Pokemon: 10
Strategy:
Kyogre - P M Kyogre - Manaphy - Rough Seas - Kyogre Spirit Link - Dive Ball - Archie's Ace in the Hole
Stall with Manaphy/Spiritomb or Kyurem or suicune for 2 turns while you get down enough Kyogres on the bench to advance later on in the game. After your opponent likely KOes you on T2, you send up a Kyogre, Primal De-Mega-Level up-ex evolve that guy, double attach waters cuz why not lets break the rules, and slam down 150 damage and hit all benched EXs for 30 each! Then, escape rope that P Kyogre into another one and whammo you suddenly just took 4 prizes lol.
Cards/reasons: Archie-because 3 vs seeker and why not??? I'm going to try him out, but I'm not expecting great results.
3 VS seeker-For the 1 lysandre and the lack of draw in the deck
Comp Search- I feel that much more is needed from the deck rather than the discard, but I'd have to play it to see what I like.
3 Catcher- I think that having 3 VS seeker can give me more room for catcher here. I don't have to escape rope into another Kyogre if I flip a heads. I may up the anty to 4 and drop a rope because a 3-3 line is just OK I think. This is also the reason why I might run dowsing.
1 Ultra ball-incase if a dive is prized/discarded and to search for whatever in the deck without a supporter.
1 Max Potion-With the 2 turn attachment, the healing can be really beneficial to the deck.
3 Rough seas- So my opponent doesn't virbank/fighting stadium me, but I'd like a better stadium replacement so I don't help out Manectric and Toad decks...lol.
1 DCE- Good for Kyurem/suicune...but also helps Kyogre with the hefty retreat if needed. Also, counts as an energy attach with alpha growth.
Want to add room for:
- Manaphy spot
- More switching cards
- More Energy Switch/energy retrieval cards
- Lysandre's trump card?
- 1-2 Muscle band for suicune to OHKO sigilyphs
-1 Megaphone
3 Kyogre EX
3 P Kyogre EX
2 Suicune
1 Manaphy (PMC)/1 Spiritomb
1 Kyurem LT
4 N
4 Juniper
2 Colress
2 Skyla
1 Lysandre
1 Archies Ace in the Hole
3 VS Seeker
1 Computer Search
4 Dive Ball
3 Pokemon Catcher
1 Ultra Ball
3 Escape Rope
3 Kyogre Spirit Link
1 Max Potion
1 Superior Energy Retrieval
2 Professor's Letter
3 Rough Seas
10 Water Energy
1 DCE
Strategy:
Kyogre - P M Kyogre - Manaphy - Rough Seas - Kyogre Spirit Link - Dive Ball - Archie's Ace in the Hole
Stall with Manaphy/Spiritomb or Kyurem or suicune for 2 turns while you get down enough Kyogres on the bench to advance later on in the game. After your opponent likely KOes you on T2, you send up a Kyogre, Primal De-Mega-Level up-ex evolve that guy, double attach waters cuz why not lets break the rules, and slam down 150 damage and hit all benched EXs for 30 each! Then, escape rope that P Kyogre into another one and whammo you suddenly just took 4 prizes lol.
Cards/reasons: Archie-because 3 vs seeker and why not??? I'm going to try him out, but I'm not expecting great results.
3 VS seeker-For the 1 lysandre and the lack of draw in the deck
Comp Search- I feel that much more is needed from the deck rather than the discard, but I'd have to play it to see what I like.
3 Catcher- I think that having 3 VS seeker can give me more room for catcher here. I don't have to escape rope into another Kyogre if I flip a heads. I may up the anty to 4 and drop a rope because a 3-3 line is just OK I think. This is also the reason why I might run dowsing.
1 Ultra ball-incase if a dive is prized/discarded and to search for whatever in the deck without a supporter.
1 Max Potion-With the 2 turn attachment, the healing can be really beneficial to the deck.
3 Rough seas- So my opponent doesn't virbank/fighting stadium me, but I'd like a better stadium replacement so I don't help out Manectric and Toad decks...lol.
1 DCE- Good for Kyurem/suicune...but also helps Kyogre with the hefty retreat if needed. Also, counts as an energy attach with alpha growth.
Want to add room for:
- Manaphy spot
- More switching cards
- More Energy Switch/energy retrieval cards
- Lysandre's trump card?
- 1-2 Muscle band for suicune to OHKO sigilyphs
-1 Megaphone