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Poke-Drift (Muskateers/Mewtwo/Dragons)

GlowstikNinja

Sith Marauder
Member
Pokemon: 14

Victini (V-create)
Cobalion x2
Treeakion
Virizion x3
Shaymin (UL)
Shaymin EX
Zekrom
Kyurem
Kyurem EX
Mewtwo EX x2

Energy: 16

{G} x2
{R}
{W} x2
{C}{C} x4
Rainbow x3
Prism x4

T/S/S: 30

Poke Collector x4
PONT x4
Cheren x3
Seeker x2
Skyarrow Bridge
Super Rod x2
Pokegear 3.0 x2
Junk arm x3
Switch x3
Poke Catcher x3
Eviolite x3


The Rundown:
Basic 6Corners with some heavy tankage and fat energy spread.
The difficult part, as with most 6C, is playing to counter your opponent...
It tested very well at league and has won every match up but Durant 9/10.

My main problem:
Durant, I live in Nashville where this deck not only is abundant but it has become a science.

Try it out and let me know what you think...
:D
 
RE: Poke-Drift

Please add the names of the main Pokémon in your deck to the title, thanks.
 
So this is basically six corners? I'd suggest then

-1 fire (prism and rainbow take care of that in my opinion)
-1 metal (^)
-2 water (^)
-2 seeker (ssu is better in this deck IMO)
-1 lost remover (I don't think it is really needed)
-2 PONT (make room for other drawing supporters)

+2 ssu (reason explained in seeker)
+2 sage's (get out the pokemon you need, discard others)
+1 JA (reuse trainers)
+1 rainbow (in the place of some basic energies)
+1 virizion (it is your main attacker)
+1 terrakion (revenge KO and electric decks)

1 extra space for anything I forgot. Hope I helped. :D
 
I can't afford to use Sage's because of all the Durant being used locally...
SSU relies too hard on a coin flip, and I prefer Seeker because my opponent has to pull one too which has won me a few already...
The rest I will consider!!!
:)
 
The main problem I see with all 6 corners type decks is that it has to manually attach energies, which is really slow, mostly against Durant's crushing hammer and lost remover. What I like in my 6 Corners type is a Celebi Prime to accelerate Grasses to any pokemon of your choosing when Celebi is active. That way, you can usually Turn 2/1 attack for weakness.
Anyways, I think you should run Tornadus, becaue it is such a beast early game.
 
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