PokéBeach Create-A-Card July 2013! Our winners are Delta Nite, Teal, and Zarco!

RE: PokéBeach Create-A-Card July 2013!

As of when I write this, there's still 2 hours and 13 minutes to deadline.
 
RE: PokéBeach Create-A-Card July 2013!

DN is absolutely fine. There's still a couple more hours until deadline.

I just need to judge DN's...the rest are done. If nobody else posts their entries, expect results to be posted for image-based sometime tomorrow!
 
RE: PokéBeach Create-A-Card July 2013!

I'm currently on vacation and only have use of my iPad...it is FREAKISHLY hard to format on here. Give me some time to format DN's entry and the judging will be posted!
 
RE: PokéBeach Create-A-Card July 2013!

Stop being real life guy and go back to being internet card guy. Get on with it! *cracks whip*
 
RE: PokéBeach Create-A-Card July 2013!

Okay, deadline passed, working on grading stuff eventually...
 
RE: PokéBeach Create-A-Card July 2013!

As stated before, CMP is working on the image-based and I'm working on text-based. I apologize for posting this so late; August 1st is the last day of the semester and I wanted to get all the end-of-semester assignments done first. I finished them on July 31st at about 11.20pm. Now that they are out of the way, I can grade these.

I will post the grades now. Expect the next month's CAC to go up very shortly thereafter.

Image-Based:


anabel1406:

9195059817_9056c65de7_o.png

Following DNA’s lead, I decided to start alphabetically. First impressions are pretty good, though there doesn’t seem to be a lot of rhyme or reason to the sparkles. Usually it seems they stay closer to the edges and are more in-line to the Pokémon’s type (for Flygon, a dust effect mixed in would’ve been nice). Also, I don’t believe a regular BW holo is used on EX cards. The attacks are pretty plain, and each of the effect text contains errors. Supersonic’s effect should read “The Defending Pokémon is now Confused.” It’s important to remember to capitalize Defending and Status Conditions. Earth Power’s effect should read “Discard an Energy attached to this Pokémon.” Energy needs to be capitalized. Placement looks pretty good, though it would appear the Fighting Energy symbols are placed a couple pixels higher in the Energy cost. Overall, not too bad…majority of points were taken off for dull attacks (which were incorrect as far as wording is concerned). Because non-legendary EXs are relatively new, somebonus points were given in creativity.

Creativity/Originality: 13/20
Wording: 8/15
Fonts and Placement: 9/10
Believability/Playability: 4/5
Total: 34/50


Arcticwhite:

2vm9awj.jpg

Always good to see Tyranitar’s Rock-type being featured over Dark-type! The Body isn’t an effect commonly seen on fakes, either, and seems like it could come in handy. Dark Punch’s effect is also interesting, as you benefit regardless of the outcome of the flip. Wording on both Body and attack seem fine, as does placement (for the most part). The Energy cost could stand to be moved a few pixels to the left (to line up the left edge with the effect text), although come to think about it, the effect text box seems to be a little too far out on either side. As you can see here, the text box is in a ways from the LV. X rule box. That Grass Energy symbol looks a little off, too, but that’s likely not your fault. However, the W/R numbers look like they’re a little too small. If you look at the example, you’ll see that they nearly come out of the “swoosh.” Otherwise, realistic and pretty!

Creativity/Originality: 19/20
Wording: 14/15
Fonts and Placement: 7.5/10
Believability/Playability: 5/5
Total: 45.5/50


Blui:

terrakion_ex_by_blui129-d6e4s1u.png

Always fun seeing newer Pokémon on old blanks! As a Neo connoisseur, you know I can appreciate it. HP seems a little high, though. We’re talking third gen, and even though it’s an ex card, it’s still only a Basic Pokémon. I’m thinking around 100-120 HP would’ve been more likely for the era. The wording of in Body (great name!) sounds a little off. I’d word it “…for each of your opponent’s {D} Pokémon in play…” Because you did correctly use “Terrakion” in the Body, I’m assuming you made a quick mistake in Trample where you use “this Pokémon” instead. Additionally, the second “Defending” is spelled incorrectly. Otherwise, wording seems fine. Spacing seems slightly cluttered…you could stand to move the Body as a whole up a few pixels (and the effect even closer to the symbol). From there, you’d be able to spread everything apart. Also important to note is that the Energy cost doesn’t always have to be perfectly placed on the little circles (see HL Kyogre ex, which may assist in better spacing. Also: T3R-R4K-10N. Classic.
Creativity/Originality: 19/20
Wording: 11/15
Fonts and Placement: 7/10
Believability/Playability: 4/5
Total: 41/50


Delta:

Heracross_zps48480862.png

Classic blanks! Yay! Heracross is another Pokémon which is rarely represented in the TCG with its Fighting-type. Very interesting attacks. While I believe I word weight/length based attacks different in Redux, there’s really no Classic/Neo-era comparison so no points off here. Very slight wording mistake in the second attack. The last “damage” in Ultra Power is unnecessary. See Light Machamp for clarification. Even with the risky attack, it seems a little powerful for an uncommon basic; I think rare would be a little more realistic. As far as placement is concerned, things look pretty spot-on, though the set number and rarity need to be bumped upward a few pixels (to line up with the copyright). You even remembered that weight is rounded to the nearest pound in the first era of the TCG, so props for that!

Creativity/Originality: 20/20
Wording: 14/15
Fonts and Placement: 9/10
Believability/Playability: 4.5/5
Total: 47.5/50


Delta Nite:
baltoycoacutepia_zps5c760eb4.png


(Full grade and critique still forthcoming by CMP, but for now here are the points received.)

Creativity/Originality: 20/20
Wording: 15/15
Fonts and Placement: 10/10
Believability/Playability: 4.5/5
Total: 49.5/50


Flame Claw:

26t.png

You’ve always been one for crazy gimmicks, Flammeh, and Rhyperior Obliteration is no exception. With the (not-so-subtle) commentary on the existing TCG power creep, I can’t help but give full marks in creativity! Plus, lol, “The Horn.” Wording is simple but correct. Fonts and placement make sense, though I can’t say I’m a fan of the flavor (oh, sorry…flavour) text. Doesn’t seem Pokémon-y, but I can say the same thing about all the recent ‘dex fonts. I think what really hurts the card is that (as funny an idea), it isn’t believeable. Oh lordy if the creep really does get this bad! I’ll award a point because it seems as if the power/HP would make sense in some ratio.

Creativity/Originality: 20/20
Wording: 15/15
Fonts and Placement: 10/10
Believability/Playability: 1/5
Total: 46/50


Momaster12:

GroudonSP_zpsd1c081c2.png

A Team Magma card, nice! While I was never a huge fan of the SP cards, I’ve always enjoyed seeing what fakers can come up with regarding them. Great art…perfectly captures the sense of motion many fake LV. X cards fail to do. Placement looks good, with the Energy cost just ever so slightly too far to the left; try to line it up with the effect text box. In the Power, “(before your attack” needs to be italicized, and the wording should be “…you may move an Energy card from 1 of your opponent’s Pokémon to another of your opponent’s Pokémon.” A few minor errors there. Heated Quake should read “You may discard an Energy card attached…” Otherwise, I think everything looks pretty good!

Creativity/Originality: 20/20
Wording: 11/15
Fonts and Placement: 10/10
Believability/Playability: 5/5
Total: 46/50


Nekoban Ryo:

uncomfortable_sudowoodo_fake_card_by_karite_kita_neko-d6dhwxl.png

Beautiful art, beautiful blank, great theme. A well-earned 20/20 for creativity, Alex! The wording slightly confuses me, as I’m assuming (but not completely sure) if you’re going by Japanese wording for Neo-era (I’m almost positive “Battle Pokémon” is in line with this), so you get full marks. Fonts seem to be the official Japanese font. The only thing I’m not so certain on is the attack cost…based on my now limited knowledge of Japanese Neo-era cards, it would appear from this scan that Energy cost should be vertically centered, while Deceive’s looks at tad high. Otherwise, it’s another stellar example of your semi-joke cards! While not playable (even stating so on the card), it’s just joke-y enough to seem like it would fit in with similar Japanese cards!

Creativity/Originality: 20/20
Wording: 15/15
Fonts and Placement: 10/10
Believability/Playability: 3/5
Total: 48/50


Nod3:

xGVsh0o.png

Another LV. X…you guys really try to win us over with flashy cards, don’t you? :p Interesting choice of artwork…some of the rendering could be slightly refined (using a slight feather may have solved this issue), but overall it’s cool to see LV. X artwork that isn’t straight from Nintendo! Some wording issues…”Active” should always be capitalized, the number “2” should be used instead of spelling it out, “…and put Hippowdon into your hand.” Attack shouldn’t be capitalized, but “Energy” should. The last sentence of the attack should read, “This attack does 40 damage plus 40 more damage for each {F} Energy card you discarded and plus 20 damage for each other card you discarded.” The Energy cost should line up with the effect text boxes, but otherwise placement looks fine.

Creativity/Originality: 19/20
Wording: 7/15
Fonts and Placement: 9.5/10
Believability/Playability: 5/5
Total: 40.5/50


PMJ:

fsN7c1f.png

I’m surprised how this was the only BW Pokémon. Pangoro comes with a great Ability and attack that really represent (what little we know about) this guy well! I love the new mechanic, and because you have to switch out, you don’t really need any clarification that you can only attack once per turn. No wording errors that I can see. The Pokédex font looks slightly off (not sure if it’s correct…if not, I can try and send it your way). Not usually a fan of such simple artwork, but it seems to work here. Nice return of the galaxy foil as well! Overall, I can’t really find much to critique – great work, PMJ!

Creativity/Originality: 20/20
Wording: 15/15
Fonts and Placement: 9/10
Believability/Playability: 5/5
Total: 49/50


Reggie McGigas:

4426122_orig.jpeg

Why am I not surprised in the slightest that you chose a Regirock? :p I know you’ve probably mentioned you program of choice prior (I’m assuming GIMP), but there’s just something about the fonts that look…off. I’d definitely start by increasing the effect text size. The Ability name font looks way too pink…it should be more of a darker red. The Energy cost and attack effect text box need to be lined up a tad (the cost is a bit too the right). Your attack names look a little wide, but your effect text looks a little too narrow. Attacks are pretty standard for a Regirock…some new (but believable) gimmick is always appreciated. Overall, though, not too bad. Just a little plain is all.

Creativity/Originality: 13/20
Wording: 15/15
Fonts and Placement: 5/10
Believability/Playability: 5/5
Total: 38/50


Text-Based:


AlexanderTheAwesome:

Golem EX - - - 180 HP [F]
Basic Pokemon

Ability: Rock Core
Any Damage done to this Pokemon by attacks by Pokemon-EX is reduced by 30 (after applying Weakness and Resistance).

[F][F][C] Crash and Burn 80+
If this Pokemon has more HP remaining than the Defending Pokemon, this attack does 40 more damage, then place 3 damage counters on this Pokemon.

Weakness: [G] x2
Resistance: [L] -2
Retreat: [C][C][C]

dem basic stage 2 EXs
I do operate alphabetically, as always, so you are usually the first to undergo my lens of scrutiny. And, honestly, this isn't that bad of a card. There is a built-in counter-EX measure...no, wait, there's 2. The attack functions as one as well, yet it isn't overbearing either; it does extra damage but also does some harm to Golem himself, yet it requires he be ahead of the game. In a format where EXs seem very unreasonable, I think this Golem here is a nice change.


Creativity/Originality: 19/20
Wording: 15/15
Believability/Playability: 15/15
Total: 49/50


Bo$$_89:

[F]Landorus-EX (Incarnate Forme) 180 HP
Basic Pokemon

Ability: Bountiful Gather
As often as you like during your turn (before you attack), you may attach a [F] Energy card from your hand to one of your [F] Pokemon. If you do, put one damage counter on this Pokemon for every Energy card attached this way.

[F] [F] [C] [C] Rock Crush 100
Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.

Weakness: Grass x2
Resistance: Lightning -20
Retreat: [C] [C] [C]

Fighting Energy acceleration. Why was I not surprised we'd be seeing some of that? The method here does appear to offer a trade-off - though it's 1, not one, and from when does it count damage? I'd assume just during the space of the turn itself; you should note that in the Ability wording. I wasn't surprised to see Bo$$ make a Landorus card, especially given that funny debacle back in the Lightning month. I think I saw at least 1 other Landorus this month, though...

Creativity/Originality: 17/20
Wording: 14/15
Believability/Playability: 15/15
Total: 46/50


Eagle4:

Lucario 80 HP [F]
448.png
(Credit Dreamworld Art)
Stage 1 Evolves from Riolu

Poké-POWER: Comradeship
Once at the end of your turn, you may flip a coin. If heads, during your opponent's next turn, any damage done to Lucario by your opponent's Pokémon is reduced by 10 for each [F] Pokémon you have in play (after applying Weakness and Resistance). This power can't be used if Lucario is affected by a Special Condition.

[F][C] Breakneck Fist 20+
If the Defending Pokémon has any Poké-Bodies or Poké-Powers, this attack does 20 damage plus 20 more damage.

[F][F][F] Aura Burst 80
Remove an Energy card attatched to one of your Benched Pokémon and put it on the Defending Pokémon. If there are no Energy cards on any of your Benched Pokémon, this attack does nothing.

Weakness: [P]
Resistance:
Retreat Cost: [C]

I appear to be seeing a Lucario from the DP days. This is natural, given the use of Poke-Powers and Poke-Bodies. The Poke-Power is fair, since although it can reduce up to 60 damage, it requires a coin flip. The only weird bit is that Aura Burst involves an Energy card changing control to another player. Thus, I think you'd need a caveat for that:
"Move an Energy card attached to 1 of your Benched Pokémon to the Defending Pokémon. (If you can't move an Energy card, this attack does nothing.) (If that Energy card would leave play, it returns to its owner.)" Otherwise, I think you did a good job and you were very inventive!

Creativity/Originality: 19/20
Wording: 13/15
Believability/Playability: 15/15
Total: 47/50


Flygon2071:

Trapinch --- Fighting --- 70 HP

Ability: Ground Pit
Once during your turn (before you attack), if this Pokémon is your Active Pokemon, you may discard any number of cards from your hand. For every 2 cards discarded this way, search your deck for a [F] Energy, reveal it, and put it into your hand. Shuffle your deck afterwards.

[F] [F] Earthquake 50
This attack does 10 damage each Benched Pokemon (both your's and your opponent's). (Don't apply Weakness and Resistance for Benched Pokémon.)

Weakness: [W]x2
Resistance: [L] - 20
Retreat Cost: 3

I like seeing cards now and again that aren't of fully evolved Pokemon; it adds some variety that is sometimes lacking in CAC. You'll notice that there are some things I put in bold; it's because you were missing some wording phrases on your card in a few key places. Flygon y u do dis ;-;

Creativity/Originality: 19/20
Wording: 12/15
Believability/Playability: 14/15
Total: 45/50


Fraxureking:

Basic - Solrock - HP100 - Fighting
NO. 338 Meteorite Pokémon HT: 3'11" WT: 339.5 lbs.
[Team Plasma Pokémon]

[Ability] Plasma Oracle
Once during your turn (before your attack), you may look at the top 5 cards of your deck and put them back on top of your deck in any order, then draw a card.
[F] Rockfall 30
Does 20 damage to 2 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Grass (×2) Resistance: Psychic (-30)

Retreat: 1

Flavour Text: Solar energy is the source of its power, so it is strong during the daytime. When it spins, its body shines.

That Solrock is absolutely beautiful. I particularly like its ability, where it lets you rearrange your topdeck and then draw it right after that. I'd love to have a card like that in my deck. Not only that but it can function as a low-energy attacker, as Solrock often does, but...that is a lot of damage for just one energy. Kinda makes the believability score suffer, but the rest is fine.

Creativity/Originality: 18/20
Wording: 15/15
Believability/Playability: 11/15
Total: 44/50


Hegafire0:

Cubone HP70 [F]

Ability- Vengeance
If there is a Marowak in your discard pile, this Pokemon's attacks do 30 more damage to your opponent's Active Pokemon (before applying Weakness and Resistance).

[F] [F] Bone Smash- 30
Flip a coin. If heads, the Defending Pokemon is now Confused.

Weakness- [G]
Resistance-
Retreat- [C]

Is simple better? I can tell you were going for something relatively simple, but effective. And it can definitely pass as a real card. Unfortunately, creativity is a big part of Create-A-Card, and although it's very difficult to find new original material these days (since new cards are always being made), I don't feel like you were trying to bring anything new to the table.

Creativity/Originality: 16/20
Wording: 15/15
Believability/Playability: 15/15
Total: 46/50


Keeper of Night:

[F]-Landorus--HP-120
Basic

Ability: Abundant Harvest
Once during your turn (before your attack), you may put a basic energy from your discard pile on top of your deck. If that energy is any energy besides [F] energy, you may attach a basic energy from your hand to this pokemon.

[F] [C] Energy Burst--10x
This attack does 10 damage for each energy you have in play.

W: [W] R: [L] Retreat: [C]

It seems to bring about plentiful harvests wherever it passes. In ancient times, it separated Thundurus and Tornadus from their battles.

YUP THERE'S THE OTHER LANDORUS
And much like Flygon, most of what makes you suffer is the wording. Energy is always capitalized, and you'd be better saying "If that Energy isn't a [F] Energy...". As for the attack, look at Gallade PLS to see how to do it right. I do very much like the idea behind Abundant Harvest, however. It is a nice counterbalance.


Creativity/Originality: 19/20
Wording: 13/15
Believability/Playability: 15/15
Total: 47/50


Lemonnade:

Shining Bastiodon - Basic Pokemon [F] 100 HP
You can't have more than 1 Shining Bastiodon in your deck.
Shield Pokemon. Length: 4'03", Weight: 329.6 lbs.
[M][F][F] Shield Bash 20
If an attack does damage to Shining Bastiodon during your opponent's next turn, reduce that damage by 20.
[M][M][R][F] Blazing Charge 60
Discard a [R] Energy card attached to Shining Bastiodon or this attack does nothing. If the Defending Pokemon has any [R] Energy cards attached to it, choose one of them and discard it. Flip a coin. If heads, this attack does 60 damage and 10 damage to each of your opponent's Benched Pokemon, and Shining Bastiodon is now Confused (after doing damage). (Don't apply Weakness and Resistance for Benched Pokemon.) If tails, this attack does 60 damage plus 20 more damage, and Shining Bastiodon does 20 damage to itself.
Weakness: [F]
Resistance: [P] -30
Retreat Cost: 3[C]
'They form a wall when attacked. Their rock-hard faces protect them from the attacks.' LV. 30 #411
31/30 Shining Holo
PokéBeach CaC July 2013

Ah, shining Bastiodon! So pretty! But how can they form a wall if you're only allowed 1 in your deck? :p
I think this card really screams "shining Pokemon card" - bizarre Energy cards and highly intricate and specific attacks. If this is your effort to construct a Bastiodon in this way, I can say you have done an excellent job of doing so. A lot of shining Pokemon cards are to be really flashy and eye-catching, and you've done it. Kudos.


Creativity/Originality: 20/20
Wording: 14/15
Believability/Playability: 15/15
Total: 49/50


Lugia123:

Phanpy HP 90 {F}

Ability: Power Trick
Once per game (before you attack) you may use this ability. Chose one one of the defending Pokemons attacks. This Pokemon may use that attack for the rest of the game. Treat that attacks energy cost as { } when used by this pokemon.

Ability: Rapad Spin
Three times during your turn (before you attack) you may search your deck for a {F} energy and attach it to one of your benched pokemon.

Weakness {G} Resistance {E}


Reatreat cost:

It swings its long snout around playfully, but because it is so strong, this can be dangerous.

I'm never evolving this Phanpy ever. It's the ultimate bench sitter, since it has no retreat, is searchable by Level Ball, yanks Energy from my deck at no cost, and permanently steals an attack...for free. I'm sure this going without saying, but...Phanpy too stronk ;-;

Creativity/Originality: 18/20
Wording: 11/15
Believability/Playability: 8/15
Total: 37/50


Machamp the Champion:

Machamp - 150HP - [F]
Stage 2 (Evolves from Machoke)
Spr_4h_068.png

NO. 68 Superpower Pokémon HT: 5'3" WT: 286.6 lbs

[F] Heavy Lifting 40
During your next turn, you may attach 2 more Energy cards.

[F][F][F] Tiring Smash 80+
You may do 60 more damage. If you do, discard all Energy attached to this Pokémon.

Weakness: [P] X2
Resistence:
Retreat Cost: 3

This Pokémon is very well-muscled. It has to work out 8 hours a day to maintain its great shape.

I don't know why you picked Machamp. Conkeldurr is the new Machamp and it's so much cooler. Get with the times, man.
I'm unsure of the wording on Heavy Lifting if you should add the phrase "from your hand" at the end of it, but I think it could work as-is, so I won't be nitpicky there. Tiring Smash is actually a good but fair attack, as is Heavy Lifting, and they both go with the theme of Machamp working out its muscles, so good job.

Creativity/Originality: 18/20
Wording: 15/15
Believability/Playability: 15/15
Total: 48/50


MountainDrew:

Hitmonchan 100 HP {F}
Basic

Ability No Guard
As long as Hitmonchan is your Active Pokémon, each of Hitmonchan's attacks does 40 more damage to the Active Pokémon (before applying Weakness and Resistance) and any damage done to Hitmonchan by your opponent's Pokémon is increased by 40 (after applying Weakness and Resistence).

{F} Mach Punch 20
Discard an Energy card attached to the Defending Pokémon.

Weakness: {P}
Resistence: None
Retreat: {C}

"While seeming to do nothing, it fires punches in lightning-fast volley that are impossible to see."

And right after Machamp comes another punching machine, Hitmonchan. No Guard is very reminiscent of Machamp LV.X (haha), having everything the same, except 40 instead of 60. Mach Punch does become incredibly strong as a result, and forces your opponent into a corner, since it discards an Energy without fail each time for 60 damage. I feel that's unevenly weighted; even Machamp LV.X's attack did only 20 damage before No Guard. Were I you, I'd probably tone down the Energy cost, the effect, or both.

Creativity/Originality: 16/20
Wording: 15/15
Believability/Playability: 12/15
Total: 43/50


Salamencetrainer34:

Stage2 Torterra 140HP [F]

Ability: Wet ground
Any [W] energy attached to this card is treated as a [G] energy.

[G][G][C] Muddy water 80+
Does 20 more damage for each [W] energy attached to Torterra. This pokemon cannot deal more than 140 damage with this attack. The base damage of Frenzy Plant is 70 during your next turn.

[G][G][G][C][C] Frenzy plant 150
Discard 3 [G] energy in order to use this attack. This pokemon can't attack during your next turn.

Weakness: [R]
Resistance: [G] -20
Retreat: [C][C][C][C]

"This pokemon is well-known for its ability to absorb water via it's moss and storing it to heal it later on."

Torterra, hm? I do have to say right off the bat that you were being quite inventive with the combination of attacks and ability here, and how they all feed into each other. Wet Ground confuses me; does it mean that all {W} Energy cards provide {G} Energy instead of, or in addition to? And does it distinguish between Basic and Special Energy? I feel your biggest hindrance is wording - it could be better and at points it's even inconsistent. I'll offer you my suggestion:

Ability: Wet Ground
All basic {W} Energy attached to this Pokémon provide {G} Energy as well but only provide 1 Energy at a time.

GGC Muddy Water 80+
Does 20 more damage for each {W} Energy attached to this Pokémon. You can't add more than 60 damage in this way. During your next turn, this Pokémon's Frenzy Plant attack's base damage is 70.

GGGCC Frenzy Plant 150
Discard 3 Energy attached to this Pokémon. This Pokémon can't attack during your next turn.


Creativity/Originality: 20/20
Wording: 11/15
Believability/Playability: 12/15
Total: 43/50


Teal:

(Stage 2) Conkeldurr // HP140
mNI4H4V.png

534.gif

NO. 534 Muscular Pokémon HT: 4'07" WT: 191.8 Ibs.

WHThUGs.png
Sheer Force
Prevent all effects of attacks, excluding damage, done by this Pokémon.

mNI4H4V.png
mNI4H4V.png
Concrete Smash 60
If the Defending Pokémon isn't an Evolved Pokémon, it is Knocked Out instead of damaged by this attack.

mNI4H4V.png
mNI4H4V.png
mNI4H4V.png
Pillar Crash 90
If the Defending Pokémon is an Evolved Pokémon, it is Knocked Out instead of damaged by this attack.

weakness resistance
6IAKIKP.png
×2
retreat
nNi6gro.png
nNi6gro.png
nNi6gro.png
(It is thought that Conkeldurr taught humans how to make concrete more than 2,000 years ago.)​

Oh Teal, you never fail to make your cards pretty and appealing to the eye. And you threw in a hilarious combination as well! Sheer Force Conkeldurr robs it of the extra effects of its two attacks - which may necessitate the help of a friend named Garbodor! What you did there, I see it. The only real flaw is that, in the Ability, it would be "except" instead of "excluding" (look at Espeon DEX), but it used to be "excluding" and it still works, so I won't ding you a point. (I didn't ding Machamp a point, so I have to be fair to you too.)

Creativity/Originality: 20/20
Wording: 15/15
Believability/Playability: 15/15
Total: 50/50


The Fire Wyrm:

Gallade HP140 [F]
Stage 2
Evolves from Kirlia
Gallade_BW.gif


Ability: Cutthroat
If any of your opponent's Pokémon has 30 or less remaining HP, that Pokémon is knocked out.

[F][F][P][C] Assault and Battery 90
If the defending Pokémon is not knocked out, this attack does 40 more damage.

Weakness:[P]x2
Resistance:[G]-20
Retreat Cost:[C]

This is probably more OP than the Phanpy. It automatically KOs any Pokemon that hits 30 HP or less on your opponent's side, and its attack is guaranteed to do 130 damage for 4 Energy with zero drawback. (Think about it for a minute.) I'm sorry, but...as inventive as this card is, that is ridiculous.

Creativity/Originality: 19/20
Wording: 13/15
Believability/Playability: 9/15
Total: 41/50


Zarco:

Donphan 110 HP [F]
Stage 1
Evolves from Phanpy

NO. 232 Armor Pokémon HT: 3'07" WT: 264.6 lbs

[F] Crushing Stomp
Put 2 damage counters on all of your opponent's Pokémon that have Pokémon Tool cards attached to them. Then, discard all Pokémon Tool cards attached to each of your opponent's Pokémon.

[F][C][C] Gaia Fissure 80
You may discard any Stadium card in play. If you do, you may do 80 damage to any 1 Benched Pokémon instead. (Don't apply Weakness and Resistance for Benched Pokémon.)

weakness [W] x2
resistance [L] -20
retreat cost [C][C][C]

Donphan travels by rolling into a wheel. Many tire designs are based off of Donphan's tough, flexible exoskeleton.

Donphan! Yay! Hopefully it can redeem itself after the Phanpy from earlier. I do know your cards tend to have a fairly good track record, so I should be impressed.
First I'll get this out of the way, Crushing Stomp should say "each of your opponent's Pokémon that has...Tool(s)..." instead of all, but it's minor so it's not worth a point deduction. It is a good way to punish the use of tool cards, and to be honest it reminds me of Relicanth SW (which had an amazingly good snipe attack). Crushing Stomp bypasses things like Eviolite and Rocky Helmet, though, and goes straight for the tools, taking them out of the way as punishment. Gaia Fissure reminds me a bit of Salamence ex's Double Stream, or Salamence SW's Dragon Finish, where there was an option to damage Benched Pokemon instead. ...I like this. I really do.

Creativity/Originality: 20/20
Wording: 15/15
Believability/Playability: 15/15
Total: 50/50

I apologize for being rather short in my wording as opposed to previous months. Part of it is I want to hurry up and get the next month posted already, and part of it is because it's late at night and I feel I don't have much to say, other than the usual - since most of you are repeat contestants and you already know the gist of what I'll say.

Anyway, the results are in! For image-based, our big winner of the month is Delta Nite with his shiny Baltoy, with a highly respectable score of 49.5 points! It wasn't a runaway win for him, though; PMJ came in at a very close second, his Pangoro netting 49 points.

For text-based, I ended up with a lot of ties, because I'm nice like that. Teal's Conkeldurr and Zarco's Donphan both tied for first with a perfect 50, but Golem EX and Shining Bastiodon, piloted by AlexanderTheAwesome and Lemonnade respectively, came not far behind with 49 points.

And with that, the now-overdue grading for July 2013's CAC is done! The next CAC for August will be going up very soon, and I hope you guys will be able to keep your cool. As a note to myself, I should probably alphabetize the sign-up lists to make the grading a little bit easier for myself. See you very soon!
 
RE: PokéBeach Create-A-Card July 2013!

DNA said:
I don't know why you picked Machamp. Conkeldurr is the new Machamp and it's so much cooler. Get with the times, man.

You have no idea what power you have just unleashed. >:O

'Grats to all the winners and runners up! And everyone else, I guess...

As for the wording on Heavy Lifting, I pseudo-copied the wording from Magnezone PS's Dual Brain ability. Doing something you're only allowed to do once per turn multiple times.
 
Not surprised this was my worst month, it was an extremely rushed job with Nationals prep. Good work to the winners though! I'll be back this month!
 
RE: PokéBeach Create-A-Card July 2013!

Another LV. X…you guys really try to win us over with flashy cards, don’t you? :p Interesting choice of artwork…some of the rendering could be slightly refined (using a slight feather may have solved this issue), but overall it’s cool to see LV. X artwork that isn’t straight from Nintendo! Some wording issues…”Active” should always be capitalized, the number “2” should be used instead of spelling it out, “…and put Hippowdon into your hand.” Attack shouldn’t be capitalized, but “Energy” should. The last sentence of the attack should read, “This attack does 40 damage plus 40 more damage for each {F} Energy card you discarded and plus 20 damage for each other card you discarded.” The Energy cost should line up with the effect text boxes, but otherwise placement looks fine.
I did everything wrong :) #DontRushFakingCardsKids

( :) means I am happy, :] means I am happier, and :) means I am happiest!)
 
Welp, back to text faking.

I honestly think I got underscored, how was my card that bland to remove 7 points from my creativity score? I can see if you removed 0-5, but 7? My card was THAT bad?

Congrats to the winners. And everyone else I guess.

(PS Teal's Conkeldurr + Garbodor = Most broken deck in the history of the world.)
 
Third again? Blast! It was the smaller things too. 4th gg PMJ, Neko and Delta Nite.

Hope the next round is as good as this one.
 
Aw dang it. So close. Only if i payed more attention to wording.

Anyways good job Delta Nite and PMJ!
 
Reggie McGigas said:
Welp, back to text faking.

I honestly think I got underscored, how was my card that bland to remove 7 points from my creativity score? I can see if you removed 0-5, but 7? My card was THAT bad?

It's because it is just a bog standard Regirock, with nothing in terms of strategy we haven't seen before, and artwork the official TCG has used on a card before (EX: Holon Phantoms). I'd say it seems a reasonable grade.

Well done to the winners!

Also wow my joke card pulled a 46? Thanks CMPer! I demand a remark in 2017.
 
Yeah, I kinda rushed my entry so I didn't really limit it's power.
I think I just don't like fighting types. I'll be back with a new card biggums!
 
You have no idea what power you have just unleashed. >:O
You do realize I was being sarcastic, right?

Nekobyan's total score is wrong. It should be 48
...So it is. Dangit CMP; do your math better! :p
 
Congrats to everyone this month...it was a great round for every participant!

Literally JUST sent out a PM about that, DNA! Hey, I told you to take a check through.... :p

@Reggie: CaC should be where creativity shines through! Stock Sugimori art will always get a few points knocked off. Even the most quickly done, basic artwork will score higher points if it's original. I believe Clear Body has already been used on Regi cards, and the attack is a simple flip attack (and something that seems just a bit obvious to feature on a CaC Regirock). One month shouldn't be enough to deter you from entering image-based in the future!


If anybody else has questions about their scores, let us know!
 
I WAS TIRED OKAY; I THOUGHT THE MATH WAS CORRECT TOO
 
Half a point????

D:

I am pretty sure the font is right but if it is not please lmk

gg all
 
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