3-2-3 Jumpluff max… but whatever works…
On topic: Pichu is actually a great choice for Jumpluff. Why? Sure, it gets donked, but there's the same risk with Cleffa, and oh, look, it's a five dollar card.
So, I'm hyping Pichu. Everyone's main concern is, "My opponent can set up basics, too." However, you have to think like your opponent. If they're smart, they'd know that the only reason you'd be playing Pichu is if you were playing a Jumpluff deck. So now, they think. If they take even one basic, that's another forty damage. And for three, another sixty. That's pretty harsh. However, if they decide not to grab basics, and not even with Pichu, with Collector, Dual Ball, etc., they're impairing their setup. Either they take more damage, or they take a major disadvantage.
Looking at it that way, Pichu doesn't seem so bad now, does it?