Well, got a few things to announce, though unfortunately little in the way of progress.
First, game's name is changed to Pokemon Bakelite version.
Second, I decided to abandon the isometric idea. Making isometric sprites for everything would take a lot of time and effort, and wouldn't necessarily improve the game.
Third, I'm making 3 Pokemon games. Bakelite, the Eva crossover, and Kunzite and Hiddenite, which will be straight-up Pokemon. The games will all have some form of interactivity with one another, but you won't be able to trade from Kunzite and Hiddenite to Bakelite (and vice versa) due to the differences in gameplay between the two.
I'll divulge more details on Kunzite and Hiddenite at a later date.
Fourth, I've started Bakelite from scratch. My old code didn't play particularly well with the latest version of Game Maker, and it was exceptionally hard to add features like ledge hopping without breaking everything. But I've already completed the new movement engine, as well as adding some features my old engine didn't have: ledge hopping, ice sliding and surfing.
That's about it for now, I'll try to do a better job at keeping you guys informed on the progress I make.... As well as try to do a better job at making progress at a steady rate. So stay tuned.