...Poltergeist is Rubbish

Ariadosguy

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I'm doing some playtesting with Gengar SF at the moment, and the most Poltergeist has been able to do is 90, and that was once.

Hmmm, maybe Gengar isn't all that good... Too bad it had a great Body (okay, maybe from now on, I'll refer to Poke-Bodies as simply Poke-Bodies, to curb all these yucky phrases).

If you don't believe me, try it yourself! Poltergeist is one of those things you really have to test out to see if it works.
 
Yes I agree with you. Its one of those attacks were your opponent can work around it.

I've said this before, but I always thought Gengar was over hyped. Don't get me wrong its got great potential and will see a ton of tournament play, it just Gengar is like "if you flip heads you fail, and if your opponent has no hand you fail."
 
Poltergeist can be played around with no doubt. But, your opponent will have to be forced to remove those trainer cards from his/her hand quickly. I have no doubt that your opponent cannot keep lower than 3 trainers in his/her hand without disturbing the pace. And Gengar still has a nice first attack.
 
the only way i can see around this is to play a kabutops line and some switch so you can keep it up until you need to kill something then retreat and hit for tons of damage.
 
I hate those abbreviations too.
I didn't see Gengar as being that good. I believe most people posting about it's greatness won't use it.
 
Shadow Room is more the reason that people play Gengar. Poltergeist is just a way to grab a KO from time to time. Poltergeist isn't great. However it isn't meant to be that good.
 
Gengar has something unique. Its one of the VERY few snipers who also got a usable other attack. Whilst Poltergeist isn't awesomely awe-inspiring, it gives Gengar a way to threaten the active just as much.
 
honestly, it's my favorite attack. I loved playing it last season on Vileplume d. I'm glad it's returning! Though we don't have Houndoom, Sableye and Milotic d to play around with now :(
 
That, and now there's Claydol which can syphon away those trainers. You can ofcourse Shadow Room it, but eh.
B'sides, there'll be a lot more trainers that can be insta-played come SF.
 
Gengar is easy to play around in general. He basically has to use the opponet to get anything out of him. His body is the only thing that makes him playable. :/
 
Handsome's Investigation would help for damage potential, since you can look before you attack, and your opponent doesn't have a turn to actually play his Trainers if you make him shuffle.
And Gengar's Body and first attack are just awesome, I still think he'd be pretty good in a spread/stall deck for giving the lethal kick to bench sitters like Claydol and Palkia.
And about the playing around thingy, it's not true. Most archetype decks rely on pure damage (Kingdra? Magnezone? Torterra? Empoleon?), thus risking a self-KO when they attack. There are only a few decks (with conditions, for example) that can play around this. But then, Gengar has free retreat, so it's hard to let him die of Poison/Burn too. I'd really like to see how it works.
 
StealthAngel667 said:
Handsome's Investigation would help for damage potential, since you can look before you attack, and your opponent doesn't have a turn to actually play his Trainers if you make him shuffle.
And Gengar's Body and first attack are just awesome, I still think he'd be pretty good in a spread/stall deck for giving the lethal kick to bench sitters like Claydol and Palkia.
And about the playing around thingy, it's not true. Most archetype decks rely on pure damage (Kingdra? Magnezone? Torterra? Empoleon?), thus risking a self-KO when they attack. There are only a few decks (with conditions, for example) that can play around this. But then, Gengar has free retreat, so it's hard to let him die of Poison/Burn too. I'd really like to see how it works.
Eh with handsome you'll usualy get 3 trainers at max. Not enough and then you just gave the opponet more options. Lose/lose here.
His first attack is okay but overhyped. The body is, again, the only threat.
If you are referring to me, I was talking about the attacks. Again, body is the only threating thing about gengar.
 
Gengar isn't meant to Poltergeist that much. Usually you'll only use it if you hit the active for weakness, the defending Pokemon has <60 HP left or if your opponent has a HUGE hand (which they won' if they play smart against Gengar). However, Fainting Spell is beast. A 50% chance to KO by doing nothing, that's just crazy. Also Shadow Room is beast. A 2HKO snipe on most anything with a Poke-Power is crazy, especially when combined with TGW for further distruption.
 
You guys need to tech in a 1-1 Gallade or something, that'll be like a really good substitute for Poltergiest damage (doing up to 180) and you'll be running another type for Fighting weakness foe's
 
Well, gengar is not really that good and I have said that from the beginning...but targeting poltergeist is smart, because gengar has 2 pros and cons and I am sure all will agree when I say:

Pros: Cons:

-Great pokepower that has 50% chance of owning opp. -Poltergiest: Fail. Work around it.
- First attack is not so bad 3 or 6 counters is good for 1 energy. -110 HP....


You are correct when you say poltergeist fails as I use trainers when I need them or whenever, and supporters I use...So you are very right.
 
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