2 Zorua, 2 Zoroark, 2 DCE
There is an issue with that, first off , teching 2 battle compressor isn't that big of a deal but then how many times to you plan on using shout of power and or mega turbo? You can't actually know, second I have an issue opposed to playing cards like landorus shout of power early game It put's your slow deck in a bad position, for instance the whole point of playing wobbuffet active is to shut down shaymins for draw power forcing them to use a trainer based engine which for the most time dead draws w/o abilities to use turn 1 and by the time you have 1 primal groudon and your swinging dealing enough dmg at the fact of playing down a shaymin, well I'm going to play down a scarf so they can't ohko me and forcibly deal minimal dmg for turn 2 just put's me into range for taking a second ohko. So 4 prizes in 2 turns but I couldn't achieve this w/o the willingness of shutting down there shaymin so they have slower draw power then yours truly making there setup just as slow as mine if not slower.
So this is where I will 100% disagree and say that wobbuffet is so much better to play then landorus shout of power.
As for dragonite, 2-1-2 with 2 rare candy wouldn't be that bad, the deck runs 4 korrina so getting it out wouldn't be a problem, but imo unless your willing to run 3-4 scarf then your going to have to sacrifice a lot of space in your deck just to fit those 7 cards inside before ultra ball, I just don't see that happening.
What if you are forced to get a dragonite into play, but your set up still isn't complete. Say you need an energy in order to attack with primal groudon, but it it already damaged. You have a korrina in hand so you can get either the professor's letter or the rare candy. What do you do? or say you have a professor juniper in hand and you need to get dragonite into play, but you don't have the rare candy. Now you have to dig for both the rare candy and another dragonite as opposed to manually evolving the dratini the turn before so you can just lay down the dragonite. Especially with a deck like this, you need to accomplish multiple things in one turn most of the time. Now say for instance if you were already set up and you had some damage on your primal groudon, then you can go for the rare candy with korrina. Now say for instance you needed a dragonite in play and you had none of the two card combo you would need to be able to get it out that turn and the only card you had in your hand was a korrina. You can either grab the heavy ball/ultra ball for the dragonite or the rare candy. Now if you had manually evolved it the turn before, you could simply korrina for the heavy ball/ultra ball and you would be able to get the dragonite out and heal your primal groudon.
Well, not necessarily. I do think that I'd rather have hard charms, 1 spirit link can be pretty helpful, because you WILL get bad games no matter how you play Primal Groudon, that's just how life goes, but the very least you can do in those games is spirit to avoid 1 of two things, wasting a turn to mega if you have no choice between that and Sycamore, or avoid Head Ringers turn 1, considering myself an expert on the deck, I say that it would be a good idea to play a spirit link, depending on which variant you're playing, and no matter what, there will be a situation where you wish you had one at least once.You don't really need spirit links in P-Groudon as you take a couple of turns w/o attacking to power up in the first place. Adding them just adds to the clunkiness.
As for this-No. Gallade is a horrible idea, and especially with a 4-4 Maxie split. everyone should keep it simple with3-3 Groudon, 3/4 Wobbuffet, and maybe Bunnelby or Regirock.Drop dragonite and candies for 4 gallade(BKT) and 4Maxie.
Well, not necessarily. I do think that I'd rather have hard charms, 1 spirit link can be pretty helpful, because you WILL get bad games no matter how you play Primal Groudon, that's just how life goes, but the very least you can do in those games is spirit to avoid 1 of two things, wasting a turn to mega if you have no choice between that and Sycamore, or avoid Head Ringers turn 1, considering myself an expert on the deck, I say that it would be a good idea to play a spirit link, depending on which variant you're playing, and no matter what, there will be a situation where you wish you had one at least once.
Definitely! I never did understand why people thought it was a good idea to add Masquerain to Groudon.Even so, adding multiple links as well as a Masquerain line would cause the deck to get a bit clunky, which is why I personally would suggest against too many.
WOAH! when did Primal Groudon all of the sudden go into tier 4?
I swear this was a Tier 2 Decks not that long ago. What hard counters this for it to drop to T4?
But it lost to Vespiquen before BKT and it wasn't this low... I'll rephrase: What has changed so dramatically that this deck has fallen so hard?Groudon loses hard to Vespiquen. It also has not done well in Standard tournaments, which is what tier lists are based off of. These tiers are just one interpretation of the metagame, though, and your local meta might vary significantly from the overall Standard landscape. It's a deck that can absolutely win games, just not one I'd expect to make cut at competitive Cities right now.
It was probably too high before, and it was almost completely shut out of Cities during the first week.But it lost to Vespiquen before BKT and it wasn't this low... I'll rephrase: What has changed so dramatically that this deck has fallen so hard?