Pidgeot Rogue? - updated

Is Pidgeot worth playing?


  • Total voters
    20

shadoworganoid

"Crimson Dance, Yugetsu!"
Member
Well today was my pre release for Triumphant. Yay. I got a few good pulls thats for sure.
But I find this card very interesting;

29-pidgeot.jpg


He has several good points;

-High HP
-Flexable energy cost
-Free Retreat
-Good resistance

But like all cards, Pidgeot has bad points;

-Below average damage output.
-Lighting weakness.
-Slower to set up then a stage 1 is.

However, to me, the pro's outweigh the con's.

Take DialgaChomp for example, they only have enough resources to retreat dialga when they need to heal it. They cant just keep retreating every time I hit them with headwind. Therefore, Headwind will hinder its attacks.

The main lightning pokemon is luxray so a simple fighting tech can be used. An other advantage of being able to use any color energy.



However, overall, I am not sure what to combo/pair Pidgeot with.
Or what the best luxray counter would be?


What do you guys think? Is pidgeot good, bad, or somewhere in between???


EDIT: I was thinking about this some more and I think this could work well with it;
24-dugtrio.jpg


Okay so originally I had Marowak as my good partner choice for this bird, but then after looking around some more, I found Dugtrio.
While its attacks are less effective, it still resists luxray AND hits it for weakness. It has free retreat which is a plus, but mainly, its Poke Body is what makes him great.

When I use Headwind, the obvious answer is to retreat. Especially if your an SP deck. However, with Sinkhole, they will be punished if they retreat.
And if they Poke Turn, they just used up some more resources.
Plus, this body is stackable. Meaning, if I have 2 dugtrio on my bench, then thats 40 damage.
 
RE: Pidgeot Rogue?

Pair it with Machamp maybe? You get Take Out, and Hurricane Punch, which might I add can be abused with DCE which you play anyways.

Maybe as a 2-2-2 line, or a 3-3-3 line with a couple Pidgeot Lines.

And.... That's the end of my ideas for now. =[
 
RE: Pidgeot Rogue?

I actually think Marowak could work nicely. I like Machamp, but its another Stage 2 to set up.
 
RE: Pidgeot Rogue?

Or Cubone Wall, lol. If you discard 4 Marowak with Discarding cards like Junk Arm and have Snowpoint Temple plus Expert Bel-

Sorry, lol. It sounds fun. XD

Yeah Marowak sounds good, he's a tad flippy, (that is the attack you'd use, right?) and he has just enough HP for a Crobat drop Garchomp Snipe if you try to charge his second. Wait, you'd Headwind, nevermind. What would the lines be like...

3-3-3 Pidgeot
4-3 Marowak (So you can Cubone Wall later game with SSU)
2 Uxie (Probably couldn't fit the X in, as you would have to fit in Warps)
4 PokeDrawer+
2-4 Belts
3-4 Twins
4 Junk Arm (New Engine right here, Twins for Double drawer, Double Drawer for double Junk Arm if you can Discard 4, Get Double Drawer back, use for Double Drawer again if you want, or to get what you need. EXTREMELY thinning)
4 Seeker
4 SSU
3-4 Collector

As for Techs and Energy I can't really think of that, lol.
 
RE: Pidgeot Rogue?

I'd put in a couple fighting energy still. Like maybe 3.

4 DCE
3 Fighting
2-4 Rescue
1-3 Cyclone (for tomb lock)

Being a colorless type, it gives me LOTS of options. lol


EDIT: I also found the Breloom (SV). For 1 fighting energy it does 40. And with ebelt, that becomes 60x2 on Luxray. Just what i need.

Im not sure whats worse, relying on a belt, or relying on a coin flip...
 
RE: Pidgeot Rogue?

Yeah I know, I love Colorless.

I forgot Cyclone, that's a great idea, especially with all the Trainers I just mentioned, haha. 4 Rescue is a must, it's too good a card to not play 4 of it. 3 Cyclone is SAFER, but 2 is more Consistent. You don't want to switch them out later game normally. 3 Fighting sounds right, not too many or too little.

Ummm... Can't think of any other ideas right now. When I do I'll Edit/Post.
 
RE: Pidgeot Rogue?

My bad :p

Umm, I don't think pigeot is good because its best on T1, which isn't likely.

Sure it adds to the defending's cost, which would be good against sp.
And to get around it, all sp has to do is poke turn, lv up luxray, egain, attach, flash impact.

Against evos, yes, helps against t1 decks like donphan, kingdra, machamp, jumpluff, etc...if you make it that far.

EDIT: I mean, I'm all for rogues, don't get me wrong, but this card...is just...too situational.
EDIT2: Off to get some strawberry milk :D
 
RE: Pidgeot Rogue?

About your second "edit", dot dot dot? lol

Yeah, its true. SP can easily retreat or Poketurn, but it does force them to use their resources sooner then normal.
I do have a counter for Luxray; Marowak.

But even taking SP out of the equation, decks like Donphan, Jumpluff and everything else you mentioned, would suffer greatly from this.
 
RE: Pidgeot Rogue?

Just random lol.

And yeah, it will do better against stage 2 decks.

But as I said before you would have to get it out early,
and lightning is a BAD weakness in this meta.
 
RE: Pidgeot Rogue?

What about Victreebell from the same set? It's body is the same thing as Headwind, and has a good attack. It's fire weakness may proove to be worse than Lightning weakness and is locked by DGX but has a better attack, and the other Victreebell lets you burn and poison any Pokemon on the field (you bring them up) so that you can switch out and lock them with the new Victreebell.
 
RE: Pidgeot Rogue?

I like all of these ideas. This would be an extremely fun league deck. You should build it and see how it goes. SotS' list seems solid.
 
RE: Pidgeot Rogue?

@T-King: Victreebel's Body add 2 to the retreat cost, and Pidgeot's attack adds 2 to the attack cost, so they're not the same....

~A+G
 
RE: Pidgeot Rogue?

It says two to the attack cost?! Holy crap I almost traded my Pidgeot away. Isn't that kind of broken actually? Can that be retreated out of or is it work even if they switch?
 
RE: Pidgeot Rogue?

had my first pidgeot battle against donphan.... cept it didnt work as my opponent buffed up only one donphan with 3 energies, so i still got earthquaked for 80 dmg with ebelt -20 resistance.

pidgeot is still really situational. if you dont set it up fast, your opponent will just work around it
 
Donphan would be an interesting match. Mainly due to its body, but....
You should be able to outspeed it.
 
A stage 2 evolution that requires special energy to attack will not be able to outspeed a stage 1 with massive Broken Time Space support. Keep in mind Pidgeot will be doing a whopping total of zero damage per turn to Donphan,which instead of attacking will just build up the energy to destroy you with Heavy Impact.

Not the Pidgeot does much damage anyway, 40 a turn with Headwind + assumed retreat and Dugrtio on the bench. The retreating however will cause the damage to spread, making your matchup to Luxchomp even worse with Luxray hitting for x2 weakness and Healing Breath removing all the damage. You can't do much about Luxray (unless you want to add your own Donphan), but Healing Breath is shut down by the new Solrock + Lunatone SV.
 
I see this card as a nice tech. For instance, my Umbreon deck fails against Gyarados, T-Tar and Machamp. But with Pidgeot...

2 DCE needed to use Hurricane Punch, plus resistance and on top of that you need 5 heads to two shot Pidgeot, or 4 with a belt.
Rage needs 2 Fighting and 2 DCE and 8 damage counters on it to one shot Pidgeot

Gyarados needs 2 energy to use Tail Revenge

And T-Tar Prime? 2 Dark and 2 DCE to one shot Pidgeot

by that time you should be able to one shot them with Umbreon Prime and Espeon Prime (If you run it, I use Espeon to counter Machamp)
 
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