List:
Pokemon - 14
Magnemite - 4 (The Hard Unit one)
Magnezone - 4
Dusk Mane Necrozma - 3
Solgaleo Prism Star - 1
Tapu Lele GX - 2 (Lower Lele counts in anticipation of Glaceon GX, which this deck can easily beat)
Supporters - 16
Sycamore - 4
N - 3
Cynthia - 2
Guzma - 3
Brigette - 2
Skyla - 2
Items - 15
Ultra Ball - 4
Rare Candy - 4
Field Blower - 3 (This ensures a smoother Garbodor matchup, as the ability lock will cripple us)
Choice Band - 2
Float Stone - 1
Energy Retrieval - 1
Stadium - 3
Mount Coronet - 3
Energy - 12
Metal Energy - 12
In theory, this deck aims to take 3 consecutive knockouts on GX/EX pokemon for game. It does so with Mt. Coronet, an energy already in hand, and magnezone, all to power up Dusk Mane Necrozma (Shortened to DMN from here on out).
I run a Dialga GX for the late game play potential alone, as getting 5 energy in hand late game should be no problem if you play it right. I removed it from the deck in favor of more rare candy, magnemite, and magnezone.
4 Rare Candy seems necessary, as this deck lacks consistency otherwise. You would not believe how hard it is to get a stage two out on turn two with only 3 rare candy and no draw support pokemon.
Higher Field Blower count can ease up so many matchups, but Garb especially. Ability lock will absolutely cripple this deck.
This deck has no draw power outside of these three supporters. I may switch up the counts to favor more sycamore to eliminate dead hand scenarios. Cynthia leads to so many dead hands if you have a lot of cards in hand.
Running multiple choice band is completely unnecessary as we are hitting for 220 each turn. The only pokemon that would survive are Lunala and Metagross. Neither see play right now, but just in case we have a single choice band.
Solgaleo Prism Star is our hail-mary energy accelerator. In a pinch, this deck becomes a knock-off metal-type Volc deck with Solgaleo accelerating energy from the discard.
Two tapu lele is perfectly fine in non-Glaceon matchups, as we can usually hit at least one lele in deck with an ultra ball. Turn 1 brigette is not necessary for this deck to run smoothly. If you have no brigette, lele, or ultra ball, chances are you have at least one or two of either Sycamore, N, Cynthia, Skyla, magneton/magnezone, DMN, Solgaleo Prism Star, or Dialga (who has the Clock Up attack for a single energy that lets you draw until you have 6 in hand, not ideal but can be life saving in a dead hand situation).
Pokemon - 14
Magnemite - 4 (The Hard Unit one)
Magnezone - 4
Dusk Mane Necrozma - 3
Solgaleo Prism Star - 1
Tapu Lele GX - 2 (Lower Lele counts in anticipation of Glaceon GX, which this deck can easily beat)
Supporters - 16
Sycamore - 4
N - 3
Cynthia - 2
Guzma - 3
Brigette - 2
Skyla - 2
Items - 15
Ultra Ball - 4
Rare Candy - 4
Field Blower - 3 (This ensures a smoother Garbodor matchup, as the ability lock will cripple us)
Choice Band - 2
Float Stone - 1
Energy Retrieval - 1
Stadium - 3
Mount Coronet - 3
Energy - 12
Metal Energy - 12
In theory, this deck aims to take 3 consecutive knockouts on GX/EX pokemon for game. It does so with Mt. Coronet, an energy already in hand, and magnezone, all to power up Dusk Mane Necrozma (Shortened to DMN from here on out).
I run a Dialga GX for the late game play potential alone, as getting 5 energy in hand late game should be no problem if you play it right. I removed it from the deck in favor of more rare candy, magnemite, and magnezone.
4 Rare Candy seems necessary, as this deck lacks consistency otherwise. You would not believe how hard it is to get a stage two out on turn two with only 3 rare candy and no draw support pokemon.
Higher Field Blower count can ease up so many matchups, but Garb especially. Ability lock will absolutely cripple this deck.
This deck has no draw power outside of these three supporters. I may switch up the counts to favor more sycamore to eliminate dead hand scenarios. Cynthia leads to so many dead hands if you have a lot of cards in hand.
Running multiple choice band is completely unnecessary as we are hitting for 220 each turn. The only pokemon that would survive are Lunala and Metagross. Neither see play right now, but just in case we have a single choice band.
Solgaleo Prism Star is our hail-mary energy accelerator. In a pinch, this deck becomes a knock-off metal-type Volc deck with Solgaleo accelerating energy from the discard.
Two tapu lele is perfectly fine in non-Glaceon matchups, as we can usually hit at least one lele in deck with an ultra ball. Turn 1 brigette is not necessary for this deck to run smoothly. If you have no brigette, lele, or ultra ball, chances are you have at least one or two of either Sycamore, N, Cynthia, Skyla, magneton/magnezone, DMN, Solgaleo Prism Star, or Dialga (who has the Clock Up attack for a single energy that lets you draw until you have 6 in hand, not ideal but can be life saving in a dead hand situation).
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