RE: PokéBeach Create-A-Card: Sept. 2014 - Random
So I get the impression I joined just in time for there to be no contest this month?
So I get the impression I joined just in time for there to be no contest this month?
Metal Gear BIDOOF said:So I get the impression I joined just in time for there to be no contest this month?
The creator of Missing No. said:Stage 1 Yanmega HP110
Evolves from Yanma
NO.469 Ogre Darner Pokémon HT: 6'03" WT: 113.5 Ibs.
Supersonic Blur 20
You may switch this Pokémon with one of your benched Pokémon. If you do, search your deck for a basic Energy and attach it to this Pokémon. Shuffle your deck afterward.
A Chorus of Yanmega 30+
Does 30 more damage for each different type of basic Energy attached to this Pokémon. If there are more than 4 different types of basic Energy attached to this Pokémon, shuffle your hand into your deck and draw 6 cards. Your Pokémon can't use A Chorus of Yanmega during your next turn.
weaknessx2 resistance+20 retreat
This six-legged Pokémon is easily capable of transporting an adult in flight. The wings on its tail help it stay balanced.
The one who checked it thoroughly said:Stage 1 Forretress HP100[M]
[sprite]204[/sprite] Evolves from Pineco
NO.205 Bagworm Pokémon HT: 3'11" WT: 227.3 lbs.
Toxic Spikes
When you play this Pokémon from you hand to evolve one of your Benched Pokémon you may discard any Stadium in play. If you do, place this Pokémon and all cards attached to it as a Stadium with this effect:
Whenever any player's Active Pokémon is Knocked Out, the new Active Pokémon, excluding [M] Pokémon, is now Poisoned. Put 1 more damage counter on Poisoned Pokémon (both yours and your opponent's) for each card attached to this Pokémon between turns.
This Pokémon stays in play when you play it. Discard this Pokémon and all cards attached to it, if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
[C][C] Rapid Spin 30
Discard any Stadium card in play.
weakness [R] x2 resistance [P] -20
retreat [C][C][C]
It is encased in a steel shell. Its peering eyes are all that can be seen of its mysterious innards.
The guy who hates poor Hawlucha said:[C] Hawlucha 80 HP
Keeper's Pokémon
Basic
Ability: Fighting Spirit
Each of this Pokémon's attacks do 10 more damage for each [F] Energy attached to it.
[C] Quick Attack 20+
Flip a coin. If heads, this attack does 20 more damage.
[C][C][C] Flying Press 80
If the Defending Pokémon has [F] Weakness, this attack does 80 more damage.
Weakness: [L] Resistance: [F] Retreat: [C]
With its wings, it controls its position in the air. It likes to attack from above, a maneuver that is difficult to defend against.
The Dancing Regigigas said:[Basic] Nincada HP 50 [G]
[Ability Valley of the Shadow of Death
Once during your turn (before your attack), If this Pokémon is your Active Pokémon, flip a coin. If heads, this Pokémon is now Knocked Out. Search your deck for a Stage 1 or Stage 2 Pokémon and put as your Active Pokémon. Shuffle your deck afterward. You can't use more than 1 Valley of the Shadow of Death Ability per turn.
[G][C] Stunning Slash 20+
Turn all of your Prize cards face up. (Those Prize cards remain face up for the rest of the game.) If Ninjask is one of your Prize cards, this attack does 20 more damage and your opponent's Active Pokémon is now confused.
Weakness: [W] x2
Resistance:
Retreat: [C]
Once during your turn (before your attack), If this Pokémon is your Active Pokémon, you may flip a coin. If heads, this Pokémon is now Knocked Out. Search your deck for a Stage 1 or Stage 2 Pokémon and put it as your Active Pokémon. Shuffle your deck afterward. You can't use more than 1 Valley of the Shadow of Death Ability per turn.
Al que le apuesto a que muy pocos entenderán esto said:Basic - Ducklett - HP60 - [W]
NO.580 Water Bird Pokémon HT: 1'08" WT: 12.1 lbs.
[W] Rain Dance 30
During your opponent's next turn, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).
[W][W] Ducklett Squad 30+
Flip a coin, if heads this attack does 20 more damage, if tails this attack's base damage is 10 instead and deal 10 damage to all your opponent's benched Pokémon (Don't apply Weakness and Resistance for benched Pokémon).
Weakness: [L] (×2) Resistance: [F] (-20) Retreat: [C]
They are better at swimming than flying, and they happily eat their favorite food, peat moss, as they dive underwater
That Guy with a Blog said:Stage 1 - accelgor - hp200 - grass
accelgor wuz here
c c c slash 70
g g c c c super sword 10000
weakness r
resistance evrythng
retreat 0
Your Real Entry said:Stage 1 - Accelgor - HP90 - [G]
Evolves from Shelmet
________________________________________
No. 617 Shell Out Pokémon HT: 2'07" WT: 55.8 lbs.
________________________________________
Ability: Inventory Toggle
Once during your turn (before your attack), you may discard an Item card from your hand. If you do, search your deck for an Item card, reveal it, and put it into your hand. Shuffle your deck afterward.
[G] [G] [C] Critical Hit 50+
If your opponent has an even number of cards in his or her hand, this attack does 30 more damage and switch this Pokémon with 1 of your Benched Pokémon.
Weakness: [R]X2 Resistance:
Retreat:
Having removed its heavy shell, it becomes very light and can fight with ninja-like movements.
The Weirdest Slowbro I've seen said:[Basic] Spiritomb HP70 [D]
(Ability) Spectral Curse
Once during your turn, you may place 3 damage counters on 1 of your opponent's Benched Pokémon. If that Pokémon gets Knocked Out, take 1 less Prize card.
[D][C] Keystone Drop 30
Flip a coin. If heads, discard an Energy attached to your opponent's Active Pokémon.
Weakness:
Resistance: [F] -20
Retreat: [C][C]
It was bound to a fissure in an odd keystone as punishment for misdeeds 500 years ago.
A Camouflaged Clone said:[Ace Spec]
[Basic] Flygon EX HP170 [Dragon]
[None] Sand Stream 20
Attach a [F] Energy card from your discard pile to 1 of your Benched Pokémon.
[F][F] Fissure 180
Flip 2 coins. If either of them is tails, this attack does nothing.
Weakness: [W] x2
Resistance: [F] -20
Retreat: [C]
[When a Pokémon-EX has been Knocked Out, your opponent takes 2 Prize cards.]
[You can't have more than 1 ACE SPEC card in your deck.]
The coolest looking Scyther I've seen said:Chansey / HP100 [C]
Basic
No. 113 Egg Pokémon HT: 3' 7'' WT: 76.3 lbs.
Ability// Helping Hand
Once during your turn (before your attack), you may flip a coin. If heads, the attacks of your Active Pokémon do 30 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance). You can't use more than 1 Helping Hand Ability each turn.
[C][C][C] Use Egg Bombs Wisely!
Choose a Pokémon in play. You may either do 70 damage to that Pokémon or heal 70 damage from that Pokémon (don't apply Weakness and Resistance to Benched Pokémon). Discard 2 Energy attached to this Pokémon.
weakness /// resistance
[F] x2
retreat cost
[C][C][C]
It lays several eggs a day and won't share them with those who have evil in their hearts.
Illus. 9Tailz
My Avatar Bro said:[Basic] Meloetta HP 80 [psychic]
The melodies sung by Meloetta have the power to make Pokémon that hear them happy or sad.
[Ability] Pretty Look
When this Pokemon is knocked out, your opponent flips a coin. If tails your opponent does not take a prize card.
[p] Wild Dancing 10+
If you have more energy attached to this Pokemon than your opponent's Active Pokemon, this attack does 50 more damage.
Weakness [p] x2 Resistence [] Retreat [c]
Those are little details you need to take care of.[Ability] Pretty Look
If this Pokemon is Knocked Out, your opponent flips a coin. If tails, your opponent does not take any Prize cards.
[p] Wild Dancing 10+
If this Pokémon has more Energy attached to it than your opponent's Active Pokemon, this attack does 50 more damage.
The one that shouldn't have been underestimated said:Manaphy HP 80 [W]
Ability: Release The Flood
Once during your turn (before your attack), if this Pokémon is your active Pokémon you may discard 10 [W] Energy in play. If you do, draw 3 Prize cards.
[W] Tail Glow 10
You may attach 3 Energy cards from your hand each turn for the rest of the game. Your active Pokémon's attacks do 70 less damage for the rest of the game. For the rest of the game each of your Pokémon in play, each of your Pokémon in your hand, and each of your Pokémon in your discard pile has no Abilitys.
Weakness: [G] Resistance: Reatreat: [C]
When awakened from the sea floor, this Pokémon can wield great power at a great cost.
Destroyer of Time said:STAGE 2 || Ampharos || HP120 || [L]
Evolves from Flaaffy
NO. 181 Light Pokémon HT: 4'07" WT: 135.6 lbs.
[Ability] Prioritize
Once during your turn (before your attack), you may discard up to 3 Item cards from your hand.
[L][L][L] Bolt Magnet - 50
You may search your deck for a Special Energy card and attach it to 1 of your Benched Pokémon. Put 2 damage counters on that Pokémon.
Weakness: [F] x2
Resistance:
Retreat: [C][C]
The tip of its tail shines brightly and can be seen from far away. It acts as a beacon for lost people.
The weird said:BASIC Axew HP60 [N]
NO. 610 Tusk Pokémon HT: 2'00" WT: 39.7 lbs
/Ability/ Dragon See, Dragon Do
This Pokémon can use the attacks of any Axew, Fraxure, and Haxorus in play (both yours and your opponent's). (You still need the necessary Energy to use each attack.)
/Ability/ Energy Assist
As often as you like during your turn (before your attack), you may move a basic Energy attached to 1 of your Haxorus to this Pokémon.
weakness [Y]x2 resistance
retreat [C]
Its large tusks have a tendency to break, but each time they grow back, they grow in harder and sturdier.
Who Brought YPPY Back to PB said:Basic Delibird HP80
NO. 225 Deilvery Pokémon HT: 2'11" WT: 35.3 Ibs.
Present
Once during your turn (before your attack) you may Knock Out this Pokémon. If you do, your turn ends. Then, during your next turn, you may take an additional Prize card for each of your opponent’s Pokémon that you Knock Out during that turn.
Food Fight! 10+
If your opponent has less than six Prize cards remaining, this attack does 40 more damage.
weaknessx2 resistance-20 retreat
It always carries its food with it, wherever it goes. If attacked, it throws its food at the opponent.
Just a Bro said:Stage 1 Zebstrika HP120[L]
[sprite]522[/sprite]evolves from Blitzle
NO.205 Thunderbolt Pokémon HT: 5'03" WT: 175.3 lbs..
If you have 4 or more [L] pokemon in play then all attacks by Zebstrika requires no energy.
[L] Charge
Attach a Lighting Energy from your discard to one of your pokemon
[L] [L] [C] Thunder 120
weakness [F] x2 Resistance
retreat [C][C]
When this ill-tempered Pokémon runs wild, it shoots lightning from its mane in all directions.
NAME
If you have 4 or more [L] Pokémon in play,, ignore all Energy requirements for each of this Pokémon's attacks.
[L] Charge
Attach a Lighting Energy from your discard pile to one of your Pokémon.
The new Roserade in The Beach said:Stage 1 Hariyama [F] HP120
Evolves from Makuhita
NO. 297 Arm Thrust Pokémon HT: 7'07" WT: 559.5 lbs.
[F] [C] Straight-Arm Punch x40
Flip 2 coins with an outstretched arm. This attack does 40 damage times the number of heads.
[F] [F] [C] [C] Shot Put 100
If the weight of the Defending Pokémon is 220lbs or more, this attack's base damage is 50. (The weight of a Pokémon that doesn't have the weight printed on the card is 0lbs.)
weakness [P] x2 resistance
retreat [C] [C] [C]
It stomps on the ground to build power. It can send a 10-ton truck flying with a straight-arm punch.
The Champion with a Machamp said:STAGE 1 / Tentacruel // HP90 [W]
Evolves from Tentacool
NO. 073 Jellyfish Pokémon HT: 5'03" WT: 121.3 lbs.
[Ability] Weakening Poison
Prevent all damage done to this Pokémon by attacks from your opponent's Poisoned Pokémon.
[W] Devolution Ink 50
Your opponent's Active Pokémon is now Poisoned. Flip a coin. If tails, devolve this Pokémon and put the highest Stage Evolution card on it into your hand.
weakness [G] X2
resistance
retreat [C]
In battle, it extends all 80 of its tentacles to entrap its opponent inside a poisonous net.
The pro-crastinator of the month said:[Stage 1] - Name - HP60 - (Y)
Evolves from Spritzee
NO. 683 Fragrance Pokémon HT: 2'07" WT: 34.2 lbs.
Ability: Ooh, That Smell!
Once during your turn (before your attack), you may discard a (Y) Energy from your hand. If you do, search your deck for a Supporter card and put it into your hand.
(Y)[C] Fairy Heal
Put 3 basic (Y) Energy cards from your discard pile into your hand.
weakness - (M) x2
resistance - (D) -20
retreat - [C][C]
This fanciful Pokémon was known to be the assistant to old time plague doctors and made the room smell great wherever it went.CaC
“You have no idea how much I dislike Alomomola. no idea”
I can understand this sentiment completely. But you took a horrible Pokémon and turned it into probably my favourite card this round, which I have to say is quite impressive.
I love the Ability, it’s a really nice way of balancing Rain Dance for use on a Basic Pokémon. Not making it stackable and limiting it to Water-type Pokémon probably prevents it from being broken, you seem to have done a pretty great job when it comes to balancing. The attack is great as well. It provides a great trade-off between helping your opponent’s set-up and setting up yourself. 30 damage seems fair considering your opponent gets the benefits first, although 20 would’ve been slightly more believable in my opinion.
As I said in another post it was 20, but knowing PCL it'd probably be 30, hell, they could pull a Babyquaza and make it 40
What probably impresses me most is that you’ve been able to put all this onto a BW-on card template without having to resort to small text and the likes. It’s deceptively simple, but still very original.
Well, the text is smaller by 1pt than what it normally is. But yeah, I had some serious problems squeezing it all in, mostly with me wanting 4 lines for the attack, but these blanks only allow for 7 max.
As for wording, there should be a comma before “you may”, and for some reason there doesn’t seem to be a space after your punctuation marks, I’m not sure what that’s about. The placements seem to be within acceptable parameters.
Damn I missed that comma. I proof read it so many times because it was hard to get right (you should see all the references I had to use for it). As for the spaces, they are there, but Gill Sans is a bit weird with spaces at smaller sizes (it may also have to do with the width changes, idk). Thanks for pointing that out though, I'll try to fix it in the future
Something which is probably far too nitpicky to deduct points for, but which you might want to pay attention to, is that the info under the image uses straight symbols for feet and inches, and not the curved ones you’re using.
I was using a different font than what I've used in the past because computer problems and such, I didn't even notice D:
GadgetJax said:Wait, what did you call Eron?
Klang is exactly the reason why I’m glad I’m not participating this month. I truly feel sorry for you. I wish I could give you ugly Pokémon points.
Weakness and Resistance seem fine. The HP is 10 more than Klang usually has, but this doesn’t seem unlikely. RC also falls within acceptable parameters.
I really like giving Stage 1s some uses. I’ve always loved cards like any Porygon2 GE or Dark Kadabra (and many others), which were able to provide some back-up even when not fully evolved, something most recent Stage 1s don’t do at all. It’s always nice having a reason to put a Stage 1 in instead of just candy. I like the first Ability, it’s easy to imagine these ugly gear-things assembling to do increased damage, and it might function as an effective part of a pretty neat strategy. It is however broken beyond belief. Having just 2 increases the attack of an active gear-thing by 60, having 3 by a whole 120. And since you didn’t specify that this does damage to the Active Pokémon (see Altaria DE), this would mean a card like Klinklang PS could do an easy 200 damage and, if heads, 140 damage to a Benched Pokémon. Klinklang DE would only need 1 Energy to do a pretty neat 140 damage. Klink DE would be the ultimate attack-and-switch Pokémon. The second ability is problematic for the same reason. If you manage to get out 4 each L Pokémon does an insane 160 extra damage, at no extra Energy cost. I know Pacharichu is everyone’s new favourite killing machine, but this seems a bit much.
There’s as far as I know no precedent for 2 Abilities on one Pokémon. Abilities are not like Poké-Powers or Poké-Bodies in that they’re meant to mirror the Abilities from the games (as part of the attempt to homogenise the TCG and VG). This sadly hurts the believability as well. If you pick and era, you must adhere to that era’s rules.
As for wording, you forgot the “’s” in the second Ability, you forgot to include “(before/after applying Weakness and Resistance)” text, you’ve misspelt “Klink” and “Klinklang” and there’s an “s” too many in “Klinklangs’s”.
The blank looks great! I really like the flatter designs of a lot of the custom blanks, and this one feels like a fine addition to that list. The white Energy symbols seem unlikely, but they do look pretty neat so I’m not at all deducing points for them.
That being said, I do have a few issues with it. The HP seems a bit big, and its position compared to the Energy symbol and Pokémon name feels off. Any other card ever puts the top of the HP below the top of the Energy symbol, and most put the HP at roughly the same height as the Pokémon’s name.
There seems to be a lot of whitespace around the Pokémon’s stats, reducing this whitespace and moving the HP down with it might make for a bit of a cleaner look in this respect. Just moving the HP down into the whitespace might work as well. I’d also reduce the font size of the HP a bit, it seems too big compared to the Pokémon’s name.
Another problem is the lack of anything in front of the “600” in the Pokémon’s stats. Newer cards put “No.” there and older cards a # symbol. The 600 feels rather contextless as it is now.
Creativity/Originality: 16.5/20
(I like the first Ability, which thematically fits very will with the Klink-line, but copy/pasting it for the second ability definitely cost you points.)
Wording: 11/15
(“’s”, no W/R clause, misspelt some Pokémon names and no “No.”. Seems like you didn’t really proof-read.)
Fonts and Placement: 9.5/10
(Weird position of the HP, everything else looks fine.)
Believability/Playability: 2/5
(The 2 abilities thing really hurts you here, as well as the overall power of the card. I like idea, but the execution is rather problematic.)
Total: 39.5/50
Metal Gear BIDOOF said:So I get the impression I joined just in time for there to be no contest this month?
heheheCreativity/Originality: 20/20pts
Gotta sat, the effects are in fact very nice, Blank! Some very creative effects! Nice!