Plasma Storm Heatmor deck

MP7373

Aspiring Trainer
Member
This is a for fun deck but it would be hilarious if it worked. It kind of like quad quaza except better.

Pokemon-
-4 Victini Ex
-4 Heatmor (plasma storm with fiery licks attack)
-1 Emolga (dragons exalted call for family)

Trainers-
-4 level ball
-4 ultra ball
-0-4 super rod

Energy
-39-43 basic fire energy

Yes its a silly deck but the idea is simple: Use Victini Ex's turbo energizer attack to power up Heatmor (hopefully turn one) then retreat to Heatmor on your next turn, attach and start using fiery licks for big damage. When you get the chance use Emolga (with level ball) to make sure you don't run out of Heatmors to attack. Super rod is to put Energy back into your deck to increase the probability for fiery licks.

In case you don't know fiery licks uses 3 fire energy and discards the top 4 cards of your deck and does 50 damage times the number of fire energy discarded. With 2 / 3rds of the deck being fire energy this should do around 150 damage most of the time.

The problem is Heatmor has only 90 HP so it gets one shotted by every thing that matters so this is just a for fun deck.
 
-1 Emolga (Not really nessasary)
+1 Victory Piece (Ya know Victini's Ace Spec?)

Also for the Super Rod / Fire Energy, I would do:
3 Super Rod (4 is overkill)
42 Fire Energy
 
The chances of drawing into victory piece are very low since you are only going to draw cards on turn one. The idea is not to attack with Victini its only to power up Heatmor and then retreat. Victory piece just adds another non energy to discard with Heatmor's attack. Emolga is nessesary to have on your bench so you don't run out of Pokemon in play (after turn one you will only draw energy!). In fact if you have victini and one level ball in hand on turn one it would be better to get Emolga out than Heatmor turn 1 (perfect turn would be to start with victini and bench emolga and heatmor). I am also not even sure super rod is necessary as it would take over ten attacks by Heatmor (doing 100-200 damage each) to deck out and it would likely hurt consistency rather than help it.
 
Try 4 Heatmor 4 Ether a few level ball and the rest energy. Maybe a skyla or two but I doubt it. I mean T1 200 Damage if your lucky enough to draw 2 Ether. There isnt much more that needs to be said. I don't even think that I would run catcher in this honestly
 
Oh, that's cool...
Seems fun for casual play, but I think that it has too many HP problems to do some serious damage.
 
I run this deck and it is a fun deck to play with, here is my spread.

Pokemon:
4 heatmor
2 victini EX

Trainers:
4 skyla
4 level balls
4 ethers

Energy:
42 Fire
 
I think playing with Catcher and Town Map would be a good idea if you're running very low everything else. There's a high chance of your opponent powering up a benched and then knocking out your only Pokemon on the field.

While unlikely, it's possible that you could have 1 Heatmoor in your deck and the other 3 prized. I'd say running Skyla and a couple 1 / 2 offs of certain staple cards (Hammers / Pokedex / Catcher / Ether / Rod / Balls) is your best bet if you want to actually have something resembling a fair match if either side doesn't get lucky.
 
I've played against versions with the following and it can be a real pain - found the best way to combat it is to catcher a Heatmor with no energy attached (since has a 2 retreat cost) hopefully giving an extra turn to set up and start killing them off. However, his 1st attack for 1 energy is basically a catcher that then burns the new active, which can be very effective also :

4 Heatmor
4 Level Ball
4 Skyla
2 Random Receiver (optional but being able to help grab a Skyla for that needed ball or ether can be huge)
4 Ether
2 Catcher (definitely useful, but with rules change would drop for energy)
42 Fire energy

A Super Rod is an option also, and in Unlimited decks usually see a couple of Revives.
 
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