Pokemon Purple (PKMNxEVA)

I really like the sprites. Will this game be like a download or something?
 
Small little tidbit... here's a mockup of what the battle screen is going to look like, more or less:
mockup01.png


That background is just temporary though, I'm going to try to make better-looking ones. And don't mind that the 6 isn't aligned with the "Lv" correctly. :p
 
Oh yeah, u could do that with game maker... I thought it was only for lame pac man or drag and drop games...
Do u write a script of any kind? In what language is that?
What is AT field? Let me guess, something related to Evangelion?
 
Zeto said:
Oh yeah, u could do that with game maker... I thought it was only for lame pac man or drag and drop games...
Do u write a script of any kind? In what language is that?
What is AT field? Let me guess, something related to Evangelion?

You can make almost any kind of game you want with Game Maker. It's not restricted by being designed for making a specific type of game, like RPG Maker is. But that also means more work for the programmer, which is why a lot of games people make with Game Maker are just "lame pac man or drag and drop games".

But really, you can make any kind of game you want with GML (Game Maker Language), with some practice. I've been using it for over 6 years now, so you could say that I've got a fairly solid grasp of it. :p

And yeah, the AT Field is Evangelion-related. Think of it as a defensive shield of sorts.

saurs said:
I like that you chose Bulbasaur as your starter. :p

Hell yeah, Bulbasaur rules.
 
Sorry for the lack of updates, guys. I don't have anything super major to share, but I thought I'd let you guys know that I'm going to be switching to an isometric perspective for this game. For a small taste, here's one of the sprites:

pallettown_house.png
 
isometric (comparative more isometric, superlative most isometric)
1. Of, or exhibiting equality in dimensions.
2. Of, or being a geometric system of three equal axes lying at right angles to each other (especially in crystallography).
3. (physiology) Of or involving muscular contraction against resistance in which the length of the muscle remains the same. See also: Wikipedia:isometric exercise
Antonyms include tonic movements auxotonic and isotonic which are divided into concentric and eccentric.
4. (physics, of a thermodynamic process) Taking place at constant volume because of being confined by rigid boundaries.

Taken from Wiktionary

i·so·met·ric   [ahy-suh-me-trik]
adjective Also, i·so·met·ri·cal.
1.of, pertaining to, or having equality of measure.
2.of or pertaining to isometric exercise.
3.Crystallography . noting or pertaining to that system of crystallization that is characterized by three equal axes at right angles to one another. Compare crystal system.
4.Prosody . of equal measure; made up of regular feet.
5.Drafting . designating a method of projection (isometric projection) in which a three-dimensional object is represented by a drawing (i·somet·ric draw·ing) having the horizontal edges of the object drawn usually at a 30° angle and all verticals projected perpendicularly from a horizontal base, all lines being drawn to scale. Compare orthographic projection.

Taken from Dictionary.com

I had no idea what the word Isometric meant, so I thought I would make it easier for the rest of you who may not know what it means. But, other than that, Yaywalter, that looks really cool.
 
GML, I didn t know it existed. If I am correct, its functions are similar to pygame module for python right? Well, I learned something new!

Isometric is definitively an original idea, but i am worried about the controls. I remember playing kingdom heart on gba and the way to move the caracter was really hard.
 
Well, got a few things to announce, though unfortunately little in the way of progress.

First, game's name is changed to Pokemon Bakelite version.

Second, I decided to abandon the isometric idea. Making isometric sprites for everything would take a lot of time and effort, and wouldn't necessarily improve the game.

Third, I'm making 3 Pokemon games. Bakelite, the Eva crossover, and Kunzite and Hiddenite, which will be straight-up Pokemon. The games will all have some form of interactivity with one another, but you won't be able to trade from Kunzite and Hiddenite to Bakelite (and vice versa) due to the differences in gameplay between the two.

I'll divulge more details on Kunzite and Hiddenite at a later date.

Fourth, I've started Bakelite from scratch. My old code didn't play particularly well with the latest version of Game Maker, and it was exceptionally hard to add features like ledge hopping without breaking everything. But I've already completed the new movement engine, as well as adding some features my old engine didn't have: ledge hopping, ice sliding and surfing.

That's about it for now, I'll try to do a better job at keeping you guys informed on the progress I make.... As well as try to do a better job at making progress at a steady rate. So stay tuned. :)
 
Sorry for not keeping you guys in the loop...

Unfortunately due to a hard drive failure a few months back, I lost basically all of my work on this project, except for the art assets that I shared online. So for the past couple months, I haven't been able to muster the energy to begin redoing this from scratch. But I recently got excited for this project again, and plan to resume work on it as soon as possible. Though unfortunately, "as soon as possible" is likely to be late October/early November, though I'll do my best to try and find as much time as I can to start work on this earlier.

I aim to kick out some sort of demo of the battle system by Christmas, with the full game to come 4-8 months afterwards.

In the meantime, here's some hand-drawn mockups of a couple screens... unfortunately I had to censor most of the good bits, since I don't want to spoil all of the surprises. :p

Mockup_01.jpg

Mockup_02.jpg
 
Looks like you really wanted to change up the HUD for Pokemon battles. Is that as simple as changing an image resource in the ROM or something completely separate in the coding entirely?

Good to see you aren't too thrown off from the accident.
 
Delta said:
Looks like you really wanted to change up the HUD for Pokemon battles. Is that as simple as changing an image resource in the ROM or something completely separate in the coding entirely?

Good to see you aren't too thrown off from the accident.

Fortunately this isn't a ROM hack, so I have full control over every aspect. I can't imagine such a radical HUD change being possible with a ROM hack.

Especially considering the drastic HUD modifications are there for the even more radical changes I'm making to the battle system.
 
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