RE: Possibility for Triple-Types? What existing Pokemon would be changed?
I don't see how its more intuitive right now to be honest. Unless you just mean it feels right that way because it always worked like that.
Actually it always felt counter intuitive to me personally, since it made no sense to me that you could be more weak than regular weak to something in the first place. It all depends on how you define the concept of weakness, but even moreso, on how its decided to work in the first place.
Anyway, look at this example
dual weakness: x (1+1+1) / (1+0+0) = x 3
weakness: x (1+1+0) / (1+0+0) = x 2
neutral: x (1+0+0) / (1+0+0) = x 1
resistance: x (1+0+0) / (1+1+0) = / 2
dual resistance: x (1+0+0) / (1+1+1) = / 3
it looks just as natural as having just multiplication in there. Who says weaknesses have to multiply instead of add and why would one be intuitive and not the other one?
The only real difference is that this way its less crippling when you happen to have dual weaknesses *points at charizard and co.*
I don't see how its more intuitive right now to be honest. Unless you just mean it feels right that way because it always worked like that.
Actually it always felt counter intuitive to me personally, since it made no sense to me that you could be more weak than regular weak to something in the first place. It all depends on how you define the concept of weakness, but even moreso, on how its decided to work in the first place.
Anyway, look at this example
dual weakness: x (1+1+1) / (1+0+0) = x 3
weakness: x (1+1+0) / (1+0+0) = x 2
neutral: x (1+0+0) / (1+0+0) = x 1
resistance: x (1+0+0) / (1+1+0) = / 2
dual resistance: x (1+0+0) / (1+1+1) = / 3
it looks just as natural as having just multiplication in there. Who says weaknesses have to multiply instead of add and why would one be intuitive and not the other one?
The only real difference is that this way its less crippling when you happen to have dual weaknesses *points at charizard and co.*