Hmm...Well if we get that logo done I can make it into a DS Like Cover box. With like the shape and everything. Kinda like Rose Version did.
To-Do List:
- Make tiles. Including ground/trees Done
- Make TinyTree. In Progress
- Record video of tiny tree and upload to video hosting site for members to see.
- Setup battle simulator for testing.
- More tiles.
Edit: So I just figured out how I can easier make the character move and what I need to do to have him appear to walk. I need to have a two frame animation. For each direction. For this purpose I will just me using HGSS Trainer sprites since our current Rival Sprites are not all same dimensions, thus resulting in a crappy animation and our character to jump tiles. x.x
I also got to simplify how we operate the sprites/objects in the game and I am adding those into coding. Thank god I am framiliar with the base languages of GML and it reminds me a lot of languages I have programmed in before making it 10x easier on me.
Edit 2: Using this sprite with this sort of animation to give walking effect for now until we get actual sprites that fit the dimensions. (17x25)
Edit 3:
Here is the demo.