I find the new GX mechanic fascinating. To have an attack you can use just once means for these comps I will probably keep coming back to making GX cards. I think the move can be on the OP side, since you only get to fire it off one time. Preferably it should also be a move that can be utilised to different ends. For Ribombee here I gave her
Winds of Change - i.e. Cassius on steroids (
wording ref). This is aimed at slotting into the current Meta, before any of the leaked "scoop" cards are back in the game. In keeping with Fairy's healing designs, you could use it for the obvious clearing away a bench full of damaged Pokémon. Decidueye-style snipe decks will have to think about their targets and act fast. Equally you are returning cards to your deck, so perhaps you have a tool you need to recycle to elsewhere, or you've over-extended your energy and need it back in the deck to re-attach in different places. Maybe you are just about to deck out and need to fatten up your stack. I originally had this also doing a chunk of damage, then I toned it down a bit to make it do a smaller amount. When I started thinking about all the ways in which it is useful, I eventually removed the damage power altogether - it is powerful enough on it's own.
I pitched the attack cost at two colourless as a fair price to pay for a once off like this. This also opens up the option of using it early in the match - explode an opening hand with Lele & Shaymin and then return them to your deck for later use.
A powerful utility attack for sure, that can be used early, mid or late game to different ends. But as a GX attack, only once.
For her regular attacks, I wanted to focus on the unique Bug/Fairy typing, and make people try to build decks around that. Of course this is not unique in the TCG since Bug = Grass, and here they have tried to push a synergy between [G] and [Y] a few times - Florges in particular comes to mind. I imagine there would be a Bug version of Cutiefly to go with this card, meaning a T1 evolution via FoGP could be utilised.
Named for one of the VG abilities of Ribombee - also for the gathering of honey/energy cards - the first attack
Honey Gather is nearly a word-for-word rethread of Mew Ex's Replace (
wording ref, updated for SM "basic Energy cards" - see: Drampa, Rayqueza) - an attack that you'd rarely use considering Mew had every move in the game at his disposal. I have buffed it to add a moderate 30 damage, yet also limited it to move basic energies only - but we're here for the effect of the attack. Moving energy around can be very useful in many situations, as this is intended to slot into a mixed energy deck. It won't work on Rainbow energies which will make it a little trickier to utilise in this situation. But again, this is tying back to Fairy's healing strategies - clearing off attachments from a mon you want to Max Potion next turn, or in preparation for dropping the GX attack. Maybe you just need to power up another Ribombee to use it's second attack which has a tricky energy cost.
Pollen Count (cos you
count all the [G] & [Y] mons geddit? :v ) is not an attack you'd want to build a deck around - Ribombee is definitely a support card for a more powerful attacker - but you are welcome to try. Grass decks tend to fill their benches which means this will slow down those opponents. Yet for yourself, you will be trying to flood your bench. Skyfield can't really work since you'll want FoGP in action. It should make for an interesting mirror. You might also want Fairy Garden as your stadia of choice - while Ribombee has free retreat, not many other Fairy types do. It's Cutiefly pre-evo would not have free retreat either. So you can hit for 110 which is decent, up to 170 on your own side with a full bench and before Tools or Kukui. Yet at the same time at just 190HP Ribombee is also quite frail, and you'd be hard pressed to get the right energies back in a hurry. I hope this is a good balance.
Lastly to comment on the standard things. At 190HP it is on the weaker side of GX cards. She is only a beginnermon after all, and a bit of a glass cannon in the vidya games. I gave her free retreat - which would be the first GX card to receive such a treatment. This could be huge, and the part of the card I am most worried is too much. I wanted to emulate that feel of being light and floating in on the wind and going where she pleases. Also to set up potential strategies like Honey Gathering energy to someone on the bench - including the one it cost to do that, and then bringing out that attacker on the next go.