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Alt. Format Post Rotation: Tapu Koko-GX Deck

What? 20 extra damage is putting anything with 180 hp in range for a KO with a Choice Band on Tapu Koko GX.

This is what I'm saying. Most likely turn three IF you have both a koko and a can in hand AND they are playing basic EX or GX that isn't 190 THEN you can OHKO. I'm not saying don't play it, I'm saying you're either getting great draws or working really hard to hits something we can all tell the format is moving away from. Again, I'm planning on playing the crap out of Koko because I live the mechanic, already have a playset of them, and truely believe that the meta is slowing enough that smart two shots will work. With field blower becoming almost mandatory, I'm assuming that tools are just going to be nice if they work for a turn or two rather than a guarantee.
 
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