Mons
3 Primarina GX SUM
1 Brionne SUM
4 Popplio SUM
2 Palkia EX BKP
2 Shaymin EX ROS
1 Manaphy EX BKP
13
Trainers
4 Professor Sycamore
4 Lillie
2 N
1 Lysandre
4 Dive Ball
3 Ultra Ball
4 Rare Candy
4 Max Elixir
4 VS Seeker
1 Super Rod
1 Fighting Fury Belt
2 Trainer's Mail
3 Rough Seas
37
Energy
10 Water
Fairly linear concept, build a Primarina, toss a lot of energy on your Palkias and beat down your opponent. Primarina's best features are its typing and health. Water has access to solid support cards in the form of Manaphy EX BKP and Rough Seas (and a sweet auto-win to Volcanion), and a 250 body that can heal itself is nothing to turn your nose up to. Obvious issues are: A) Stage 2 Rare Candy build with Max Elixir can leave you with some pretty unplayable hands. B) Losing a Primarina GX sets you extremely far back, and in a match against Darkrai or Ray will probably cost you the game.
Any comments are welcome and any criticisms are encouraged.
3 Primarina GX SUM
1 Brionne SUM
4 Popplio SUM
2 Palkia EX BKP
2 Shaymin EX ROS
1 Manaphy EX BKP
13
Trainers
4 Professor Sycamore
4 Lillie
2 N
1 Lysandre
4 Dive Ball
3 Ultra Ball
4 Rare Candy
4 Max Elixir
4 VS Seeker
1 Super Rod
1 Fighting Fury Belt
2 Trainer's Mail
3 Rough Seas
37
Energy
10 Water
Fairly linear concept, build a Primarina, toss a lot of energy on your Palkias and beat down your opponent. Primarina's best features are its typing and health. Water has access to solid support cards in the form of Manaphy EX BKP and Rough Seas (and a sweet auto-win to Volcanion), and a 250 body that can heal itself is nothing to turn your nose up to. Obvious issues are: A) Stage 2 Rare Candy build with Max Elixir can leave you with some pretty unplayable hands. B) Losing a Primarina GX sets you extremely far back, and in a match against Darkrai or Ray will probably cost you the game.
Any comments are welcome and any criticisms are encouraged.