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Primal Mega De-Level EX Crystal Prime Legend Kyogre Deck (P Kyogre EX / Suicune)

Elbow

Klinklang V Plz
Member
Pokemon: 10

  • 3 Kyogre EX
    3 P Kyogre EX
    2 Suicune
    1 Manaphy (PMC)/1 Spiritomb
    1 Kyurem LT
Trainers/Supporters/Stadiums: 39

  • 4 N
    4 Juniper
    2 Colress
    2 Skyla
    1 Lysandre
    1 Archies Ace in the Hole
    3 VS Seeker
    1 Computer Search
    4 Dive Ball
    3 Pokemon Catcher
    1 Ultra Ball
    3 Escape Rope
    3 Kyogre Spirit Link
    1 Max Potion
    1 Superior Energy Retrieval
    2 Professor's Letter
    3 Rough Seas
Energy: 11

  • 10 Water Energy
    1 DCE

Strategy:
Kyogre - P M Kyogre - Manaphy - Rough Seas - Kyogre Spirit Link - Dive Ball - Archie's Ace in the Hole

Stall with Manaphy/Spiritomb or Kyurem or suicune for 2 turns while you get down enough Kyogres on the bench to advance later on in the game. After your opponent likely KOes you on T2, you send up a Kyogre, Primal De-Mega-Level up-ex evolve that guy, double attach waters cuz why not lets break the rules, and slam down 150 damage and hit all benched EXs for 30 each! Then, escape rope that P Kyogre into another one and whammo you suddenly just took 4 prizes lol.
Cards/reasons: Archie-because 3 vs seeker and why not??? I'm going to try him out, but I'm not expecting great results.
3 VS seeker-For the 1 lysandre and the lack of draw in the deck
Comp Search- I feel that much more is needed from the deck rather than the discard, but I'd have to play it to see what I like.
3 Catcher- I think that having 3 VS seeker can give me more room for catcher here. I don't have to escape rope into another Kyogre if I flip a heads. I may up the anty to 4 and drop a rope because a 3-3 line is just OK I think. This is also the reason why I might run dowsing.
1 Ultra ball-incase if a dive is prized/discarded and to search for whatever in the deck without a supporter.
1 Max Potion-With the 2 turn attachment, the healing can be really beneficial to the deck.
3 Rough seas- So my opponent doesn't virbank/fighting stadium me, but I'd like a better stadium replacement so I don't help out Manectric and Toad decks...lol.
1 DCE- Good for Kyurem/suicune...but also helps Kyogre with the hefty retreat if needed. Also, counts as an energy attach with alpha growth.

Want to add room for:
- Manaphy spot
- More switching cards
- More Energy Switch/energy retrieval cards
- Lysandre's trump card?
- 1-2 Muscle band for suicune to OHKO sigilyphs
-1 Megaphone
 
RE: Primal Mega De-Level EX Crystal Prime Legend Kyogre Deck

Hi Elbow,

Nice deck. Run a split between Silent Lab and Rough Sea as your stadium. Not sure on Pokémon Catcher. I rather run a second Lysandre in case you need to gust out a specific defender. I also tried Archie in the deck but he did not work out well. Never was able to use him when needed. Consider to remove him for another Manaphy since he is the preferred starter in this deck.
 
RE: Primal Mega De-Level EX Crystal Prime Legend Kyogre Deck

Dark Espeon said:
Hi Elbow,

Nice deck. Run a split between Silent Lab and Rough Sea as your stadium. Not sure on Pokémon Catcher. I rather run a second Lysandre in case you need to gust out a specific defender. I also tried Archie in the deck but he did not work out well. Never was able to use him when needed. Consider to remove him for another Manaphy since he is the preferred starter in this deck.

I don't see why I'd want to run silent lab though. Yes, I'm running evolved pokemon, therefore making silent lab better, but at the same time I'm running basic pokemon, which would suck if I had them active with silent lab in play. In addition, lets say I run a 2-1 Seas to Lab stadium ratio (like your deck), and my opponent is playing IDK donphan that runs 3 Fighting stadium. Unless if I put down the rough seas early game for him to discard it, his stadium is going to be the final stadium in play, hurting my strategy against donphan.

I see catcher working because I need to draw a lotta stuff to make this deck work, so having too many lysandre could clump my hands where I can't achieve the gust effect.
And as you said, Archie IDK about, but I haven't tested it yet, so I'll just have to see...
 
RE: Primal Mega De-Level EX Crystal Prime Legend Kyogre Deck

Hi Elbow,

Silent Lab would only conflict with Suicune which I did not test thus far. It does not hurt the other Basics since none of them have abilities but it allows you to shut down VirGen and Safe Guarders at the same time. I dislike the coinflip on catcher and would rather run Pokémon Tool f instead since they slow down other Mega evolution decks and are a nice counter against VirGen when combined with Silent Lab. With two Lysandre and three Escape Rope in addition to three Vs Seeker you should not need more gust effects imo. Personally I also tend to run Dowsing Maschine instead of Computer Search since there is not much that you need to search for that cannot be searched out with Skyla and you can use Dowsing Maschine as a fourth stadium card when needed. I would also suggest a 3-2 split of Manaphy and Kyurem. Let me know what you think about these considerations.
 
RE: Primal Mega De-Level EX Crystal Prime Legend Kyogre Deck

Dark Espeon said:
Hi Elbow,

Silent Lab would only conflict with Suicune which I did not test thus far. It does not hurt the other Basics since none of them have abilities but it allows you to shut down VirGen and Safe Guarders at the same time. I dislike the coinflip on catcher and would rather run Pokémon Tool f instead since they slow down other Mega evolution decks and are a nice counter against VirGen when combined with Silent Lab. With two Lysandre and three Escape Rope in addition to three Vs Seeker you should not need more gust effects imo. Personally I also tend to run Dowsing Maschine instead of Computer Search since there is not much that you need to search for that cannot be searched out with Skyla and you can use Dowsing Maschine as a fourth stadium card when needed. I would also suggest a 3-2 split of Manaphy and Kyurem. Let me know what you think about these considerations.

I guess silent lab sounds OK, but I really can't play a deck with a split of stadiums. I've tried it before and it almost always turns up bad/doesn't work at all. A lot of times when I tried double stadiums I'd be countering my own stadium for a new effect, which is sometimes good depending on the match, but usually takes away a good stadium for a good stadium.
I do not think the Flare cards are needed, but...
The cards for gust effects: 3 Catcher, 3 Escape Rope, 1-3 Lysandre (I don't plan on using all VS seeker on Lysandre). And with 1/2 times Catcher works, thats about 5-6 possible gust effects. Having just the reliability of Lysandres and escape ropes is improbable, hence the need for catchers.
I'm not sure on the CS/DM either. My reason why I'd play it is in case I miss an energy attachment. This makes sure (whether or not I have a prof's letter in my discard) able to get the energy needed. But it's another one of the toss-up cards of the deck.
Lastly, I DO NOT THINK so many manaphy are needed. Sure, they help set up a bit, but they to me are like Hawlucha in Donphan. They are good T1 against a Seismatoad; they do damage/set up without any side effects. But by T2 you are KOed. Manaphy in this instance only refreshed your hand (and gets water guys back), so I don't see why I'd need 3 of him in the deck, possibly 2, but only if I had the room. And as for the Kyurem, Glaciate might be good, but you are already doing a glaciate attack with Kyogre already. I think he might be good as a small sweeper to conserve Kyogre, but to use 3 energy to do 30 to all isn't worth too many spots.
 
Could you please include scans / text of the new cards from Primal Clash for the benefit of us all? Thanks!
 
RE: Primal Mega De-Level EX Crystal Prime Legend Kyogre Deck

Elbow said:
I guess silent lab sounds OK, but I really can't play a deck with a split of stadiums. I've tried it before and it almost always turns up bad/doesn't work at all. A lot of times when I tried double stadiums I'd be countering my own stadium for a new effect, which is sometimes good depending on the match, but usually takes away a good stadium for a good stadium.
I do not think the Flare cards are needed, but...
The cards for gust effects: 3 Catcher, 3 Escape Rope, 1-3 Lysandre (I don't plan on using all VS seeker on Lysandre). And with 1/2 times Catcher works, thats about 5-6 possible gust effects. Having just the reliability of Lysandres and escape ropes is improbable, hence the need for catchers.
I'm not sure on the CS/DM either. My reason why I'd play it is in case I miss an energy attachment. This makes sure (whether or not I have a prof's letter in my discard) able to get the energy needed. But it's another one of the toss-up cards of the deck.
Lastly, I DO NOT THINK so many manaphy are needed. Sure, they help set up a bit, but they to me are like Hawlucha in Donphan. They are good T1 against a Seismatoad; they do damage/set up without any side effects. But by T2 you are KOed. Manaphy in this instance only refreshed your hand (and gets water guys back), so I don't see why I'd need 3 of him in the deck, possibly 2, but only if I had the room. And as for the Kyurem, Glaciate might be good, but you are already doing a glaciate attack with Kyogre already. I think he might be good as a small sweeper to conserve Kyogre, but to use 3 energy to do 30 to all isn't worth too many spots.

Like the .gif a lot but I am a muppets fan :). The reason I suggested 3 Manaphy is to ensure the deck starts with him. In my test runs Primal Kyogre Ex needs two turns until it starts to roll and you need someone active that can do same work in the meantime with low to no retreat cost. Most of the time you will only use one or at most two of them. Simply iscard the remaining ones. Kyurem was chosen because I wanted a non-Ex BBP that can help me to conserve Primal Kyogre Ex when needed and force a seven prize match. there have not been that many options in water. You could also try out the Plasma version instead. The split stadium has not been a massive problem for me. I always used to run split stadiums in several decks with the tech stadium as a one-off. I feel that Silent Lab would be more benefitial than Rough Sea but the latter is still nice to have in certain matches. Silent Lab also combos well with Flare Tools to hold back Genesect who can ohko your Primals with Muscle Band due to weakness. Flare Tools and Silent Lab make it a lot harder for VirGen to function as intended since you take off their tool attachment and their ability to gust your guys around with Plasma Energy attachments. Since Primal Groundon and Primal Kyogre are both weak to Grass some people may be tempted to run VirGen despite the availability of Silent Lab and Pokémon Tool F. A turn one Head ringer slows them down and may even lure out Tool Retriever. Since that card is most commonly a one-off you now have two more Flare tools for Genesect. Just be sure to allows attach one at a time until Tool Retriever has been used. The Flare Tools also help to slow down the other new Mega evolution decks that can dish out ohkos. Just some thoughts. Would like to hear your opinion on this issue.
 
RE: Primal Mega De-Level EX Crystal Prime Legend Kyogre Deck

Dark Espeon said:
Elbow said:
I guess silent lab sounds OK, but I really can't play a deck with a split of stadiums. I've tried it before and it almost always turns up bad/doesn't work at all. A lot of times when I tried double stadiums I'd be countering my own stadium for a new effect, which is sometimes good depending on the match, but usually takes away a good stadium for a good stadium.
I do not think the Flare cards are needed, but...
The cards for gust effects: 3 Catcher, 3 Escape Rope, 1-3 Lysandre (I don't plan on using all VS seeker on Lysandre). And with 1/2 times Catcher works, thats about 5-6 possible gust effects. Having just the reliability of Lysandres and escape ropes is improbable, hence the need for catchers.
I'm not sure on the CS/DM either. My reason why I'd play it is in case I miss an energy attachment. This makes sure (whether or not I have a prof's letter in my discard) able to get the energy needed. But it's another one of the toss-up cards of the deck.
Lastly, I DO NOT THINK so many manaphy are needed. Sure, they help set up a bit, but they to me are like Hawlucha in Donphan. They are good T1 against a Seismatoad; they do damage/set up without any side effects. But by T2 you are KOed. Manaphy in this instance only refreshed your hand (and gets water guys back), so I don't see why I'd need 3 of him in the deck, possibly 2, but only if I had the room. And as for the Kyurem, Glaciate might be good, but you are already doing a glaciate attack with Kyogre already. I think he might be good as a small sweeper to conserve Kyogre, but to use 3 energy to do 30 to all isn't worth too many spots.

Like the .gif a lot but I am a muppets fan :). The reason I suggested 3 Manaphy is to ensure the deck starts with him. In my test runs Primal Kyogre Ex needs two turns until it starts to roll and you need someone active that can do same work in the meantime with low to no retreat cost. Most of the time you will only use one or at most two of them. Simply iscard the remaining ones. Kyurem was chosen because I wanted a non-Ex BBP that can help me to conserve Primal Kyogre Ex when needed and force a seven prize match. there have not been that many options in water. You could also try out the Plasma version instead. The split stadium has not been a massive problem for me. I always used to run split stadiums in several decks with the tech stadium as a one-off. I feel that Silent Lab would be more benefitial than Rough Sea but the latter is still nice to have in certain matches. Silent Lab also combos well with Flare Tools to hold back Genesect who can ohko your Primals with Muscle Band due to weakness. Flare Tools and Silent Lab make it a lot harder for VirGen to function as intended since you take off their tool attachment and their ability to gust your guys around with Plasma Energy attachments. Since Primal Groundon and Primal Kyogre are both weak to Grass some people may be tempted to run VirGen despite the availability of Silent Lab and Pokémon Tool F. A turn one Head ringer slows them down and may even lure out Tool Retriever. Since that card is most commonly a one-off you now have two more Flare tools for Genesect. Just be sure to allows attach one at a time until Tool Retriever has been used. The Flare Tools also help to slow down the other new Mega evolution decks that can dish out ohkos. Just some thoughts. Would like to hear your opinion on this issue.

Flare tools aren't needed in every deck. Yes, its true they can stall virgen, but with the small amount of discarding cards you will face problems against donphan or seismatod EX if you clunk up your deck with flare cards.

I think I will add in another manaphy, but I do want to assure you that manaphy is nothing close to virizion. You literally need virizion to fufull Genesect's strategy, wheras you don't need manaphy to make this deck work. That said, refreshing the hand and having the 7th prize rule is important in many decks today. I'll see if I can bump up the line to be 2-2-2 Manaphy, Kyurem, Suicune.

Edit: Also, split stadium aren't my cup o' tea. I'll try both out, but not together.
 
I would definitely play Manaphy over Spiritomb (which I think is a tech for G Booster), because either way, Genesect can OHKO Primal Kyogre. Also, Manaphy's draw power is more consistent along with a decent Pokemon Recovery attack.

edit: woops I clicked post too early.

If you decide to ignore Spiritomb, then your 1 Ultra Ball can be dropped for a Megaphone.
 
Hi these are some suggestions I recommend
Use manaphy
-1 Archie (you will rarely pull this off)
-3 Pokemon Catcher
-1 Ultra Ball (No point without Spiritomb)

+1 Lysandre
+2 Muscle Band
+2 Tool Retriever

Not sure what I would take out in your list but I use 2 Tool retrievers (Helps swapping off Spirit Links and pesky head ringers) I also have 3 Muscle Bands and 1 Weakness Policy.
 
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