Thought up a cute little concept based off using Necrozma-GX's Black Ray GX attack - with it, you aim to punish EX/GX heavy decks with a Black Ray followed by usage of Dusknoir's (BCR) Sinister Hand and Wobbuffet's Psychic Assault to end games as early as the second turn. Here's the list.
Pokemon - 16
3 Necrozma GX
3 Duskull bus
1 Dusclops bus
3 Dusknoir bcr
3 Wobbuffet phf
2 Oricorio
1 Shaymin EX
Supporters - 10
4 Professor Sycamore
3 N
2 Guzma
1 Pokemon Ranger
Items - 19
4 VS Seeker
4 Ultra Ball
3 Rare Candy
2 Muscle Band
2 Switch
2 Field Blower
1 Computer Search
1 Super Rod
Stadiums - 4
4 Dimension Valley
Energy - 11
7 Psychic Energy
4 Double Colorless Energy
With this deck, the plan is to go second and use Dimension Valley to get a quick Black Ray GX off, ideally hitting 3+ EX/GX for 100 damage each. The turn after, moving 70 or 80 damage from one of them to another with Sinister Hand will usually be enough for a knockout, and the 100 damage on the other will often be enough for Wobbuffet to come in and get another 2 prizes using Psychic Assault. If the opponent has 3 EX/GX in play at the time Black Ray is used 4 quick prizes can be taken on the next turn, and possibly more depending on the HP totals of the affected Pokemon. The more Shaymin-EX they have, the easier winning will be.
Oricorio is here for backup against the likes of Night March and Vespiquen/Flareon. Guzma is used over Lysandre because of the emphasis on switching out after using Black Ray GX. Lastly, the relatively large 3-1-3 Dusknoir line is to help make sure the card is set up as soon as possible and to minimize the chance of it being prized, as it is the key card of the deck.
It shouldn't need to be stated that decks that run limited 2 prize attackers that aren't Night March or Vespiquen absolutely destroy this deck. Luckily, EX decks such as Turbo Dark are all the rage in Expanded, and the hope is it stays that way.
Anyways, that's the story. Feel free to comment, and enjoy!
Pokemon - 16
3 Necrozma GX
3 Duskull bus
1 Dusclops bus
3 Dusknoir bcr
3 Wobbuffet phf
2 Oricorio
1 Shaymin EX
Supporters - 10
4 Professor Sycamore
3 N
2 Guzma
1 Pokemon Ranger
Items - 19
4 VS Seeker
4 Ultra Ball
3 Rare Candy
2 Muscle Band
2 Switch
2 Field Blower
1 Computer Search
1 Super Rod
Stadiums - 4
4 Dimension Valley
Energy - 11
7 Psychic Energy
4 Double Colorless Energy
With this deck, the plan is to go second and use Dimension Valley to get a quick Black Ray GX off, ideally hitting 3+ EX/GX for 100 damage each. The turn after, moving 70 or 80 damage from one of them to another with Sinister Hand will usually be enough for a knockout, and the 100 damage on the other will often be enough for Wobbuffet to come in and get another 2 prizes using Psychic Assault. If the opponent has 3 EX/GX in play at the time Black Ray is used 4 quick prizes can be taken on the next turn, and possibly more depending on the HP totals of the affected Pokemon. The more Shaymin-EX they have, the easier winning will be.
Oricorio is here for backup against the likes of Night March and Vespiquen/Flareon. Guzma is used over Lysandre because of the emphasis on switching out after using Black Ray GX. Lastly, the relatively large 3-1-3 Dusknoir line is to help make sure the card is set up as soon as possible and to minimize the chance of it being prized, as it is the key card of the deck.
It shouldn't need to be stated that decks that run limited 2 prize attackers that aren't Night March or Vespiquen absolutely destroy this deck. Luckily, EX decks such as Turbo Dark are all the rage in Expanded, and the hope is it stays that way.
Anyways, that's the story. Feel free to comment, and enjoy!