TCG Fakes Plasma Dragon's Text-Based Fakes

Basic–Hawlucha–Fighting– HP90

Hidden Power:
[F][C][C] Flip Kick 50+ damage.
Flip a coin. If heads, this attack does 30 more damage. If tails, your opponent's Active Pokémon is now Confused.

Ability: Daring Escape
Once during you turn, if this Pokémon is affected by a Special Condition, Flip a coin, if heads switch this Pokémon with 1 of your Benched Pokémon. If tails, This Pokémon does 20 damage to itself. Don't apply Resistance to this damage.

[F][F] Wing Throw 20+ damage.
This attack does 20 more damage for each [C] in your opponent's Active Pokémon's Retreat Cost.

Weakness: [L]
Resistance: [F]
Retreat: 1
 
I would really like input on Steelix because I was trying to make a revised playable upgraded version of Steelix Prime (I loved that card :D) So if its to OP let me know. Thanks!

steelix-prime-unleashed-ul-87-ptcgo-1.png

Basic–Onix–Fighting– HP110

Hidden Power:
[F][F][F][C] Wriggling Destruction 100 damage.
If there is any Stadium card in play, this attack does 60 more damage. Discard that Stadium card. And discard 2 Energy cards attached to this Pokémon.

[F] Bite Down 20 damage.

[F][F][C] Rock Tomb 70 damage.
The Defending Pokémon can't retreat during your opponent's next turn.

Weakness: [G]
Resistance:
Retreat: 3
Stage 1–Steelix–Metal– HP160
Evolves from Onix.

Hidden Power:
[M][M][M][M][M] Crater Maker 180 damage.
Discard 2 Energy attached to this Pokémon. Discard any Stadium card in play.

Ability: Pure Steel
This Pokémon can't be affected by any Special Conditions. (Remove any Special Conditions affecting this Pokémon.)

[M] Metal Upgrades
You may attach up to 2 [M] Energy card from your hand to this Pokémon.

Weakness: [F]
Resistance: [P]
Retreat: 4
 
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Well, with Bronzong, anything Metal with a high damage output becomes pretty good. But if this is its own format, I don't think it's too OP at all.

Wording could be improved, though. I think this would be more accurate:

[M][M][M][M][M] Crater Maker 180 damage.
Discard 2 Energy attached to this Pokémon. Discard any Stadium card in play.
 
Yeah that sounds much better thanks! Also do you think every Pokemon in this set should have a hidden power or just some of them?
 
Yeah that sounds much better thanks! Also do you think every Pokemon in this set should have a hidden power or just some of them?

I really like this idea. I think the hidden powers should be for all non-evolving basic Pokemon (ex. Audino) and all final evolutions (ex. Garchomp).
 
Yeah that sounds much better thanks! Also do you think every Pokemon in this set should have a hidden power or just some of them?
Only once in my memory has a mechanic ever been applied to every card in a set, and that was Magma's/Aqua's Pokémon in Double Crisis. And that wasn't the same sort of mechanic, anyway, so I think it would be best to limit hidden powers to a few Pokémon. :)
I really like this idea. I think the hidden powers should be for all non-evolving basic Pokemon (ex. Audino) and all final evolutions (ex. Garchomp).
Essentially a repeat of Plasma, then? In that arc of sets, only Pokémon that would not evolve could be Team Plasma Pokémon.
 
Only once in my memory has a mechanic ever been applied to every card in a set, and that was Magma's/Aqua's Pokémon in Double Crisis. And that wasn't the same sort of mechanic, anyway, so I think it would be best to limit hidden powers to a few Pokémon. :)

Essentially a repeat of Plasma, then? In that arc of sets, only Pokémon that would not evolve could be Team Plasma Pokémon.

Yeah, pretty much. I feel like the novelty of the Hidden Powers would get old if you could plop down any old Pokemon and it would have a Hidden Power. With only non-evolving Pokemon having the ability to have them, it becomes a much more fun concept, IMHO.
 
Yeah that sounds much better thanks! Also do you think every Pokemon in this set should have a hidden power or just some of them?
Personally I'd say that HPs really should be reserved for the main stars of the set, or just some cool Pokemon, a bit like how ATs are used.

With the Steelix, I'd even be weird and go as far as saying 170 damage tops for Steelix's Hidden Power attack, but it's probably not too important :p
 
Well I was thinking that it could do 180 because you can't attach a muscle band... (unless you used this set as a stand alone). And yeah what I originally did was just put Hidden Powers on cool Pokemon.
 
Here is some more stuff!
Trainer - Item
Energy Accelerator

Attach a Energy card from your discard pile to 1 of your Pokémon. And If you did, your turn ends.

You may play as many Item cards as you like during your turn(before you attack).
Trainer - Supporter
Pathfinder


Draw 4 cards and Search your deck for a Stadium card.


You may play only 1 Supporter during your turn (Before you attack).
 
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Here is some more stuff!
Trainer - Item
Energy Accelerator

Attach a Energy card from your discard pile to 1 of your Pokémon. And your turn ends.

You may play as many Item cards as you like during your turn(before you attack).
Trainer - Supporter
Pathfinder


draw 4 cards and Search your deck for a Stadium card.

You may play only 1 Supporter during your turn (Before you attack).

Read Tropical Beach for the first item. Pathfinder needs a captilised draw.
 
Fixed Thanks! This is the Shaymin-EX of this set.

Basic–Klefki–Fairy– HP70

Ability: Key Salvage
When you play this Pokémon from your hand onto your Bench, you may search your discard pile for a Pokémon Tool card, and put it into your hand.

[Y][C] Lock Down 30 damage.
Before doing damage, discard all Pokémon Tool cards attached to your opponent's Active Pokémon.

Weakness:
Resistance:
Retreat: 1
 
Stage 1–Watchog–Colorless– HP90

Ability: Keen Eyes
Once during your turn (before your attack), you may look at the top card of your opponent's deck.

[C][C] Stalk
Switch 1 of your opponent's Benched Pokémon with the Defending Pokémon. The new Defending Pokémon is now Confused and can't retreat during your opponent's next turn.

Weakness: [F]
Resistance:
Retreat: 0
 
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"(before your attack)" should be italicised. Also, instead of "is now Confused. And the Defending Pokemon can't" you can just write "is now Confused and can't*.
 
Fixed... will I ever get this stuff right? :(
Basic–Carbink–Fairy– HP80

Hidden Power:
[C] Diamond Form
Search your deck for Carbink or Diancie and put it into your Bench. Then, Search your discard pile for up to 2 basic [Y] Energy cards and attach them to that Pokemon.

Ability: Jewel Wall
Any damage done to your [Y] Pokémon by your opponent's attack is reduced by 10 (after applying Weakness and Resistance).

[Y][Y] Crystal Crush 30+ damage.
You may discard all [Y] Energy attached to this Pokémon. If you do, this attack does 50 more damage.

Weakness: [M]
Resistance: [D]
Retreat: 3
Basic–Diancie–Fairy– HP90

Hidden Power:
[Y][Y] Pink Light
Attach as many basic Energy cards as you like from your discard pile to your Carbink in any way you like.

Ability: Gem Storm
At any time between turns, if this Pokémon is your Active Pokémon, put 1 damage counter on each of your opponent's Pokémon.

[Y][C][C] Rock Shield 20 damage.
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 40 (before applying Weakness and Resistance).

Weakness: [M]
Resistance: [D]
Retreat: 3
 
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Fixed... will I ever get this stuff right? :(
You're doing fine - you can't get better without the practice and help! :) Besides, you're attempting more difficult wordings (which is awesome to see) that are hard to get right on the first time, so I think you're doing really well!

See the AOR Volcarona for Carbink wording. I just took the picture off ebay if you're interested :p
 
Thanks @bbninjas I have been trying to make my cards as interesting as possible and I could not have made these cards grammatically correct without you and @Jabberwock so thanks to both of you. (and anyone else I missed that helped me)

Stage 2–Dragonite–Dragon– HP150
Evolves from Dragonair

Hidden Power:
[D][D][D][D][D] Dark Dragon Tail 100 damage.
Flip a coin. If heads, this attack does 50 more damage and 50 damage to each of your opponent's Benched Pokémon.

Ability: Dark Dragonite
All Energy attached to this Pokémon are Darkness Energy instead of their usual type.

[D][D][D] Dark Roar 60 damage.
Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weaknees and Resistance for Benched Pokémon.)

Weakness: [F]
Resistance:
Retreat: 4

This is a new take on Dragonite... Forgive me if you don't like it :p
 
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Hidden Power:
[D][D][D][D][D] Dark Dragon Tail 100 damage.
Flip a coin. If heads, This attack does 50 damage to each of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Lowercase "this" and probably put in "...opponent's Benched Pokémon." If you intended the extra damage to go to the Active as well, it'd be:

[D][D][D][D][D] Dark Dragon Tail 100+ damage.
Flip a coin. If heads, this attack does 50 more damage and 50 damage to each of your opponent's Benched Pokémon.

As far as I know, that's never been done before, so I'm not sure about perfect wording.

Power levels I don't feel very savvy to atm, so I'll not rate those for now.
 
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