I was 50/50 about trying Rayquaza, and then Zeraora GX got announced and it was pretty much decided that I'm going to try playing Rayquaza GX.
Pokemon x17
Rayquaza GX x4
Zeraora GX x3
Zoroark GX x2
Zorua x2
Tapu Lele GX x3
Drampa (Dragon Storm) x2
Latias Prism Star x1
Supporter x12
Cynthia x4
Guzma x3
Volkner x2
Lady x1
Mallow x1
Lillie x1
Item x16
Ultra Ball x4
Mysterious Treasure x4
Nest Ball x2
Choice Band x4
Rescue Stretcher x1
Pal Pad x1
Energy x15
Grass Energy x6
Electric Energy x9
Before I reason through the list, I want to review Rayquaza GX's ability.
When you play this Pokémon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. Then, attach a basic Energy card from your discard pile to this Pokémon.
The way I interpet this ability is that the discard 3 and the energy attachment from discard are two separate steps. Nowhere does the ability say "Discard the top 3 cards, if you do, attach a basic energy." Until I get official confirmation that this is the truth, I'm going to believe that you can attach Energy without discarding. Just declare that you are discarding 0, then attach.
Rayquaza GX x4 - I'm opting for the full playset because of the ability and because of Latias Prism Star. I treat Rayquaza GX as a Max Elixir that draws from the discard pile, so you're going to want to see it as much as possible.
Zeroara GX x3 - A back up attacker if you're facing Gardevoir and/or Sylveon, and an amazing ability that removes the need for Switch or any other retreating cards in the deck. The GX attack is a must have for the deck, or at least a must have as an alternative option to Rayquaza's. Deals 160/190 with its attack which is perfect for OHKOing all of the important basic GXs.
2/2 Zoroark GX line - In a format with less draw supporters and in a deck that wants to play out of the discard pile, I have no idea why you wouldn't. A lot of people seem to freak out when I stick 2/2 Zoroark GX lines in a lot of my decks, so if you don't like it then feel free to replace it with 4 other cards. I'm playing Zoroark in a deck like this.
Tapu Lele GX x3 should be self explanatory.
Drampa (Dragon Storm) x2 - A good energy accelerator that can commit a bit of poke damage in the early game.
Latias Prism Star x1 - This gives you energy acceleration options if you choose to use Rayquaza's GX attack over Zeroara for whatever reason. Also, even if you did use Zeroara's GX, this is good for recovery if things go very south, or if you want to use a Pokemon that won't lose you 2 prizes in the process.
Cynthia x4 and Guzma x3 are self explanatory.
Volkner x2 - This combos with the 1 copy of Rescue Stretcher and 1 copy of Pal Pad while giving you a guaranteed energy to either attach or discard. 1 Rescue Stretcher & Pal Pad are in here in case Rayquaza GX discards a little bit too many of the wrong card. He can also grab your other item cards, of course.
Lady x1 - Lady gives you the ability to immediately get all the energy you need into discard ASAP. For example, let's say you have a Zoroark GX on bench and 1 of Ultra Ball and Mysterious Treasure in hand. That's 4 discard outlets to immediately pump 4 energy into your discard pile while drawing 2 cards and searching for 2 Pokemon. That's. Very. Powerful. I almost want a second copy of Lady to be honest, but since we're already running Pal Pad we technically don't have to.
Mallow x1 - Mallow is incredibly spicy in this deck. You can stack your deck for 2 guaranteed energy discards out of Rayquaza GX's ability, or you can stack your deck and search for 2 cards by playing it in combination with Zoroark GX's Trade. Mallow is better than Steven's Decision in this context since she doesn't end your turn.
Lillie x1 - Kind of a staple 1 of in every deck post rotation, I feel.
Ultra Ball x4 and Mysterious Treasure x4 are self explanatory.
Nest Ball x2 - Sometimes you won't have energy in hand to discard or the things in your hand are just too valuable to discard. This lets you grab anything not Lele or Rayquaza and shove it onto the bench.
Choice Band x4 - I place very little value in Wishful Baton, personally. I'm sure most people will find room for 2 or 3 copies of it. I just want full force Choice Band x4. Choice Band enables Zeraora to OHKO the best basic GXs in the format, and it is fundamentally an extra energy attachment to Rayquaza GX to close the gap (same concept as Choice Band for Gardevoir GX. Extra attachments).
Rescue Stretcher & Pal Pad x1 - See Volkner above.
Energy pool of 6 Grass and 9 Electric - you want to see energy a lot because you want to attach & discard a lot. Energy pool is stilted in favor of Electric for obvious reasons.
As the title states, this is still a WIP deck, but I figure it never hurts to start discussion.
Pokemon x17
Rayquaza GX x4
Zeraora GX x3
Zoroark GX x2
Zorua x2
Tapu Lele GX x3
Drampa (Dragon Storm) x2
Latias Prism Star x1
Supporter x12
Cynthia x4
Guzma x3
Volkner x2
Lady x1
Mallow x1
Lillie x1
Item x16
Ultra Ball x4
Mysterious Treasure x4
Nest Ball x2
Choice Band x4
Rescue Stretcher x1
Pal Pad x1
Energy x15
Grass Energy x6
Electric Energy x9
Before I reason through the list, I want to review Rayquaza GX's ability.
When you play this Pokémon from your hand onto your Bench during your turn, you may discard the top 3 cards of your deck. Then, attach a basic Energy card from your discard pile to this Pokémon.
The way I interpet this ability is that the discard 3 and the energy attachment from discard are two separate steps. Nowhere does the ability say "Discard the top 3 cards, if you do, attach a basic energy." Until I get official confirmation that this is the truth, I'm going to believe that you can attach Energy without discarding. Just declare that you are discarding 0, then attach.
Rayquaza GX x4 - I'm opting for the full playset because of the ability and because of Latias Prism Star. I treat Rayquaza GX as a Max Elixir that draws from the discard pile, so you're going to want to see it as much as possible.
Zeroara GX x3 - A back up attacker if you're facing Gardevoir and/or Sylveon, and an amazing ability that removes the need for Switch or any other retreating cards in the deck. The GX attack is a must have for the deck, or at least a must have as an alternative option to Rayquaza's. Deals 160/190 with its attack which is perfect for OHKOing all of the important basic GXs.
2/2 Zoroark GX line - In a format with less draw supporters and in a deck that wants to play out of the discard pile, I have no idea why you wouldn't. A lot of people seem to freak out when I stick 2/2 Zoroark GX lines in a lot of my decks, so if you don't like it then feel free to replace it with 4 other cards. I'm playing Zoroark in a deck like this.
Tapu Lele GX x3 should be self explanatory.
Drampa (Dragon Storm) x2 - A good energy accelerator that can commit a bit of poke damage in the early game.
Latias Prism Star x1 - This gives you energy acceleration options if you choose to use Rayquaza's GX attack over Zeroara for whatever reason. Also, even if you did use Zeroara's GX, this is good for recovery if things go very south, or if you want to use a Pokemon that won't lose you 2 prizes in the process.
Cynthia x4 and Guzma x3 are self explanatory.
Volkner x2 - This combos with the 1 copy of Rescue Stretcher and 1 copy of Pal Pad while giving you a guaranteed energy to either attach or discard. 1 Rescue Stretcher & Pal Pad are in here in case Rayquaza GX discards a little bit too many of the wrong card. He can also grab your other item cards, of course.
Lady x1 - Lady gives you the ability to immediately get all the energy you need into discard ASAP. For example, let's say you have a Zoroark GX on bench and 1 of Ultra Ball and Mysterious Treasure in hand. That's 4 discard outlets to immediately pump 4 energy into your discard pile while drawing 2 cards and searching for 2 Pokemon. That's. Very. Powerful. I almost want a second copy of Lady to be honest, but since we're already running Pal Pad we technically don't have to.
Mallow x1 - Mallow is incredibly spicy in this deck. You can stack your deck for 2 guaranteed energy discards out of Rayquaza GX's ability, or you can stack your deck and search for 2 cards by playing it in combination with Zoroark GX's Trade. Mallow is better than Steven's Decision in this context since she doesn't end your turn.
Lillie x1 - Kind of a staple 1 of in every deck post rotation, I feel.
Ultra Ball x4 and Mysterious Treasure x4 are self explanatory.
Nest Ball x2 - Sometimes you won't have energy in hand to discard or the things in your hand are just too valuable to discard. This lets you grab anything not Lele or Rayquaza and shove it onto the bench.
Choice Band x4 - I place very little value in Wishful Baton, personally. I'm sure most people will find room for 2 or 3 copies of it. I just want full force Choice Band x4. Choice Band enables Zeraora to OHKO the best basic GXs in the format, and it is fundamentally an extra energy attachment to Rayquaza GX to close the gap (same concept as Choice Band for Gardevoir GX. Extra attachments).
Rescue Stretcher & Pal Pad x1 - See Volkner above.
Energy pool of 6 Grass and 9 Electric - you want to see energy a lot because you want to attach & discard a lot. Energy pool is stilted in favor of Electric for obvious reasons.
As the title states, this is still a WIP deck, but I figure it never hurts to start discussion.