priestkalim said:Running your own Mewtwo to return KO enemy Mewtwos is what makes a ton of decks viable, why wouldn't it work here?
I'd rather consistently have a solid attacker and a Blastoise on the board, personally.
The Pikachu Mafia said:mewtwo wouldn't work as well here because you would run too short on energy and DCE isn't the best fit. Mewtwo will need 2-3 energy to revenge ko another mewtwo, if the opposite mewtwo just ohko'd your keldeo, more than half your energy is in the discard. Energy Retrieval helps, but without J-Arm it's only going to take you so far.
The Pikachu Mafia said:I never said "don't use mewtwo" I said that running 1 copy of mewtwo isn't going to help anything in the long run.
Hope said:Mewtwo is essential for rivaling other Mewtwo's. One Mewtwo is minimum, but two or three Mewtwo is crucial.
priestkalim said:...even in a format with Dual Ball and Collector, 2 is the minimum. That was never a point of contention...
Hope said:* Hope facepalms
JayKam said:Raticate/flygon sounds like a legit deck
priestkalim said:As for PikaMafia, Tyram and Durant never needed Mewtwo ever, while Thunderdome and Darkrai didn't need Mewtwo so much as welcome him.
priestkalim said:If only there was a way to get Raticate out of the active after attacking, that might work. It's too slow otherwise, there are better options to 2HKO things. It also chews a lot of resources switching the two in and out every turn.
As for PikaMafia, Tyram and Durant never needed Mewtwo ever, while Thunderdome and Darkrai didn't need Mewtwo so much as welcome him.
priestkalim said:Unless I missed something, Flygon has to be active to do 10 damage. So you have to have Raticate active one turn, then Flygon active. 2HKO.