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PokéBeach Community Decklist #1: Kraken (Magnezone Prime/Regirock)

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+2 Expert Belt

you're 10 away from one shotting SPs with 2 NRG ...just whip on the ebelt and you'll OHKO it with 2 NRG.
 
+2 Proffessor Oak's New Theory - Hand Refresh and extra consistency
+1 Luxury Ball - Search Power, and staple card
 
^ I completly agree with the uxie thing
-1 Mesprit LA (agian it will clog the bench where you already need like 3 Pokémon to make the combo truly work)
+1-1 Blissy (it is really great in this deck for gengar matchups, and it also helps get things into the discard)
 
+1 Judge (disruption)
+2 Sunyshore (Takes away weakness for Magnezone, lets you OHKO a Donohan for 1 less energy)
 
-1 Uxie LA
-1 Professor Oak's New Theory

+2 Judge

I've been playing this deck for a while and I barely needed Uxie. Magnezone can be quickly setup, and can provide the deck with a consistent drawpower on possibly the second turn. With Regirock and Judge, you can keep shortening your hand to give yourself a few cards to draw each turn, and Engineer's does a good job giving the deck some drawpower. Judge lets Magnezone draw a few cards and also disrupts your opponent.
 
Ok... assuming this is up to par, we aren't running any PONT's guys.
+2 Professor Oak's New Theory.
 
^Ok I totally disagree with that because we already run 3 judges and judge+magnetic draw= 6 card hand refresh but I must use my influence else where.
-1 Rare candy (come on we run 4 tomb odds are better of getting tomb to start than rare candy and it is much better to start tomb for trainer lock)
+2 Bebe's search (it is the one staple we missed, and is needed to get out evolutions)
 
-1 Magnezone Prime, +1 Magnezone X to help with weakness to Donphan, and +1 {L} because 4 isn't enough.
 
With 60 cards in the decklist, does everyone feel comfortable with the decklist? Speak now if you disagree.
 
I disagree! I really think we should try to fit in a machamp SF into this deck a guy ran it at states and he went 6-2 and hit top 4 so I will be the first to make room.
-1 Engineer's Adjustments (you have enough draw power)
-1 Warp Energy (I think 2 is enough)
+1 Machamp SF (stated above)

Edit in response to Dark Sonic J: No I mean Machamp so everyone knows what I want to put in, and someone had to make room for the machomp
 
Did you also mean to add a Machop? So I don't spam, the decklist looks good and the strategy is still confusing to me but w/e
 
If this thing is going to have a random Machamp SF it might as well have a Machop. If my counting right +1 Machop SF brings this up to 60 again. Edit: Accidentally wrote Machomp :p
 
Energy count feels really low to me. I understand that we have more attackers in this deck than a normal MagneRock, but 13 is really pushing it, in my opinion. I built Magnerock with fifteen energy to see how it would work out, and it still had problems.
 
^Same here

-1 Pokecom
+1 Bebe

I find I use Bebe more than Pokecom, especially when I need to impersonate it.
 
-1 Magnezone X (you run sunnyshore you don't need it)
+1 magnezone prime (more draw power and more attackers just better)
@Shinigami
I agree but where do we cut/add?
 
The Wii Man1234 said:
-1 Magnezone X (you run sunnyshore you don't need it)
+1 magnezone prime (more draw power and more attackers just better)
@Shinigami
I agree but where do we cut/add?

Honestly? I'm not a fan of Machamp, especially without a Machoke to give effective consistency. We don't care about OHKOs on unevolved Pokemon, we already OHKO everything in our path except for Tyranitar, which would be the ONLY reason I would ever run Machamp.

-1 Machop, -1 Machoke, +2 Fighting Energy

Another note, since I only have 3 Collector, every deck I build only runs three, and I find I have nearly the same consistency as I do when I proxy in a fourth. Especially here, where we draw so many cards in a turn. All is does late game is potentially grab a Skuntank or possibly Relicanth, and more often than not, I find myself dumping two of them to Regirock or Blissey. Plus, it doesn't grab evolutions, and we run Spiritomb for that.

-1 Pokemon Collector, +1 Rescue

I've had good luck with Rescue. I think a one-off would be a good idea in this deck, so we can re-use Azelf or another Pokemon.
 
-2 Pokemon Collectors (you don't need to search out 12 Basic Pokemon)

+1 Bebe's Search (Rare Candy is only good if you have the evolution & more versitile exchange than Pokemon Communication)

+1 Machamp LV.X (Hurricane Punch with fortunate coin flips + Expert Belt=200 damage. Unfortunate coin flips + Expert Belt=80. Hard to pass up for only 2 energy)
 
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