• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Plasma Trevenant (Trevenant / Deoxys EX / Dimensional Valley)

Pipotchi

Aspiring Trainer
Member
Pokemon:

  • 4 Deoxys EX
    4-4 Trevenant
Trainers/Supporters/Stadiums:

  • 4 Plasma Badge
    3 Dimensional Valley
    3 Colress Machine
    2 Professor's Letter
    3 Switch
    1 Startling Megaphone
    1 Evosoda
    2 Plasma Ball
    2 Ultra Ball
    2 Energy Retrieval
    1 Sacred Ash
    2 N
    4 Sycamore
    4 Skyla
    2 Colress
    1 Ghetsis
    1 Shadow Triad
Energy:

  • 7 Psychic Energy
    3 Plasma Energy
trevenant.gif


Strategy:

This is my first attempt at an actually serious deck type, which will become possible once Dimensional Valley gets released. Basically the strategy is to get Trevenants set up in 1 turn with D.Valley, Plasma badge and colress machine, and then start hitting for up to 140 cumulative damage every turn with Trevenant, who actually suddenly becomes a pretty good attacker.
Opponents get their items cut off and are getting hit actually very hard every turn, so hopefully most teams will crumple under this pressure. This deck is going to do well vs mewtwo EX who is going more into favour, and will benefit from yveltal EX going away a bit. The deck is also going to have a favourable typing matchup vs landorus and fighting decks due to trev resisting fighting, while really slowing down any machamp decks with trevenant's ability.

So I run 3 Dimensional valley because it allows Trevenant to hit for just 2 energy which is achievable in 1 turn, thanks to 4 Plasma badge and 3 Colress Machine. Getting a very early attack is important to this deck, because it means you can put a lot of pressure down before the opponent can deal with it. Also Deoxys EX can hit for 30 in a pinch for 1 energy if necessary, with dimensional valley in play... nothing special but still notable I guess. 3 Switch and 1 Escape Rope are important because of the huge retreat costs on trevenant. 2 Plasma ball means faster deoxys EX on the bench and 2 Ultra Ball and 1 Evosoda for the trevenant line. Perhaps I could invest more in search power here, and I don't have a ace spec yet so master ball could be useful perhaps.

I'm only running 2 N because I dont want to shuffle my opponent's hand for them if I can help it. It is still useful if I can put my opponent to 1 card later in the game. 1 Ghetsis seems good with trevenant because I can discard their items in a situation where it looks like my active trevenant is going to not be there next turn. 1 Shadow triad because it could pull back a plasma badge, colress machine, plasma ball or whatever.

Feedback much appreciated. I think this deck has potential, I could probably go a different route with this too with dusknoir but I wanted to keep it very basic for the first draft and see how fast it is.

EDIT: I didnt realise how long away dimensional valley actually is o_O There doesnt seem to be any rules against making decklists with far-in-the-future cards so I guess Im fine, but yea I guess this wont be actually usable for a very long time. I guess I have no excuse for the deck not being a perfect listing by the time it is :p
 
RE: Plasma Trevenant (Trevenant/Deoxys/Dimensional Valley)

You don't need Dimensional Valley to attack with Trevenant turn 2. You can add one Double Colorless on T1 and the new Mystery Energy will reduce Trevenant's Retreat Cost by 2. If you play Sky Arrow Bridge, Trevenant is free to retreat, though it might help your opponent.

Play around with these ideas, I like where you are going with these Deoxys and Plasma Badges.
 
RE: Plasma Trevenant (Trevenant/Deoxys/Dimensional Valley)

true that I can attack turn 2 either way, but the eventual energy saved by dimensional valley on 6 different Trevenant is gunna be 6, which is great. I want to run plasma energy anyway to help out deoxys-EX so I may as well run dimensional valley instead of additional special colorless energy that I can't get back from the discard for continual 3 energy attacks. same goes with using mystery energy, I'm kinda apprehensive about using it since its non-retrievable too and doesnt save me from attacks that trap me in the active position. Secondly Trevenant can set up much much faster with d.valley, which gives it much better recovery later in the game due to being able to go from 0 energy to an attack in 1 turn. With dces you will be slower and also run out of steam later in the game too I think. Later on trevenant can just attach 2 psychics with dimensional valley, it only really wants to use colress machine to attack instantly if necessary.
 
RE: Plasma Trevenant (Trevenant/Deoxys/Dimensional Valley)

In regards to Luxiel's comments, you couldn't even play Skyarrow Bridge once Phantom Forces hits since it is a card in the Next Destinies set and could only be played in the extended format. Also, I see you don't have an ACE SPEC in this decklist. Honestly, Since you have so few Pokemon in the deck and so many important Trainers that you can't afford to waste, I'd suggest using Dowsing Machine. It can get back D. Valleys, Colress Machines, Team Plasma Badges, you name it.

Hope this helps,
LoneWolf2113
 
RE: Plasma Trevenant (Trevenant/Deoxys/Dimensional Valley)

A few thoughts/comments for your consideration:

  • Considering that you are only running 8 basic Poke, chances are you will mulligan quite a bit giving your opponent opportunities to draw extra cards at the beginning of the game - perhaps placing you at a disadvantage. So, I'd suggest running 4 N in order to possibly disrupt your opponent's hand T1.
  • Also, to maximize your chances of getting a Plasma energy, I'd suggest you run 4.
  • Will only 9 card-draw Supporters be sufficient?
  • Garbotoxin will be the bane of your deck; so, will only 1 Startling Megaphone be sufficient?
Pipotchi said:
The deck is also going to have a favourable typing matchup vs landorus and fighting decks due to trev resisting fighting, while really slowing down any machamp decks with trevenant's ability.
Not necessarily. The Stadium Magnetic Storm, which can still be played when your Trevenant is active, nullifies Resistance.

Consider an opponent starting with a Landorus EX that can hit 30-30 per turn with Hammerhead BEFORE any damage boost via Machamp and/or Strong energy. Since Landorus EX is a basic Poke and Trevenant is a stage 1 Poke, Landorus EX will inflict more damage sooner and possibly setup any of your Trevenants for ealry KOs. At best (given your current list), you will need to 3HKO a Landorus EX too...

Pipotchi said:
...while really slowing down any machamp decks with trevenant's ability.
With Korrina, F decks can easily setup Machamp lines fast without using Items; so, Trevenat's Ability will have minimal, if any, impact on Machamp decks. Also, keep in mind that Trevenant's Ability prevents your opponent from playing Items ONLY when Trevenant is in the active position. So, an opponent can Lysandre your Deoxys EX to the active position and then play Items. Straightfoward tactic to counter Trevenant.

Pipotchi said:
1 Ghetsis seems good with trevenant because I can discard their items...
The Items in your opponent's hand are not discarded, but shuffled back into his/her hand.

I hope you find these comments helpful.
 
RE: Plasma Trevenant (Trevenant/Deoxys/Dimensional Valley)

TuxedoBlack said:
A few thoughts/comments for your consideration:

  • Considering that you are only running 8 basic Poke, chances are you will mulligan quite a bit giving your opponent opportunities to draw extra cards at the beginning of the game - perhaps placing you at a disadvantage. So, I'd suggest running 4 N in order to possibly disrupt your opponent's hand T1.
  • Also, to maximize your chances of getting a Plasma energy, I'd suggest you run 4.
  • Will only 9 card-draw Supporters be sufficient?
  • Garbotoxin will be the bane of your deck; so, will only 1 Startling Megaphone be sufficient?
Pipotchi said:
The deck is also going to have a favourable typing matchup vs landorus and fighting decks due to trev resisting fighting, while really slowing down any machamp decks with trevenant's ability.
Not necessarily. The Stadium Magnetic Storm, which can still be played when your Trevenant is active, nullifies Resistance.

Consider an opponent starting with a Landorus EX that can hit 30-30 per turn with Hammerhead BEFORE any damage boost via Machamp and/or Strong energy. Since Landorus EX is a basic Poke and Trevenant is a stage 1 Poke, Landorus EX will inflict more damage sooner and possibly setup any of your Trevenants for ealry KOs. At best (given your current list), you will need to 3HKO a Landorus EX too...

Pipotchi said:
...while really slowing down any machamp decks with trevenant's ability.
With Korrina, F decks can easily setup Machamp lines fast without using Items; so, Trevenat's Ability will have minimal, if any, impact on Machamp decks. Also, keep in mind that Trevenant's Ability prevents your opponent from playing Items ONLY when Trevenant is in the active position. So, an opponent can Lysandre your Deoxys EX to the active position and then play Items. Straightfoward tactic to counter Trevenant.

Pipotchi said:
1 Ghetsis seems good with trevenant because I can discard their items...
The Items in your opponent's hand are not discarded, but shuffled back into his/her hand.

I hope you find these comments helpful.

thanks for the feedback.

What would be the reason for running 4 Plasma energy? Would it not be better to run an additional colress machine instead? The main reason for my plasma energies is for the energy acceleration from colress machine. The effects of the plasma energy are not actually hugely useful to the deck, its more to do with being able to attach them ont he same turn as a regular attach.

I'm running a single megaphone since trevenant will hopefully be able to prevent any item cards from being played. If I get Lysandred and then they get a chance to attach a tool then I will have a megaphone for that, but I think most decks run 1 Lysandre at max.. if I add dowsing machine like you suggested then I could get a megaphone back for if they have 2 lysandres, or I could run a lysandre of my own to grab benched garbodors and ohko them due to psychic weakness.

Regarding Ns- you are right that I will likely mulligan at the start. Perhaps red card would be a better option for me since later in the game I don't want to give my opponent the chance to shuffle their deck for free? What do you think?

Trev is still going to slow down machamp decks since they will not be running many machoke. Perhaps 1 machamp can get set up through standard evolution which'll take 2 turns, but unless they are running a really heavy machamp line they aren't going to be able to set up several. Once again this is making me want to run lysandres to stop this before they can evolve twice.


And it seems like Landorus is gunna be a real pain. I am wondering what would be best to do vs this pokemon. Mr. Mime would be taking up valuable bench space and Mountain Ring is obviously not an option. Gold Breaker Vaporeon would be the #1 counter to landorus and would fit well into the deck paired with deoxys EX if I have enough cards to spare for it. But then what would I remove to put it in?

Yea I am very unsure what cards I could remove for these.
These are the cards I think my deck can function without:

1 Shadow Triad
1 Ghetsis
1 Skyla
1 Psychic Energy
1 Plasma Ball
1 Energy Retrieval

I can't really imagine skimming on anything else because then the deck is just bare bones.. I can't drop any switch with 3 retreat cost on trevenant, and dropping any more search power would be bad. I'm relying on using colress to be able to draw a lot of cards I guess. Anyway, these changes would give me 5 more cards.

1 Lysandre
1 Eevee
1 Vaporeon
2 Water Energy
1 Dowsing Machine

Thats all I can think of doing. Vaporeon can get set up from an eevee and attack on the same turn if the cards like me and both eevee and vaporeon are in my deck, and that will be enough to ohko landorus with a single deoxys EX in play, as well as any other fire EXs. So that would be good I guess. Having a lysandre means I can grab pokemon that are setting up the slow way and punch them with trevenant, or punch them with deoxys if they are building up energy. Thanks again for feedback, what do you think of these changes?

I could also cut out 1/1 trevenant in order for 1 more eevee and 1 more vaporeon.

edit: or maybe this shaky vaporeon line is a complete overreaction by me. I dont know. Trevenant can still 2hko landorus EX with 3 deoxys on the bench, which is decent considering its only giving up 1 prize in return and if they dont play magnetic storm (which i havent seen much of) then they arent even 2hkoing trevenant with 1 strong energy and 1 muscle band. I can always erase the effects of magnetic storm with one of my 3 dimensional valleys anyway, and I can't imagine anyone investing 3 cards into such an underwhelming stadium as magnetic storm. There's a chance they wont even be able to attach a muscle band, and in that case they will be 4hkoing. Those 4 cards could turn into 2 Ns and 2 red cards, or 1 N, 1 plasma and 1 colress machine, and 1 megaphone. Perhaps a drifblim line can punish the use of strong energy and dces as well.
 
Back
Top