Pokemon - 20
3 Fomantis SUM 14
3 Lurantis PR-SM SM25
4 Treecko Fairy Rise 3
4 Grovyle Fairy Rise 4
1 Sceptile CLS 10
3 Sceptile-Gx Fairy Rise 5
2 Tapu Lele-GX GRI 60
Trainer Cards - 31
3 Net Ball Fairy Rise 42
4 Ultra Ball SLG 68
2 Rare Candy SUM 129
4 Cynthia UPR 119
3 Guzma BUS 115
4 Choice Band GRI 121
1 Energy Switch SUM 117
2 Field Blower GRI 125
2 Judge FLI 108
2 Max Potion GRI 128
1 Rescue Stretcher GRI 130
1 Steven Decisions
Energy - 9
9 Grass Energy
Strategy:
With this deck, it's extremely important that I can get out as many Grovyles out as possible turn 2 so then by turn 2 or 3, I can have multiple Sceptiles in play or get out any Lurantis needed. Once I get Sceptile out I can oppress things like Zoroark with their abundant DCE. Once I get out Choice Band and Lurantis I should be able to do 130 Base, with an additional 50-90 damage with CB and Lurantis. I'm not used to this post rotation, the only thing I can think of throwing in here so then I can guarantee the CB more is Adventuring Satchel once that is also added.
If you read this please give any suggestions. I'm building it off the primary concept as if it's the Altaria Garchomp deck back in the day, but this is the best I can think of. I'm thinking of maybe the Masked Royal being added so then I can have some safer set up, but I need to know peoples opinions.
Below this line I will add changes as they come in:
-2 Energy Switch
-1 Rescue Stretcher
-1 Field Blower
-1 Rare Candy
+1 Cynthia
+1 Ultra Ball
+1 Stevens Decisions
+2 Nest Ball
Thanks for reading, have a good day!
3 Fomantis SUM 14
3 Lurantis PR-SM SM25
4 Treecko Fairy Rise 3
4 Grovyle Fairy Rise 4
1 Sceptile CLS 10
3 Sceptile-Gx Fairy Rise 5
2 Tapu Lele-GX GRI 60
Trainer Cards - 31
3 Net Ball Fairy Rise 42
4 Ultra Ball SLG 68
2 Rare Candy SUM 129
4 Cynthia UPR 119
3 Guzma BUS 115
4 Choice Band GRI 121
1 Energy Switch SUM 117
2 Field Blower GRI 125
2 Judge FLI 108
2 Max Potion GRI 128
1 Rescue Stretcher GRI 130
1 Steven Decisions
Energy - 9
9 Grass Energy
Strategy:
With this deck, it's extremely important that I can get out as many Grovyles out as possible turn 2 so then by turn 2 or 3, I can have multiple Sceptiles in play or get out any Lurantis needed. Once I get Sceptile out I can oppress things like Zoroark with their abundant DCE. Once I get out Choice Band and Lurantis I should be able to do 130 Base, with an additional 50-90 damage with CB and Lurantis. I'm not used to this post rotation, the only thing I can think of throwing in here so then I can guarantee the CB more is Adventuring Satchel once that is also added.
If you read this please give any suggestions. I'm building it off the primary concept as if it's the Altaria Garchomp deck back in the day, but this is the best I can think of. I'm thinking of maybe the Masked Royal being added so then I can have some safer set up, but I need to know peoples opinions.
Below this line I will add changes as they come in:
-2 Energy Switch
-1 Rescue Stretcher
-1 Field Blower
-1 Rare Candy
+1 Cynthia
+1 Ultra Ball
+1 Stevens Decisions
+2 Nest Ball
Thanks for reading, have a good day!
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