• When creating a thread in the Deck Garage, make sure that you post one deck per thread, you use the correct prefix, you have the set name/card number next to each card, you give a strategy for non-metagame decks, and give translations for all cards not available in English.

    When posting in a thread, be sure to explain all your suggestions thoroughly. Additionally, do not ask for advice in another member's thread.

Poison Clutch (Druddigon/Roserade)

Izan

May Be More Crazy Than He Appears
Member
So I seem to always get deck ideas during work for some reason, and after getting this idea in my head, I spent pretty much half the day thinking about it.

4 Druddigon
2-2 Roserade UL
3-1-2 Vileplume
2 Unknown RETURN HGSS
2-2 Leafeon UD/COL
1 Cleffa
1 Magby

Pokemon: 22

3 Pokemon Collector
4 PONT
1 Juniper
2 Cheren
2 Twins
2 FSL
2 Seeker

2 Rare Candy
4 Pokemon Communication
2 Eviolite

T/S/S: 22

4 DCE
4 Rainbow Energy
3 Grass Energy
3 Psychic Energy
Energy: 16


The focus of this deck is to get a preferably eviolite equipt Druddigon out front with Roserade and Vileplume sitting in the back. Using Druddigons ability and the fact that he doesn't have a weakness and can benefit from eviolite, as well as his attack which prevents the opponent from retreating, in combination with Roserades pokepower to poison and confuse when attached to and Vileplumes pokebody to trainerlock. With each attack from the opponents active, Druddigon puts 2 damage counters on it, and by preventing the opponent from retreating, you can use Roserade in combination with Rainbow Energy or Grass/Psychic energy to Poison and Confuse the active, increasing the time Druddigon remains alive by potentially forcing the opponent to fail attacks or choose not to attack. With Vileplume lock, it also removes the opponents ability to catcher your bench or switch their active out, completing the retreat lock. Pretty much all you do is stall out your opponent with Clutch keeping them active and Roserade keeping them Poisoned and Confused until the pokemon eventually gets knocked out from the combination of poison/confuse tails and the 60 from Clutch. Leafeon is here for a quick 100 damage to OHKO weaker pokemon or deal alot of damage to higher HP pokemon and letting Poison/Confusion take the rest.

Unknown RETURN is a tech for Roserade to let you keep recycling its energy.

Suspected Issues:

LOW HP. Even with eviolite, Druddigon can be OHKO by the dragons/flareboar/magnezone/4energyGothitelle.

Damage Mitigation. With Vileplume, damage mitigation is impossible without running Reuniclus (which really isnt viable with low HP such as Druddigon since it can be OHKO so easily) or Blissey Prime (which isn't viable because Druddigon uses 3 energy).

Benefits:

No Weakness. No need to worry about getting donked.

Clutch/Special Conditions/Trainerlock: Getting the most out of your special conditions by preventing the only ways for the opponent to get rid of them. No retreat, no switch, no life herb, KO in a few turns.
 
Why are you using Eviolote? Definitely Rocky Helmet. Make them pay for attacking you. Main issue is Catcher kills.
 
yea. id have to agree with the rocky helmet point. 100 hp is just too low to be considered useful. you will more than likely be 1 Hit KOed by everything in the current format.
 
I'd up the twins count a little, as Vileplume variants tends to fall behind. I might not say four, but definitely 3 for sure.

Another good thing might be Vileplume TM. Drag out your pokemon of choice with Inviting Scent and lock them good with your existing tools. I'd almost say pitch the Leafeon line and just use Drudge to keep them locked. If you can get poison to kill them when they end, so much the better.
 
You could use Shaymin UL to move energies around, allowing you to use Roserades power and power up a Drugdreigon in the same turn, considering you already use seeker.
 
Back
Top