PokéBeach Create-A-Card September 2013! Kudos to PMJ and Teal!

RE: PokéBeach Create-A-Card September 2013!

I'm blushing so much right now. Thanks a bunch. Umbreon EX, Gensect Prime, Darkrai, Articuno, Kyogre X.. This month will be tough.

...but my favorite has to be Flash Man! <3
 
RE: PokéBeach Create-A-Card September 2013!

74122-silently-judging-you-gif-tom-c-0xIe.gif
 
RE: PokéBeach Create-A-Card September 2013!

Sorry I couldn't get an entry in on time. I've been really busy lately starting high school and not having a computer to use. Hopefully I'll get one in next month!
 
RE: PokéBeach Create-A-Card September 2013!

aaaaaaaaaaaaa whoever stickied this thread ilu <3

I have all the text-based entries in a draft; I'm going to be gradually judging them over this weekend.
 
RE: PokéBeach Create-A-Card September 2013!

Damn! I found a mistake in my card... Definitely not gonna win this time around :p
 
RE: PokéBeach Create-A-Card September 2013!

My entry is perfect and I haven't edited whatsoever -- no not one bit.

SHHHHH
 
RE: PokéBeach Create-A-Card September 2013!

Image-Based
<CMP>Didn't take me as long this time, heh.

anabel1406:

9828615844_25c7972b0a_o.png

It’s always nice to see art fitting Prime cards, and this is probably the best you can do with existing Terrakion art, so props here! A little bit of added shadows/gradient map could’ve helped, but it does the job nicely. Right off the bat, though, the HP is a little too high. Even Stage 2 Primes had around 140 HP, so 150 for a basic doesn’t sit right. The color of the Poké-Power name looks a little off, but it’s not so much the color that bothers me as it is the width (and this goes for the attack name, too). If you compare it to other, real Prime cards (and in turn, all HGSS cards), the width of Power/Body/attack names is about 90% width…yours looks to be at 100%. Doesn’t sound like much, but that difference actually makes a big difference. Additionally, the Fighting symbol is a tad too large…you’ll want to keep it around the same size as the “E” in Energy (maybe a pixel or two off, give or take). The Poké-Power effect is almost correct, but you don’t need the “card” after “[F] Energy,” as you can see in Meganium HGSS. The attack damage is a little too far to the right (the plus sign shouldn’t be so close to the border). All effect text needs to be justified (perfect conforming to the text box/lining up your text), which can be easily fixed in Photoshop under the Paragraph tab in Character. The Retreat Cost needs to be centered below the “retreat cost” text. Overall, a nice effort! Definitely could see that being an actual Terrakion card (minus a little HP). It’s always fun to see newer Pokémon on older blanks.

Creativity/Originality: 16/20
Wording: 14/15
Fonts and Placement: 5.5/10
Believability/Playability: 4/5
Total: 39.5/50


Arcticwhite:

2zfrbyr.jpg

While LV. X is just about the only “super Pokémon” version of Kyogre we haven’t gotten (after ex, *, Legend, and EX)…it’s still the only “super Pokémon” version we haven’t gotten. The attacks are pretty standard for a Kyogre, and while it certainly fits the Pokémon, it isn’t very original (even down to the names), though I will admit that your use of the word “Flash” was done in a way that felt natural, not forced at all. Wording-wise, you did pretty well! In the Power, you need to italicize “(before your attack)” as well as mention the condition by which you discard your opponent’s card…something like, “If heads, choose 1 card from your opponent's hand without looking and discard it.” Remember not to use the word “cannot,” it should always be “can’t,” and I’d word it “Either way, you can’t use this power during your next turn.” I’d also add in the standard Poké-Power “This power can’t be used if Kyogre is affected by a Special Condition” caveat. In Tsunami, you don’t need “If there are any other [W] Pokémon in play, since you explain the caveat of the attack effect later. It should read “Does 50 damage plus 10 more damage for each [W] Pokémon in play.” Additionally, starting in the DP-era, the little black symbols were used for Energy annotations in the effect text. The ‘+’ looks a little big in the attack damage, but it’s not a huge issue. Otherwise, fonts and placement look great! Well done with the ID code (.5 Creativity bonus)! As for Believability, it seems just like any ol’ Kyogre out there – full marks here! Some minor wording issues, but overall a well done (if a tad standard) card!

Creativity/Originality: 15.5/20
Wording: 10/15
Fonts and Placement: 8/10
Believability/Playability: 5/5
-3 points
Total: 35.5/50


bigfootaus:

umbreon_flash_by_jedi201-d6nkxor.png

Ah, definitely wasn’t expecting an Umbreon! Interesting choice, and it really looks nice. Ability names should be red (specifically, #d41b23). Ability and attack names look a little too large, as does the attack damage. There looks to be something else up with the damage, too, but I can’t put my finger on it…perhaps the wrong font? It should be Futura Std Heavy around 99% width. Effect text looks a little too condensed and the leading/spacing looks too high…should be 97% width, and the spacing 3 sizes lower than your font size. Moonlight Power should read, “Each of your Pokémon that has any [D] Energy attached to it does 20 more damage to the Active Pokémon (before applying Weakness and Resistance). Ignore the effects of this Ability is there is a Stadium card in play.” Additionally, the W/R effects look a little too condensed (should be the same font as attack damage, just smaller), and see Darkrai EX for proper placement. Finally, illustrator credit needs to be Futura Medium, Faux Bold and Italic (and a few sizes smaller). Overall, I enjoyed your creativity. And finally – an EX card that isn’t over-the-top with sparklies!

Creativity/Originality: 18/20
Wording: 14/15
Fonts and Placement: 4/10
Believability/Playability: 5/5
Total: 41/50


Blui:

darkrai___cac_september_by_blui129-d6nwkdq.png

Ooh…a Darkrai. Wasn’t expecting this one, either! HP seems appropriate, but the name looks a little too condensed. Great work on the holosheet, too – looks perfect! As has been pointed out, you had a minor wording issue. Placement looks pretty good on everything, though it’s important to note that you could extend the effect text box out a couple pixels to make it essentially line up with the bar above the W/R/RC. Also important to note is that the Ability/Energy symbols shouldn’t line up with the effect text – it should be out a few pixels from the W/R/RC bar. Otherwise, I don’t see any problems! As I’ve mentioned before, I’m a sucker for ¬new kinds of markers/counters, and Despair markers work well (and it was a pretty nice, unexpected use of the theme word). The illustrator text looks a little off (should be Futura Medium, Faux Bold/Italic), and the number looks like it could be moved over a few pixels. Overall a very solid entry from Blui!

Creativity/Originality: 19/20
Wording: 14.5/15
Fonts and Placement: 8/10
Believability/Playability: 5/5
Total: 46.5/50


Delta Nite:
rotomcoacutepia_zpsb8c2493f.png]

Again, I’m loving the blank. Very cool. Very interesting Ability, and I’m not sure it’s something we’ve seen before. Definitely helpful for those who opposed the rule change in BW! And with Rotom having no Energy cost, this could be a fantastic support card for setting up early. Only thing I see problematic is that the HP (while still considered low in today’s standards) but be 10 points too high. The Rotom in BW had 60 HP, which I think fits a card like this much better. And I know it’s a custom blank, but I can’t help but feel as if having the effect text justified evenly on each side of the card would make it look slightly better. It was hard to tell last month with Torchic, but now seeing it again on a brighter background and with both an Ability and attack it stands out more. Overall, Delta Nite proves once again that simplicity and creativity does wonders!

Creativity/Originality: 19.5/20
Wording: 15/15
Fonts and Placement: 9.5/10
Believability/Playability: 4/5
Total: 48/50



Flame Claw:
wd6o.png]

Bahaha your Mega Man/X cards are fantastic. I’m not quite as familiar with the original series as I am with X, but I’m assuming the W/R have something to do with in-game weaknesses. Wording sounds fine on both accounts, and both are very fitting for Flash Man. Because it’s not Pokémon…I’m not sure what else to say. Good work, Flameh.

Creativity/Originality: 20/20
Wording: 15/15
Fonts and Placement: 10/10
Believability/Playability: 0/5 (not Pokémon)
-3 points
Total: 42/50


Momaster12:

GenesectPrime_zps5951366f.png

Very nice use of this month’s theme word – fits very well with Genesect as your chosen Pokémon, and the artwork is appropriate for a Prime. Unfortunately, it’s not necessarily too original an effect, and it should be worded “As often as you like during your turn (before your attack), you may move an Energy attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Genesect is affected by a Special Condition.” Not many non TCG-type [P] Pokémon use the Lost Zone, so that’s interesting…but I’m not sure if the attack is good enough to warrant sending something to the Lost Zone. The leading/spacing between lines is a little too much, and the effect text box/damage needs to be moved closer to the edge of the right border (should be even with the space on the left). Otherwise, a nice looking card that seems pretty realistic!

Creativity/Originality: 17/20
Wording: 13/15
Fonts and Placement: 8/10
Believability/Playability: 4.5/5
Total: 42.5/50


Nekoban Ryo:

mew_pbcac9_13_zpsedc1f58d.png

Welcome back to the fray! Gotta love the fact you always use your own artwork. Everything looks great on first glance (especially the low-ink remnants of the starry holo on the rest of the card), though the effects look unusually condensed. In Borrow, you don’t have to use the number “1” when describing the Tool…when talking about single Trainers/variations and Energy cards, later generations have shown ‘a’ or ‘an’ to be acceptable. While the word “Flash” is used, it would’ve been interesting to see it worked through a Power or attack…here, it feels a little tacked-on. Restoring Glow is a nice attack which calls to mind Hippowdon Lv. X. If that card is any indication, though, the last sentence should be worded “You can’t use more than 1 Restoring Glow attack each game.” Another great card!

Creativity/Originality: 19/20
Wording: 14/15
Fonts and Placement: 8/10
Believability/Playability: 4/5
Total: 45/50


Nod3:

NeFxrmk.png

Creative and original. Confusing. Not playable. But hey, I like where your head’s at! I love the use of new mechanics/counters, and Flash counters seem pretty cool. Great use of the theme word! But to clarify: you just search, right…no attachment? I like it, though making you wait for multiple turns (assuming heads on each flip) seems tough, even if it’s to use <NO ATTACK NAME> for 90 damage/2 Energy. As far as wording is concerned, in Inert, “As long as Wall of Unown’s type is [P]” sounds better, and you don’t need to capitalize “base damage,” but you do need to capitalize “Retreat Cost.” In <NO ATTACK NAME>, “base damage” doesn’t need to be capitalized, and I would say “If Wall of Unown has any [D] Energy attached to it…”

Creativity/Originality: 20/20
Wording: 10/15
Fonts and Placement: 10/10
Believability/Playability: 1/5
Total: 41/50



PMJ:

SM2H5c8.png

Yet another well thought out BW-era card from PMJ! Everything (placement, fonts, wording) looks great at first glance! Only suggestion is to move your text box (and Energy symbols) about 4 or 5 pixels closer to the border to line up with the line above the W/R/RC. The HP seems a little low for an Articuno in the BW era, even with the second attack. Speaking of, I love it...I’m used to the Classic/Neo eras, so I could be wrong, but the effect doesn’t seem like something yet seen. Yet another awesome Pokédex entry; somewhat morbid, but provides a nice twist to the monster (half a bonus point). Is the illustrator credit Faux Bold/Italic? It just looks a little thin. Otherwise, very well done!

Creativity/Originality: 19.5/20
Wording: 15/15
Fonts and Placement: 9.5/10
Believability/Playability: 4.5/5
Total: 48.5/50


RedArceus:

BZU58op.png

Another card that takes a different spin on the theme word…solid. The Ability has an interesting effect which could prove useful. Placement looks pretty good on everything, though the effect text doesn’t look quite justified and the height/weight information looks a little too high…it should be centered on the bar. Wording seems fine, though! I would also consider moving the attack effect up a few pixels, as the distance between the top of the text and the bottom of the Energy cost should be a little more similar to the distance between the Ability effect text and the Ability symbol. Strangely, your Pokédex info looks like it’s the correct font, but not italicized/bolded (should be Sanvito Pro Bold Display, Faux Italic). The illustrator credit also looks a little off…is yours Futura Medium? Altogether a very nice effort (and using Sugimori art, too)!

Creativity/Originality: 17/20
Wording: 15/15
Fonts and Placement: 7/10
Believability/Playability: 5/5
Total: 46/50


Text-Based:

AlexanderTheAwesome:

441.png

Basic Pokemon
Flash Chatot 50 HP
20px-Colorless-attack.png

Music Note Pokemon. Length 1'08", Weight 4.2 lbs.

Pokemon Power: Flash Communication
Once during your turn (before you attack), you may discard a Pokemon with Flash in its name from your hand. If you do, shuffle your hand into your deck, then draw a new hand of 6 cards.

20px-Colorless-attack.png
20px-Colorless-attack.png
Mass Flash Attack 10x
This attack does 10 damage times the number of Pokemon you have in play with Flash in their name.

Weakness:
20px-Lightning-attack.png

Resistance:
20px-Fighting-attack.png
-30
Retreat Cost:
20px-Colorless-attack.png


Most often found in forests with lots of rain, Chatot enjoy eating seeds. LV. 34 #441

I've seen a lot of differing ideas for the Flash theme this month, and very few of those were the same. I'm glad to hear that. I'll just start out by saying that. This is more towards everyone than just Alexander specifically.

First we have Flash Chatot, which...seems to be based around a whole archetype, like Delta Species. In fact, since Holon supporters made you discard a card for cost, it's much the same as that, it seems! It's not too overbearing either, which is good to see. A DCE for...up to 60, it seems. Nothing too big.

I suppose my only complaints are (1) it really is too close to Delta Species with the Flash Communication thing, and (2) you don't need to type "a new hand" of 6 cards. Just "6 cards" will do. But I think you cracked the code of consistently scoring high!


Creativity/Originality: 18/20
Wording: 14/15
Believability/Playability: 15/15
Total: 47/50


Chronus MSEA:

Porygon-Z ex δ DELTA SPECIES 150HP [P]
STAGE 2 - Evolves from Porygon2

[When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.]

[Poké-POWER] Eeriee Light
Once during your turn (before your attack), if Porygon-Z ex is your Active Pokémon, you may put a Flash marker on 1 of your opponent's Pokémon. Whenever a Pokémon with Flash marker tries to attack, your opponent flips a coin. If tails, that attack does nothing. This power can't be used if Porygon-Z ex is affected by a Special Condition.

[P][C] Psychotic Link 50
You may put 3 damage counters on Porygon-Z ex. If you do, choose 2 Pokémon in play that have a Flash marker on it. This attack does 20 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.)

weakness - [F]
resistance -
retreat cost - [C][C]

My word, you replicated an RSE-era Pokemon-ex almost perfectly. I am genuinely impressed. First off, "Eeriee" Light (I think there's an extra E in there) places a Flash marker, not unlike an Imprison marker, except this one's for attacks. Yet it also combines with bits from the Shock-wave marker, for extra damage...just not knockouts. But it has a reasonable trade-off too! Other than the phrase "with Flash marker" (the a is missing) and "Eeriee" Light, it looks great!

Creativity/Originality: 19/20
Wording: 15/15
Believability/Playability: 15/15
Total: 49/50


Dark Void:

Metagross 140 HP
20px-Psychic-attack.png

Stage 2
Spr_5b_376.png


Poké-BODY Superior Intellect
Metagross's attacks do 10 more damage for each card in your hand, minus each card in your opponent's hand.

20px-Psychic-attack.png
Flash of Inspiration 10
Draw 3 cards.

20px-Psychic-attack.png
20px-Psychic-attack.png
20px-Colorless-attack.png
Mindblown 40
Your opponent draws cards until they have as many cards in their hand as you do, then discards twice as many cards as they drew.

weakness
20px-Psychic-attack.png
x2 resistance retreat cost
20px-Colorless-attack.png
20px-Colorless-attack.png
20px-Colorless-attack.png
20px-Colorless-attack.png

...I think the hardest part to score you here is the wording, since other than maybe the Poke-Body, there aren't very many reasonable ways to word it. However, I know in each case an "if" clause would be used. But the Mind = Blown attack is just...way too good. Even attacks that discard cards would only discard a specific number, not end up thinning the deck, so I think I'll have to dock Believability points on that one.

Here's how I'd word each one:
"If you have more cards in your hand than your opponent, Metagross' attacks do 10 more damage times the difference (before applying Weakness and Resistance). ...Then do the same with the less cards in hand."

"If your opponent has less cards in your hand than you, your opponent draws cards until he or she has the same number of cards as you. Then, your opponent discards 2 cards for each card drawn this way."


Creativity/Originality: 18/20
Wording: 13/15
Believability/Playability: 13/15
Total: 44/50


Eagle4:

Sneasel LV.24 HP60
dark.gif

BASIC
shiny_sneasel_dream_world_art_by_trainerparshen-d6ikd6b.png

NO.215 Sharp Claw Pokémon HT 2'11" WT 61.7 lbs

Poké-BODY: Cold Heart
Once during your turn (before your attack), you may flip a coin. If heads, Sneasel is both
dark.gif
and
water.gif
type until the end of your opponent's next turn.

Poké-POWER: Despicable Acts
As long as Sneasel is your Active Pokémon, whenever you flip a coin during your turn, treat it as heads.

dark.gif
dark.gif
Flash Mob 10x
Flip a coin for each of your Benched Pokémon that is the same type as Sneasel. This attack does 10 damage times the number of heads.

Illus. Dreamworld Art
weakness
fighting.gif
x2
resistance
psychic.gif
-20
retreat cost

SH13
Rarity_Rare.png

I see inspiration from a bunch of different sources here - you have Weavile SW, Shiftry RR, and Sneasel NG, all represented (in part) in the same card. That's interesting, I guess, so it helps somewhat with the balance, but I can't help but feel you could have done more stuff. Also, I should point out the following: You have the Power and the Body backwards, and what should be the Power should have the clause on Weavile SW that changes its type back to normal if it gets Benched. I'm not sure what I should feel about the always-heads thing, but it looks balanced, so...yeah.

Creativity/Originality: 16/20
Wording: 14/15
Believability/Playability: 15/15
Editing Penalty: -3
Total: 42/50


Four Arms:

Kabutops ex // 150 HP [F]
100px-0,81,0,80-Kabutops_HGSS_2.png

140.png
Stage 2 Evolves from Kabuto
[When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards.]

[Poké-POWER] Fossilization
Once during your turn (before your attack), you may discard a Basic Pokémon or Evolution card from your hand. If you do, put 3 damage counters on Kabutops ex.

[W][F] Flashback
Search your discard for a Basic Pokémon or Evolution card, and choose 1 of it's attacks. Flashback copies that attack. This attack does nothing if Kabutops ex doesn't have the Energy necessary to use that attack. (You must still do anything else required for that attack.) Kabutops ex performs that attack. Then, shuffle the Pokémon you copied the attack from into your deck. If the attack you copied is named Flashback, this attack does nothing.

weakness
[G]
resistance

retreat cost
* *

Normally, I don't deduct points for the first wording error, but you said "1 of it's attacks" - the apostrophe shouldn't be there. The "shuffle the Pokemon you copied back into the deck" can go either way, so nothing too big there. I'm getting some big Alakazam * vibes here, with Skill Copy and whatnot. Is this where you got the idea from?

Creativity/Originality: 18/20
Wording: 14/15
Believability/Playability: 15/15
Total: 47/50


Fraxureking:

Basic - Dedenne - HP70 - Fairy

NO. ??? Antenna Pokémon HT: 0'08" WT: 4.9 Ibs.



[Ability] - Antenna Conductor
Once during your turn (before your attack), you may attach a [L] Energy card from your discard pile to 1 of your Pokémon. You cannot use more than one Antenna Conductor ability per turn.

[L] [L] Flash of Lightning - 30

You may discard all [L] energy attached to this Pokémon. If you do, this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness: Psychic (×2) Resistance: None

Retreat: 0

Flavour Text: By emitting radio waves from its antenna-shaped whiskers, Dedenne can communicate with far-off allies.

Choosing the Poison weakness, hm? Interesting choice, but technically accurate. Antenna Conductor is a toned-down Dynamotor, but "You may not use an Ability with the same name during your turn." Flash of Lightning is pretty interesting too, though I'm not sure how much I can really comment about the card, since it's kinda...ordinary.

Creativity/Originality: 17/20
Wording: 14/15
Believability/Playability: 15/15
Total: 46/50


Keeper of Night:

[P] Mismagius EX 180 HP
Basic

Ability: Mirage Setting
Once during your turn (before your attack), you may search your deck for a Stadium card, reveal it, and put it into your hand. Shuffle your deck afterward.

[P] Shadow Sneak 30
Does 30 damage to 1 of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

[P] [C] [C] Flashing Mirage 50+
If there is any Stadium card in play, you may flip a coin. If heads, this attack does 70 more damage. If tails, discard that Stadium card.

W: [D] R: [C] Retreat: [C]
"They have the ability to make people and pokemon see mirages. Doing so gives them the chance to escape unseen."

And suddenly, Landorus EX. I see what you did there with the Mirage Setting and Flashing Mirage, though, what with the Stadium setup and take-down. I find it interesting that the second attack, Flashing Mirage, doesn't appear to be all that strong, and has a risk factor involved. I could see it being 60+60 though, instead of 50+70. As for Stadium searching...it's not that bad or over-the-top, I think... Interesting job.

Creativity/Originality: 18/20
Wording: 15/15
Believability/Playability: 14/15
Total: 47/50


Lemonnade:

Ninjask* - Basic [P] 70 HP
You can't have more than 1 Pokemon* in your deck.
Poke-Power: Invisistrike
Once during your turn (before your attack), if Ninjask* is your Active Pokemon, you may flip two coins. If 1 of them is heads, choose 1 of Ninjask*'s attacks. Invisitrike copies that attack except for its energy cost. (You must still do anything else required for that attack.) Ninjask* performs that attack. If both of them are heads, choose an attack on 1 Pokemon in play that has Ninjask in its name. Invisitrike copies that attack except for its energy cost. (You must still do anything else required for that attack.) (No matter what type that that Pokémon is, Ninjask*'s type is still [G].) Ninjask* performs that attack. If you do, put 1 damage counter on Ninjask*.
[P][C] Ninjflashk
Choose one of your opponent's Pokemon. This attack does 30 damage to that Pokemon. If that Pokemon is one of the Defending Pokemon, this attack does 20 damage instead and that Pokemon is now Poisoned. (Don't apply Weakness and Resistance for Benched Pokemon.) You may switch Ninjask* with one of your Benched Pokemon.
Weakness: [R][L]
Resistance -30: [F][G]
Retreat: none
PokéBeach CaC September
Shiny Rare Holo 30/30

I keep reading the second attack as 'Ninja Flask'. Silly word blending. Quite interesting idea here, since it lets you use its own attack for no Energy, or any other Ninjask's attack for no Energy if you're lucky. I kinda want this to be a thing, now - ninjask.dek.
One thing I should note is that there are a few points where you type out the word instead of the number, e.g. 'you may flip two coins', 'choose one of your opponent's Pokemon', but you put the number in correctly in other places. Rule of thumb is always put the number in. Also, the Poke-Power is titled as Invisistrike, but called Invisitrike (without an S) in its flavor text. Additionally, 'Energy' is always capitalized, even in the phrase 'Energy cost'. Other than that your wording is excellent, but do try to be consistent. Consistency is important.

Creativity/Originality: 20/20
Wording: 13/15
Believability/Playability: 15/15
Total: 48/50


Lugia123:

Ninjask [G] HP 30
Stage 1 Evolves from Nincanda
Ability: Flying Ninja
Prevent all effects of attacks including damage, done to this Pokemon by [F] Pokemon.

[G] [G] GrassWhistle
The Defending Pokemon is now Asleep. Flip 2 coins instead of 1 between turns. If either of them is tails, the Defending Pokemon is still Asleep.

[G] [G] [G] [G] Flash Slash 90
Does 70 damage to 2 of your opponents benched Pokemon. This attacks damage isn't affected by Weakness, Reasistance, or any other effects on the Defending Pokemon.


Weakness:[R] Reasistance:

Reatreat:

This Pokemon moves so fast that it is considered a ninja, hence the name.

I...reeeeeeeeeeeally think you need to focus on getting a good Playability score here, and to proofread your words when you're done. I feel like I say something similar to you every month. Look at it for a bit - a total possible 230 damage for only 4 Energy? Even Hydreigon NVI only got up to 140 (180 with Special Darks, but still). Grasswhistle is okay, but ehhhhhhhh...

Creativity/Originality: 18/20
Wording: 13/15
Believability/Playability: 11/15
Total: 42/50


Lvl 100 Bidoof:

Eelektross 140 HP [L]
Stage 2 (Evolves from Eelektrik)

NO. 604 Elefish Pokémon HT: 6'11" WT: 177.5 lbs.

[Ability] Overcharged
Once during your turn (before your attack), if this Pokémon is your Active Pokémon, you may put 2 damage counters on your opponent's Active Pokémon. If you do, put 3 damage counters on this Pokémon.

[[L][L][C][C] Flash Cannon 70
Flip a coin. If heads, each of your Pokémon's attacks do 20 more damage to the Defending Pokémon (before applying Weakness and Resistance) during your next turn.

Weakness: [F] x2
Resistance:
Retreat Cost: [C][C][C]

It uses it's arms to crawl out of the ocean to attack their prey. They drag their prey into the ocean and electrify it before eating.

My word, this card looks so pretty. I can't place why, but it feels like it's 'just right' as far as playability goes. Flash Cannon isn't the best interesting use of the word Flash, though to be fair there isn't a whole lot that can be done that hasn't already been done. I actually like Overcharged a lot; it gives an element of strategy to things - something that the current metagame is sadly lacking in. And who doesn't love a playable Eelektross?

Creativity/Originality: 19/20
Wording: 15/15
Believability/Playability: 15/15
Total: 49/50


MountainDrew:

Ampharos 140 HP [L]
Stage 2 (Evolves from Flaffy)

NO. 181 Light Pokémon HT: 4'7" WT: 135.6 lbs.


Ability Flash of the Light
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

[L][L][C][C] Wild Charge 150
[This Pokémon does 30 damage to itself.

Weakness: [F]x2
Resistence: [M] -20
Retreat: [C][C]

"The tip of its tail shines brightly. In the older days, people sent signals using the tail's light"

I feel that Flash of the Light would work better if it only worked when Ampharos was Active. Also, the wording would just be "If the Defending Pokemon tries to attack, your opponent flips a coin...". The 'during the next turn' only applies to attacks. But even so, a 50% chance of having all your attacks fail? It seems...well, really good. And although Wild Charge is a good attack, I feel the trade-off is too small for the damage. 50 damage to yourself? That sounds a bit better...

Creativity/Originality: 18/20
Wording: 15/15
Believability/Playability: 12/15
Editing Penalty: -3
Total: 42/50


Reggie McGigas:

[Stage 2] Chandelure HP 130 [R]
[Evolves from Litwick]
609.gif

[Ability] Flash Fire
Any damage done to this Pokémon by attacks from your opponent's Active [R] type Pokémon is reduced by 50 (after applying Weakness and Resistance).

[R][C][C] Switch n' Burn 60
After doing damage, switch the Defending Pokémon with 1 of your opponent's Benched Pokémon. The new Defending Pokémon is now Burned.

Weakness: [W] x2
Resistance:
Retreat: [C][C][C]

Heehee, that Chandelure is adorable. I don't know why. It just is. Definitely wasn't expecting it, even though I think it was one of the first entries submitted. I...actually don't have much else to say about it. It's cool and it's extremely reasonable. Great job.

Creativity/Originality: 19/20
Wording: 15/15
Believability/Playability: 15/15
Total: 49/50


steffenka:

Basic Volbeat HP70 (G)

[sprite]313[/sprite]

(Ability) Flash
Once your turn, flip a coin. If heads, any damage done by attacks from the Defending Pokémon is reduced by 30 (before applying Weakness and Resistance).

(G) (G) Silver Wind 40
Flip a coin. If heads you may switch your oppentent's Active Pokémon with one of his or her Pokémon on the Bench. If tails this Pokémon is now Confused.

Weakness: ( R )
Resistance:
Retreat:

I think where you really suffer here is the wording. It helps to look at actual cards that do the same thing, and see how they are worded. I'll go through and point out the stuff you missed:
~The "during" in "Once during your turn" is missing
~You don't specify how long Flash lasts for/when it ends
~Put a comma after "If heads" and "If tails"
~The oppentent's (sic) Active Pokemon is the "Defending Pokemon", and it's switched with "1 of his or her Benched Pokemon".

But for a first try, this is actually pretty good. I'm just really confused about the Flash thing more than anything else.

Creativity/Originality: 17/20
Wording: 12/15
Believability/Playability: 14/15
Total: 43/50


Teal:

(Basic) Dialga // HP130
nW17v5g.png

483.gif

NO. 483 Temporal Pokémon HT: 17'09" WT: 1505.8 Ibs.

WHThUGs.png
Powerful Flashback
Each of your Stage 2 Pokémon that has any Energy attached to it can use any Ability from its Basic Pokémon and its Stage 1 Evolution card.

nNi6gro.png
nNi6gro.png
Tear Time-Space
During your next turn, you may evolve any Pokémon that you just played or evolved during that turn.

nW17v5g.png
nW17v5g.png
nW17v5g.png
Critical Rewind 40
Flip 2 coins. If either of them is heads, your opponent puts a card from his or her hand back on top of his or her deck.

weakness resistance
Fl1irjg.png
×2
retreat
nNi6gro.png
nNi6gro.png
(This Pokémon completely controls the flow of time. It uses its power to travel at will through the past and future.)​

aaahh so pwetty~
I was about to say that you needed to have the Ability say something about Energy cost, but then I went "owaitlol it doesn't say attacks". First attack is a 1-turn BTS, which is probably more than enough to give you all the set-up you need. And the second one...is okay. Slows down the draw, that's for sure! I like it, I like it.

Creativity/Originality: 20/20
Wording: 15/15
Believability/Playability: 15/15
Total: 50/50


The Fire Wyrm:

Reuniclus 130HP [P]
Stage 2
579_00.png

Ability: Cell Division
If this Pokémon were to be knocked out by damage from an attack, this Pokémon is not knocked out and it's HP becomes 10 HP times the amount [P] energy attached to this Pokémon. Discard all [P] energy attached to this Pokémon afterwards.

[.] Flash Pulse 30
Discard a [P] energy attached to this Pokémon. If you can't discard a [P] energy attached to this Pokémon, this Pokémon does 20 damage to itself. The defending Pokémon is now confused.

[.] Let's Bounce! 70
Discard 3 [P] energy attached to this Pokémon. If you can't discard 3 [P] energy attached to this Pokémon, this Pokémon does 40 damage to itself. This attack does 10 damage to each of your opponents benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)

I think I only have 3 things to say to this:
~You forgot the Weakness, Resistance, and Retreat Cost.
~You did the exact same thing last month with Chandelure.
~Capitalization and such on attacks is inconsistent.

Come on, I know you can do better than that!

Creativity/Originality: 16/20
Wording: 12/15
Believability/Playability: 12/15
Total: 40/50


In image-based, my good friend CMP has done the judging for that half relatively quickly, and it appears that PMJ's Articuno is winner-winner-chicken-dinner, scoring 48.5 points! Delta Nite's Rotom comes at a very close second, garnering 48 points. It does go to show that there is a lot to go into image-based faking, and more doesn't always equal better!
In text-based, the entries were all so good! It was pretty close too, but Teal's Dialga ended up netting the perfect 50 points, and thus won this month. There were 3 runners-up though, each with 49 points - Chronus MSEA's Porygon-Z ex, Lvl 100 Bidoof's Eelektross, and Reggie McGigas's Chandelure. (Come to think of it, didn't a Chandelure do well last month?)
Once again, my thanks to all of you for sharing your wonderful minds and imaginative talents. I'll try to have the next month up soon, hopefully - just try not to be spooked by the theme. See you guys later!
 
Congrats not only to PMJ, DN, Teal, Chronus MSEA, Lvl 100 Bidoof, and Reggie, but to everyone who participated this month! Each entry was fantastic and the competition is always tough. I had a blast grading!

As DNA said, thanks to everyone who've shared their talents this month...I know DNA and I both love seeing what you guys can do!
 
e: true true
Also if it's any consolation, I had no idea that there was a Weavile card which had the same thing as my card, I had no idea that such a card existed x_x

Ah well :)
 
Except that's not what I said.

Your "Poke-Body" is actually a Poke-Power, and your "Poke-Power" is actually a Poke-Body.
 
dat half a point

The Pokedex entries I use for real Pokemon are always twists on actual entries; Articuno's RBY entry states that it appears to doomed people lost on icy mountains, but it's not clear if Articuno is there to save them or not.

I'll make the changes you suggest. Do you mean moving the box a few pixels to the left? Should it line up with the divider line on the bottom on the left side?

Good game, everyone! See you all next month.
 
I didn't know those attack names were already used... But oh well :p Next month I will use a Fakémon (probably), and EX era cards (since I have a little more experience in those) so I hope I will do SO MUCH BETTER...
 
I didn't even know Alakazam * existed until now. I was just trying to think of a way to use Flashback in an attack.

Congratulations to all the winners and runners up! A lot of entries were really cool this month. See you all next month!
 
The Fire Wyrm said:
But you asked for more heath basted casters :/
I have a fancy new mechanic to debut next month.

Yes, but when I see the exact same idea used, that would dock originality points.
 
Woo, 41/50 on my first entry! ^_^

Well done to everyone, can't wait for the next CaC! =D
 
DNA said:
The Fire Wyrm said:
But you asked for more heath basted casters :/
I have a fancy new mechanic to debut next month.

Yes, but when I see the exact same idea used, that would dock originality points.
I'll remember that for next month.
I knew about the weakness, resistance, and retreat thing, that's what was killing my OCD. :p

cough
 
Wooooo 2nd place! Great job to everyone who entered, you all did great. Looking forward to October!

Also how could I have gotten 1 more point in originality? Just trying to learn from my mistakes.
 
Hmmm, that Articuno looks familiar... (that was my signature for a while)

Congratulations to all who entered! I am really looking forward for the next installment!
 
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