VioletValkyrie's Entry: Electrode
June 2018 Create-A-Card
Electrode - Lightning – HP100
Stage One - Evolves from Voltorb
【 Ability: Electronical Detonator 】
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. The attacks of the Pokémon this card is attached to do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). When the Pokémon this card is attached to is damaged by an opponent's Pokémon's attack, put 8 damage counters on the Pokémon this card is attached to.
[L][C][C] Blow the Fuse 120-
Before doing damage, your opponent may discard as many cards from their hand as they like. This attack does 120 damage minus 20 damage for each card discarded in this way.
Weakness: [F] x2
Resistance: None
Retreat: None
PokéDex Entry: Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
JU2018CaC // VioletValkyrie
June 2018 Create-A-Card
Electrode - Lightning – HP100
Stage One - Evolves from Voltorb
【 Ability: Electronical Detonator 】
Once during your turn (before your attack), if this Pokémon is on your Bench, you may discard all cards attached to this Pokémon and attach it to 1 of your Pokémon as a Pokémon Tool card. The attacks of the Pokémon this card is attached to do 80 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). When the Pokémon this card is attached to is damaged by an opponent's Pokémon's attack, put 8 damage counters on the Pokémon this card is attached to.
[L][C][C] Blow the Fuse 120-
Before doing damage, your opponent may discard as many cards from their hand as they like. This attack does 120 damage minus 20 damage for each card discarded in this way.
Weakness: [F] x2
Resistance: None
Retreat: None
PokéDex Entry: Electrode eats electricity in the atmosphere. On days when lightning strikes, you can see this Pokémon exploding all over the place from eating too much electricity.
JU2018CaC // VioletValkyrie
➤ Thoughts and Creative Process:
I think I’ve established my work as something that edges the theme and trying to rebound it in an interesting way to create something that uses the given theme in a unique and unconventional way. For this month, we have a power unit that can turn anything it wants into its own glass cannon. Share the love.
This idea came to me immediately as a fun way to bend the theme. Upon further thinking, I thought of the idea of an equipped card that works in flavour as an energy source that breaks its limiter and puts strain on the user. I may have gone off-topic thinking too far into flavour and concept like this, but I thought Electrode would be a fitting choice, a Pokémon that can, on occasion, power itself past its limit to the point where it blows itself up. I have my concept, my Pokémon of choice, and now it’s time to start to write.
Electronical Detonator was a fun idea to think of a way to balance. If you’re going to attach a tool that adds that much damage, how much damage should it do back to you? You have to work out the numbers to a satisfactory balance, and I thought it would both be easier and simpler to keep them around the same number. I hope that balancing is proper, and this concept isn’t seen as unfair or too powerful. I considered causing Electrode to be knocked out to do this and give up a prize, but so many past Electrode cards have done that to the point where it’s incredibly stale. I’m more worried about is wording, honestly, specifically at the end about its return damage placement.
Blow the Fuse was an interesting concept that I’m proud of, not copying a simple attack from something else that already exists. That made it fairly difficult to word properly and balance, but I typically use creativity to lead my process, and touch it up between wording and balancing later.
I think I’ll just be repeating myself on my thoughts for the ability by going on further for this.
I feel rather confident in this entry, besides knowing I’ve put some errors into it. I think this is certainly an interesting theme and I’m certainly interested to hear what people think of this one.
See you next month, hopefully!
➤ References:
Cinccino [Sun and Moon: Crimson Invasion – 86/111]
Checking for correct or incorrect wording for Blow the Fuse.
Klefki [X and Y: Steam Siege – 80/114]
Wording on attaching a Pokémon to another Pokémon as a tool.
Muscle Band [X and Y – 121/146]
Wording on a tool adding straight damage modifiers to attacks.
Bursting Balloon [X and Y: BREAKpoint – 97/122]
Wording on a tool causing return damage, modified to holder and not attacker.
I think I’ve established my work as something that edges the theme and trying to rebound it in an interesting way to create something that uses the given theme in a unique and unconventional way. For this month, we have a power unit that can turn anything it wants into its own glass cannon. Share the love.
This idea came to me immediately as a fun way to bend the theme. Upon further thinking, I thought of the idea of an equipped card that works in flavour as an energy source that breaks its limiter and puts strain on the user. I may have gone off-topic thinking too far into flavour and concept like this, but I thought Electrode would be a fitting choice, a Pokémon that can, on occasion, power itself past its limit to the point where it blows itself up. I have my concept, my Pokémon of choice, and now it’s time to start to write.
Electronical Detonator was a fun idea to think of a way to balance. If you’re going to attach a tool that adds that much damage, how much damage should it do back to you? You have to work out the numbers to a satisfactory balance, and I thought it would both be easier and simpler to keep them around the same number. I hope that balancing is proper, and this concept isn’t seen as unfair or too powerful. I considered causing Electrode to be knocked out to do this and give up a prize, but so many past Electrode cards have done that to the point where it’s incredibly stale. I’m more worried about is wording, honestly, specifically at the end about its return damage placement.
Blow the Fuse was an interesting concept that I’m proud of, not copying a simple attack from something else that already exists. That made it fairly difficult to word properly and balance, but I typically use creativity to lead my process, and touch it up between wording and balancing later.
I think I’ll just be repeating myself on my thoughts for the ability by going on further for this.
I feel rather confident in this entry, besides knowing I’ve put some errors into it. I think this is certainly an interesting theme and I’m certainly interested to hear what people think of this one.
See you next month, hopefully!
➤ References:
Cinccino [Sun and Moon: Crimson Invasion – 86/111]
Checking for correct or incorrect wording for Blow the Fuse.
Klefki [X and Y: Steam Siege – 80/114]
Wording on attaching a Pokémon to another Pokémon as a tool.
Muscle Band [X and Y – 121/146]
Wording on a tool adding straight damage modifiers to attacks.
Bursting Balloon [X and Y: BREAKpoint – 97/122]
Wording on a tool causing return damage, modified to holder and not attacker.