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Standard Post-ULP Dusk Mane Necrozma/Magnezone deck

Sal Fontana

Glaceon GX hype!
Member
List:
Pokemon - 14
Magnemite - 4 (The Hard Unit one)
Magnezone - 4
Dusk Mane Necrozma - 3
Solgaleo Prism Star - 1
Tapu Lele GX - 2 (Lower Lele counts in anticipation of Glaceon GX, which this deck can easily beat)

Supporters - 16
Sycamore - 4
N - 3
Cynthia - 2
Guzma - 3
Brigette - 2
Skyla - 2

Items - 15
Ultra Ball - 4
Rare Candy - 4
Field Blower - 3 (This ensures a smoother Garbodor matchup, as the ability lock will cripple us)
Choice Band - 2
Float Stone - 1
Energy Retrieval - 1

Stadium - 3
Mount Coronet - 3

Energy - 12
Metal Energy - 12

In theory, this deck aims to take 3 consecutive knockouts on GX/EX pokemon for game. It does so with Mt. Coronet, an energy already in hand, and magnezone, all to power up Dusk Mane Necrozma (Shortened to DMN from here on out).

I run a Dialga GX for the late game play potential alone, as getting 5 energy in hand late game should be no problem if you play it right. I removed it from the deck in favor of more rare candy, magnemite, and magnezone.

4 Rare Candy seems necessary, as this deck lacks consistency otherwise. You would not believe how hard it is to get a stage two out on turn two with only 3 rare candy and no draw support pokemon.

Higher Field Blower count can ease up so many matchups, but Garb especially. Ability lock will absolutely cripple this deck.

This deck has no draw power outside of these three supporters. I may switch up the counts to favor more sycamore to eliminate dead hand scenarios. Cynthia leads to so many dead hands if you have a lot of cards in hand.

Running multiple choice band is completely unnecessary as we are hitting for 220 each turn. The only pokemon that would survive are Lunala and Metagross. Neither see play right now, but just in case we have a single choice band.

Solgaleo Prism Star is our hail-mary energy accelerator. In a pinch, this deck becomes a knock-off metal-type Volc deck with Solgaleo accelerating energy from the discard.

Two tapu lele is perfectly fine in non-Glaceon matchups, as we can usually hit at least one lele in deck with an ultra ball. Turn 1 brigette is not necessary for this deck to run smoothly. If you have no brigette, lele, or ultra ball, chances are you have at least one or two of either Sycamore, N, Cynthia, Skyla, magneton/magnezone, DMN, Solgaleo Prism Star, or Dialga (who has the Clock Up attack for a single energy that lets you draw until you have 6 in hand, not ideal but can be life saving in a dead hand situation).
 
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I forgot to mention that the Hard Unit Magneton allows for an easier Buzzwole matchup in the early game.
 
Hi Sal Fontana,

Nice deck. Consider these modifications:

- 1 Cyrus Prism Star (not needed in this deck since you are going to steamroll the opponent)
- 1 Bridgette (one should suffice in this deck)

- 1 Rare Candy (three seem sufficient)

+ 2 Energy Retrieval (helps to fuel Dusk Mane Necrozma fast)
+ 1 Choice Band (second one comesin handy)

I included some additional energy recovery means since once you knocked out something with Timeless GX you want to manually retreat Dialga GX to get back the energies devoted to him with Mt Coronet and Energy Retrieval to place them on a Dusk Mane Necrozma GX to take two additional prize cards. Hope this provides some initial assistance.
 
Since this deck completely relies on getting Magnezone set up, I recommend keeping the 3-1-3 line with the four Rare Candy. The fourth Candy might not be needed, but I think it's worth the space. I would cut the Cyrus Prism Star for a second Skyla, purely for consistency. Other than that, I think your list looks solid.
 
Since this deck completely relies on getting Magnezone set up, I recommend keeping the 3-1-3 line with the four Rare Candy. The fourth Candy might not be needed, but I think it's worth the space. I would cut the Cyrus Prism Star for a second Skyla, purely for consistency. Other than that, I think your list looks solid.
I tried testing with three candy, and it seems that it doesn't work. I'm considering redoing the list with consistency in mind.
 
I tried testing with three candy, and it seems that it doesn't work. I'm considering redoing the list with consistency in mind.

Yeah, consistency is key. The deck doesn't need a lot of techs because once it's set up, it's OHKOing almost everything.

The new Frying Pan tool might be good in this deck, giving your DM Necrozma more bulk and no weakness.
 
Personally, these are the changes I would make to the deck:
-1 Sycamore
-1 Rare Candy
-1 Field Blower (Garb isn't that big at the moment)
-1 Brigette
-1 Guzma
-1 Magnemite
-1 Magnezone

+1 Mt. Coronet (consistency)
+1 Lusamine (keep Mt. Coronet out)
+1 Cynthia (can be better than Sycamore in this deck)
+1 Magneton (alternative to Rare Candy)
+1 Pal Pad (VS Seeker alternative, need to keep supporters)
+2 Steel Frying Pan (Volc matchup)
 
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