Pidgeot from Triumphant (#29) [2/7]

dmaster

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Guiding questions:
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
3. What combos can you use it with? How so?
4. What techs can you use to combat the weak points?
5. How's the artwork?
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

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1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
A 120 HP on a Stage 2 is, for all intents and purposes, quite decent. The Lightning weakness is a shame as it's now wide open to Luxray, but the Fighting resistance makes it put up more of a fight against things like Machamp. Free retreat is also good.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
No doubt the card draws your attention to its first attack, Headwind. For a single DCE it does only a paltry 20 damage, which is pretty low for a Stage 2, but the side effect is phenomenal; it increases the target's attack cost next turn by 2. That will stop a LOT of things. It means Gyarados will need 2 energy attached (not that hard with Rescue Energy, but you still need to waste time), Flash Impact will need LCC plus Gain, Dragon Rush will need 2 DCE and a Gain...you get the idea. It practically requires your opponent to have an excess of Energy in play.
3. What combos can you use it with? How so?
You can use this card in similar fashion to Shiftry - have a bunch of supportive techs on the bench (like Dugtrio) so that, if your opponent can't attack, at least they can't retreat scot-free (which Luxchomp does a lot). Too bad you can't switch Pidgeot right after attacking, or you could yank up Victreebel TM to hinder retreat. In any case, this deck necessitates running lots of DCE so it can Headwind right away. ...But on something more realistic, you could use this card with Vileplume to really slow your opponent down.
4. What techs can you use to combat the weak points?
Bubble Coat. That's the most obvious thing that comes to mind, although Vileplume might be able to work...still, Vileplume really doesn't combat Pidgeot's weak point. Expert Belt is also feasible, so Headwind will do 40 damage instead of a paltry 20.
5. How's the artwork?
BOOOOOOOOOOOOO-RING
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
3.5/5. I must say, for a rogue card, it definitely has potential, and lots of it. When the next format comes around, I wouldn't be surprised if this card sees a lot of use. I'd love to see decks centered around this thing, and I don't say that just because I like Pidgeot in general.
 
1. Everything about these is good! 120 HP on a Pidgeot, x2 weakness is ok, -20 is good, and zero retreat is always nice.
2. Headwind can be useful, especially against quick-hitting decks. Quick attack is decent.
3. I haven't been in the meta for a while, but my best guess would be an SP tech?
4. Techs: None really. It itself is a tech.
5. It is decent. The waves look cool with the fog.
6. 3.5/5. Seems to me like it would be stamped with "good for prerelease only."
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).

1) i think Pokemon With free or even 1 retreat cost is good for easy retreating. When you get t retreat, you can play more combonations.

2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.

2) Sadly it doesn't have one but it is still capable alone such as gyrados.

3. What combos can you use it with? How so?

3) the attack "Head Wind " can give you a major advantage especially over decks such as gyrados who only depend on 0 energy. Usually most gyrados only carry dark energy so it takes them 2 turns while you do 40 and prepare the rest of your bench with sumthing else.

4. What techs can you use to combat the weak points?

4) One of it's weakness is its damage power and HP however expert belt and black belt is just What it needs
5. How's the artwork?

5) Artwork is kind of dull at the s-me time begin mysterious

6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).

6) I'd give a 3 of 5, Not soooo perfect but not so bad either
 
1. Analyze the stats of the card (HP, Weakness, Resistance, Retreat cost).
120 Hp is quite nice, but x2 Lighting weakness makes Luxray Gl a problem. However, -20 Fighting Resistance is awsome, as is zero retreat.
2. Analyze the attacks (and/or Poke-Powers, Poke-Bodies) of the card.
Headwind is weak, but its effect is exceptional. Quick attack is fine.
3. What combos can you use it with? How so?
You could T1 a Pidgeot with Rare candy, and then have a DCE to Headwind immediately.
4. What techs can you use to combat the weak points?
As always, I would go with Protective Orb/Weakness Guard with an Expert Belt.
5. How's the artwork?
3/5 The pidgeot is okay, and the background is cool.
6. Give it a rating, and explain why you have given it that rating. You can also rate the card by rating the thread itself (out of 5 stars).
4.5/5 Only bad things about this are the damage and the Weakness, which can be easily countered with the above techs.
 
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