Of the Fakemon. Here, I wrote some abilities a long time ago... I'll post them now.
Morale: One of the Pokemon's stats get's boosted every turn.
Quick Draw: On the first turn of the Pokemon being in battle, the user will always go first. This resets when the Pokemon is switched out.
PP Saver: Pokemon has a 10% chance of not using PP for a used move.
Mystery: No one knows what it does...
Power Panel: Moves that need a turn to charge up no longer need that turn.
Status Boost: Upon entering the battle, the Pokemon is affected by a special condition (besides parylizis[<can't spell]). While the Pokemon is affected by that special condition, in between turns, one of the Pokemon's stats is boosted by 2.
MagicDefense: The Pokemon can not be damaged by any physical attacks. (Very limited)
Morale: One of the Pokemon's stats get's boosted every turn.
Quick Draw: On the first turn of the Pokemon being in battle, the user will always go first. This resets when the Pokemon is switched out.
PP Saver: Pokemon has a 10% chance of not using PP for a used move.
Mystery: No one knows what it does...
Power Panel: Moves that need a turn to charge up no longer need that turn.
Status Boost: Upon entering the battle, the Pokemon is affected by a special condition (besides parylizis[<can't spell]). While the Pokemon is affected by that special condition, in between turns, one of the Pokemon's stats is boosted by 2.
MagicDefense: The Pokemon can not be damaged by any physical attacks. (Very limited)