Hello all!
I've been toying with the new plasma set, and have made a Klingklang deck. I have adjusted my original list after some pointers, and here's my second try at it! Any suggestions are welcome! The original list is in the spoiler.
Pokémon: (15)
3 Cobalion EX
1 Cobalion NVI
4-1-2/2 Klinklang (BW, BW, 2 BW/2 PS)
2 Keldeo EX
Trainers (34)
1 Computer Search
4 N
4 Skyla
3 Juniper
1 Colress
1 Tropical Beach (I only have 1!)
2 Sky Arrow Bridge
3 Catcher
3 Rare Candy
3 Ultra Ball
3 Level Ball
3 Max Potion
1 Tool Scrapper
1 Escape Rope
1 Super Rod
Energy: (11)
7 Metal Energy
4 Blend WLFM
total: 60
Strategy:
basic Klinklang strategy; setup either Plasma Steel or Shift Gear Klinklang depending on what you need first, and then setup the other one when needed/you have the time. Cobalion EX is the solid main attacker of the deck, with a Cobalion NVI tech. Keldeo EX will help with the Landorus matchup, as well as being a great help against any fire techs I might encounter. Rush in combined with Sky Arrow Bridge is a great way to negate Catchers and status. The Trainers should be self-explaining.
Cards that didn't make it, unfortunately:
- additional Switch/Escape Rope (Just not enough room, and my switching issues are mainly solved with keldeo anyways. Still handy in a tight spot though!)
- 0-1 Bicycle (A wonderful 61st card, I wanted to include one to fetch with Skyla to maybe recover from a late game N, or any other smaal hand situation. I really think I should find room for 1, but I can't find any...!)
- additional Tropical Beach (I simply dont own more, and cant get any more. I like the Sky Arrow combo a lot as well, but with 4 Skyla a single beach is easily fetched when needed. Of course in the worst case it will still function as a counter stadium)
- 0-1 Tool Scrapper (I just like having 2 more for consistency issues, but since I don't know if Garbordor will be such a big thing, and I can always Catcher + Steel Bullet it to KO it right away. Still handy to remove annoying Eviolites, and who-knows-what.)
- Mewtwo EX (I wonder if I need it, but I think it might be handy because it counters itself better than the entire deck, as I prefer OHKO'ing more than 2HKO'ing in any case. I still wonder if it would be worth the inclusion?)
Thanks in advance for reading and replying!
I've been toying with the new plasma set, and have made a Klingklang deck. I have adjusted my original list after some pointers, and here's my second try at it! Any suggestions are welcome! The original list is in the spoiler.
Pokémon: (15)
4-1-2/2 Klingklang (BW, BW, BW/PS)
4 Cobalion NVI
1 Cobalion EX
1 Keldeo EX
Trainers: (33)
1 Gold potion
4 N
4 Juniper
3 Skyla
1 Colress
2 Sky Arrow Bridge
2 Eviolite
4 Ultra Ball
3 Candy
3 Catcher
2 Max Potion
2 Tool Scrapper
1 Bicycle
1 Super Rod
Energy: (12)
8 Metal energy
4 Blend WLFM
Strategy:
Setup Klinklang (both) to have EX immunity, and be able to move energy to whatever I want/need. Keldeo can function with Blend, and combined with SAB replaces my Switch, as well as being a good Landorus counter. While most Klinklang decks rely on Cobalion EX, I mostly focus on Cobalion NVI as it is durable enough to stand it's ground, while still only giving away one prize on the KO. Mostly I will use Iron Breaker, but energy press can be handy as well. Cobalion EX is there to discard special energy, and smash through Eviolite, should it be required.
4-1-2/2 Klingklang (BW, BW, BW/PS)
4 Cobalion NVI
1 Cobalion EX
1 Keldeo EX
Trainers: (33)
1 Gold potion
4 N
4 Juniper
3 Skyla
1 Colress
2 Sky Arrow Bridge
2 Eviolite
4 Ultra Ball
3 Candy
3 Catcher
2 Max Potion
2 Tool Scrapper
1 Bicycle
1 Super Rod
Energy: (12)
8 Metal energy
4 Blend WLFM
Strategy:
Setup Klinklang (both) to have EX immunity, and be able to move energy to whatever I want/need. Keldeo can function with Blend, and combined with SAB replaces my Switch, as well as being a good Landorus counter. While most Klinklang decks rely on Cobalion EX, I mostly focus on Cobalion NVI as it is durable enough to stand it's ground, while still only giving away one prize on the KO. Mostly I will use Iron Breaker, but energy press can be handy as well. Cobalion EX is there to discard special energy, and smash through Eviolite, should it be required.
Pokémon: (15)
3 Cobalion EX
1 Cobalion NVI
4-1-2/2 Klinklang (BW, BW, 2 BW/2 PS)
2 Keldeo EX
Trainers (34)
1 Computer Search
4 N
4 Skyla
3 Juniper
1 Colress
1 Tropical Beach (I only have 1!)
2 Sky Arrow Bridge
3 Catcher
3 Rare Candy
3 Ultra Ball
3 Level Ball
3 Max Potion
1 Tool Scrapper
1 Escape Rope
1 Super Rod
Energy: (11)
7 Metal Energy
4 Blend WLFM
total: 60
Strategy:
basic Klinklang strategy; setup either Plasma Steel or Shift Gear Klinklang depending on what you need first, and then setup the other one when needed/you have the time. Cobalion EX is the solid main attacker of the deck, with a Cobalion NVI tech. Keldeo EX will help with the Landorus matchup, as well as being a great help against any fire techs I might encounter. Rush in combined with Sky Arrow Bridge is a great way to negate Catchers and status. The Trainers should be self-explaining.
Cards that didn't make it, unfortunately:
- additional Switch/Escape Rope (Just not enough room, and my switching issues are mainly solved with keldeo anyways. Still handy in a tight spot though!)
- 0-1 Bicycle (A wonderful 61st card, I wanted to include one to fetch with Skyla to maybe recover from a late game N, or any other smaal hand situation. I really think I should find room for 1, but I can't find any...!)
- additional Tropical Beach (I simply dont own more, and cant get any more. I like the Sky Arrow combo a lot as well, but with 4 Skyla a single beach is easily fetched when needed. Of course in the worst case it will still function as a counter stadium)
- 0-1 Tool Scrapper (I just like having 2 more for consistency issues, but since I don't know if Garbordor will be such a big thing, and I can always Catcher + Steel Bullet it to KO it right away. Still handy to remove annoying Eviolites, and who-knows-what.)
- Mewtwo EX (I wonder if I need it, but I think it might be handy because it counters itself better than the entire deck, as I prefer OHKO'ing more than 2HKO'ing in any case. I still wonder if it would be worth the inclusion?)
Thanks in advance for reading and replying!